Inventor · disambiguated record
Yury Uralsky
Also filed as: URALSKY YURY · URALSKY YURY Y
47 granted patents·10 pending applications·638 citations·filing 2006–2025
97Inventor score
Top patents by PatentIndex Score
57 records- 0199US9262797B2Multi-sample surface processing using one sampleNVIDIA CORP·Filed 2013·Granted Feb 16, 2016·132 cites·16 claims
- 0299US9165399B2System, method, and computer program product for inputting modified coverage data into a pixel shaderNVIDIA CORP·Filed 2012·Granted Oct 20, 2015·132 cites·12 claims
- 0397US9355483B2Variable fragment shading with surface recastingNVIDIA CORP·Filed 2013·Granted May 31, 2016·138 cites·20 claims
- 0494US9177413B2Unique primitive identifier generationNVIDIA CORP·Filed 2013·Granted Nov 3, 2015·138 cites·19 claims
- 0592US10699427B2Method and apparatus for obtaining sampled positions of texturing operationsNVIDIA CORP·Filed 2019·Granted Jun 30, 2020·9 cites·20 claims
- 0691US10424074B1Method and apparatus for obtaining sampled positions of texturing operationsNVIDIA CORP·Filed 2018·Granted Sep 24, 2019·7 cites·20 claims
- 0790US12260486B2Displaced micro-meshes for ray and path tracingNVIDIA CORP·Filed 2022·Granted Mar 25, 2025·1 cites·19 claims
- 0888US10503457B2Method and apparatus for rendering perspective-correct images for a tilted multi-display environmentNVIDIA CORP·Filed 2017·Granted Dec 10, 2019·10 cites·19 claims
- 0987US9830741B2Setting downstream render state in an upstream shaderNVIDIA CORP·Filed 2012·Granted Nov 28, 2017·9 cites·22 claims
- 1084US7965291B1Isosurface extraction utilizing a graphics processing unitNVIDIA CORP·Filed 2006·Granted Jun 21, 2011·14 cites·9 claims
- 1183US9747718B2System, method, and computer program product for performing object-space shadingNVIDIA CORP·Filed 2015·Granted Aug 29, 2017·5 cites·20 claims
- 1281US9754407B2System, method, and computer program product for shading using a dynamic object-space gridNVIDIA CORP·Filed 2015·Granted Sep 5, 2017·4 cites·20 claims
- 1380US10509658B2System, method, and computer program product for simultaneously determining settings for a plurality of parameter variationsSPITZER JOHN F·Filed 2012·Granted Dec 17, 2019·5 cites·25 claims
- 1479US10430989B2Multi-pass rendering in a screen space pipelineNVIDIA CORP·Filed 2015·Granted Oct 1, 2019·3 cites·18 claims
- 1579US10032245B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2015·Granted Jul 24, 2018·3 cites·22 claims
- 1677US10055806B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2015·Granted Aug 21, 2018·2 cites·22 claims
- 1777US9390540B2Deferred shading graphics processing unit, geometry data structure and method of performing anti-aliasing in deferred shadingNVIDIA CORP·Filed 2012·Granted Jul 12, 2016·4 cites·18 claims
- 1877US2024378792A1Transcoding compressed texture sets to textures with a hardware-supported compression formatNVIDIA CORP·Filed 2024·Application pending·0 cites
- 1977US2024378759A1Decompression of compressed texture setsNVIDIA CORP·Filed 2024·Application pending·0 cites
- 2076US12249022B2Displaced micro-meshes for ray and path tracingNVIDIA CORP·Filed 2022·Granted Mar 11, 2025·0 cites·18 claims
- 2176US10909739B2Techniques for representing and processing geometry within an expanded graphics processing pipelineNVIDIA CORP·Filed 2018·Granted Feb 2, 2021·2 cites·22 claims
- 2276US2025182380A1Displaced Micro-meshes for Ray and Path TracingNVIDIA CORP·Filed 2025·Application pending·0 cites
- 2376US2025094232A1Programming Model for Resource-Constrained SchedulingNVIDIA CORP·Filed 2024·Application pending·0 cites
- 2475US10019776B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2015·Granted Jul 10, 2018·2 cites·22 claims
- 2575US9761037B2Graphics processing subsystem and method for updating voxel representation of a sceneNVIDIA CORP·Filed 2014·Granted Sep 12, 2017·3 cites·17 claims
- 2673US12475631B2Accelerating triangle visibility tests for real-time ray tracingNVIDIA CORP·Filed 2022·Granted Nov 18, 2025·0 cites·20 claims
- 2773US9396515B2Rendering using multiple render target sample masksNVIDIA CORP·Filed 2013·Granted Jul 19, 2016·3 cites·26 claims
- 2872US9633469B2Conservative rasterization of primitives using an error termNVIDIA CORP·Filed 2013·Granted Apr 25, 2017·3 cites·17 claims
- 2969US10861230B2System-generated stable barycentric coordinates and direct plane equation accessNVIDIA CORP·Filed 2019·Granted Dec 8, 2020·1 cites·20 claims
- 3069US9355430B2Techniques for interleaving surfacesNVIDIA CORP·Filed 2013·Granted May 31, 2016·2 cites·20 claims
- 3168US10503456B2Method and apparatus for rendering perspective-correct images for a tilted multi-display environmentNVIDIA CORP·Filed 2017·Granted Dec 10, 2019·1 cites·20 claims
- 3268US9286659B2Multi-sample surface processing using sample subsetsNVIDIA CORP·Filed 2013·Granted Mar 15, 2016·2 cites·20 claims
- 3367US9269179B2System, method, and computer program product for generating primitive specific attributesNVIDIA CORP·Filed 2013·Granted Feb 23, 2016·2 cites·15 claims
- 3465US12197954B2Programming model for resource-constrained schedulingNVIDIA CORP·Filed 2021·Granted Jan 14, 2025·0 cites·15 claims
- 3561US10795691B2System, method, and computer program product for simultaneously determining settings for a plurality of parameter variationsNVIDIA CORP·Filed 2019·Granted Oct 6, 2020·0 cites·20 claims
- 3661US9953455B2Handling post-Z coverage data in raster operationsNVIDIA CORP·Filed 2013·Granted Apr 24, 2018·1 cites·30 claims
- 3759US10453168B2Techniques for maintaining atomicity and ordering for pixel shader operationsNVIDIA CORP·Filed 2018·Granted Oct 22, 2019·0 cites·25 claims
- 3859US2021038995A1Method and system for gathering time-varying metricsNVIDIA CORP·Filed 2020·Application pending·0 cites
- 3958US2025021622A1Efficient vector-matrix multiply operations across parallel processing unit threadsNVIDIA CORP·Filed 2024·Application pending·0 cites
- 4055US11418212B2Parallel decoding techniquesNVIDIA CORP·Filed 2021·Granted Aug 16, 2022·0 cites·20 claims
- 4155US10957078B2Enhanced anti-aliasing by varying sample patterns spatially and/or temporallyNVIDIA CORP·Filed 2018·Granted Mar 23, 2021·0 cites·21 claims
- 4254US9390543B2Graphics processing subsystem and method for computing a three-dimensional clipmapNVIDIA CORP·Filed 2014·Granted Jul 12, 2016·0 cites·19 claims
- 4352US10078911B2System, method, and computer program product for executing processes involving at least one primitive in a graphics processor, utilizing a data structureNVIDIA CORP·Filed 2013·Granted Sep 18, 2018·0 cites·18 claims
- 4452US9367946B2Computing system and method for representing volumetric data for a sceneNVIDIA CORP·Filed 2014·Granted Jun 14, 2016·0 cites·18 claims
- 4549US10559122B2System and method for computing reduced-resolution indirect illumination using interpolated directional incoming radianceNVIDIA CORP·Filed 2014·Granted Feb 11, 2020·0 cites·20 claims
- 4649US10147203B2Enhanced anti-aliasing by varying sample patterns spatially and/or temporallyNVIDIA CORP·Filed 2015·Granted Dec 4, 2018·0 cites·25 claims
- 4748US10147222B2Multi-pass rendering in a screen space pipelineNVIDIA CORP·Filed 2015·Granted Dec 4, 2018·0 cites·20 claims
- 4848US9754561B2Managing memory regions to support sparse mappingsNVIDIA CORP·Filed 2013·Granted Sep 5, 2017·0 cites·22 claims
- 4948US9305388B2Bit-count texture formatNVIDIA CORP·Filed 2013·Granted Apr 5, 2016·0 cites·20 claims
- 5047US10600229B2Techniques for representing and processing geometry within a graphics processing pipelineNVIDIA CORP·Filed 2018·Granted Mar 24, 2020·0 cites·23 claims
Showing the top 50 of 57 patent records by PatentIndex Score.
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Identity basis: PatentsView inventor disambiguation (2025Q4-odp release). How scoring works →