USRE39770EExpiredUtility

Method of playing a dice game

Individually held — no corporate assignee on recordPriority: Sep 8, 1999Filed: Oct 20, 2003Granted: Aug 14, 2007
Est. expirySep 8, 2019(expired)· nominal 20-yr term from priority
A63F 9/0413A63F 3/00157
69
PatentIndex Score
17
Cited by
14
References
36
Claims

Abstract

A novel game and board or surface is played in combination with two sets of playing pieces consisting of three dice each, one set being visibly distinguishable from the second set and wherein in one embodiment all bets are placed on the board or surface before the first set of dice is throw to speed up the method of play and payoffs for each bet are set by the house. Optionally, the house may set and take additional bets between a throw of the first set of dice and a throw of the second set of dice. In another embodiment of the invention, players use the two sets of dice in sequence wherein winning bets are related to poker hands such as open numbers from 3-35; 3 of a kind; 4 of a kind; 5 of a kind, straight; any 3 pair; 6 of a kind, and six sixes (but specifically excluding two of a kind to provide decisive winning odds for the house) and where the payoffs for each bet are 2 for 1, 3 for 1, 4 for 1, 5 for 1, 8 for 1, 8 for 1, 12 for 1, and 20 for 1, respectively, for example. In yet another embodiment of the invention, odds for all bets are again set by the house and a defined whole or percentage of the remaining losing bets form a progressive pot for 6 of a kind and/or six sixes comprises part of the betting.

Claims

exact text as granted — not AI-modified
1. A method of playing a dice game comprising the steps of:
 providing six playing dice comprising a first set of three dice and a second set of three differentiated dice; providing a planar game playing surface comprising at least eight separately delineated areas adapted for the placement of bets;establishing odds for payout of winning bets placed in any of the aforesaid seven separately delineated areas; establishing an initial order of play where players are designated as first player, second player, and so on to a last player; placing bets on any of said at least eight separately delineated areas initiating a round of play by a first player establishing a throw by throwing said first set of dice onto a surface for displaying a face-up side of each die within the first set; determining a player's score for the throw by adding the face-up sides of the three dice together; using the score of the first throw to pay any bets on the numbers 3 through 18; using the faces of the three die in the throw of the first set throw to pay any best on “3 of a kind”; displaying the Arabic numerals 3 through 35 in an array of similar geometric areas within a first arena of the delineated areas; displaying six spots in one geometric area of the delineated areas and designating the second arena substantially “6 six's”; displaying each of the six faces of a die in an array of similar geometric areas within a third arena of the delineated areas and designating the third arena substantially as “3 of a kind”; displaying each of the six faces of a die in an array of similar geometric areas within a fourth arena of the delineated areas and designating the fourth arena substantially as “4 of a kind; displaying each of the six faces of a die in an array of similar geometric areas within a fifth arena of the delineated areas and designating the fifth arena substantially as “5 of a kind”; displaying each of five faces of a die exclusive of the face having six spots, in an array of similar geometric areas within a sixth arena of the delineated areas and designating the sixth arena substantially as “6 of a kind”; displaying doubles of each of six faces of a die, in an array of similar geometric areas within a seventh arena of the delineated areas and designating the seventh arena substantially as “any 3 pair”; displaying each of the six faces of a die in an array of similar geometric areas within an eighth arena of the delineated areas and designating the eighth arena substantially as “straight”; segregating the first of throw of the first set of die on the board with the faces thrown showing and allowing same to remain on the playing surface; initiating another round of play by a player establishing a second throw by throwing said second set of dice onto a surface for displaying a face-up side of each die within the second set; determining a player's score from the second throw by adding the face-up sides of the three dice of the first set and of the second set together to obtain a total from the faces of six dice; including the first set of dice in the betting after the second set of dice is thrown; using the total to pay bets on the numbers 6 through 35; three of a kind, four of a kind, a straight, any three pair, six of a kind exclusive of the six dot face of the dice, and six of six; after the second throw, only paying and determining bets on matches which include all six dice.    
     
     
       2. The method of  claim 1  wherein three of the dice are of one design and the other three of the dice are of another design. 
     
     
       3. The method of  claim 1  wherein the dice game of chance comprises a substantially flat surface adapted for playing a game of dice using six die, three die being of one color or design and three die being of another color or design, the surface further comprising:(a) a primary substantially rectangular array having at least thirty-three similarly shaped and sized contiguous polygonal areas, each area containing a different numeral selected from the group consisting of 3 to 35;(b) a cruciform shaped array having at least five similarly shaped and sized contiguous polygonal areas wherein each polygonal area displays spots similar to spots appearing on dice, each polygonal area of the cruciform shaped array displaying a different set of spots selected exclusively from a group consisting of one, two, three, four, and five spots, the cruciformed shaped array being located above the primary array; (c) a first single column rectangular shaped array having at least six similarly shaped and sized contiguous polygonal areas wherein each polygonal area displays spots similar to spots appearing on dice, each polygonal area of the last said array displaying a different set of spots selected exclusively from a group consisting of one, two, three, four, five and six spots, the last said array being located on one of two sides of the primary array; (d) a double column rectangular shaped array having at least twelve similarly shaped and sized contiguous polygonal areas wherein each polygonal area displays spots similar to spots appearing on dice, each laterally adjacent polygonal area of the last said array displaying a pair of a different sets of spots, selected exclusively from a group consisting of one, two, three, four, five and six spots, the last said array being located on the other of the two sides of the primary array; (e) a shaped array having at least five similarly shaped and sized contiguous polygonal areas wherein each polygonal area displays spots similar to spots appearing on a die, each polygonal area of the shaped array displaying a different set of spots selected exclusively from a group consisting of one, two, three, four, and five spots, the shaped array being located below the primary array; (f) a polygonal shaped area enclosing six spots located above and separate from the cruciform array; (g) a second single column rectangular shaped array having at least six similarly shaped and sized contiguous polygonal areas wherein each polygonal area displays spots similar to spots appearing on dice, each polygonal area of the last said array displaying a different set of spots selected exclusively from a group consisting of one, two, three, four, five and six spots, the last said array being located on one of two sides of the cruciform array; and,(h) a third single column rectangular shaped array having at least six similarly shaped and sized contiguous polygonal areas wherein each polygonal area displays spots similar to spots appearing on dice, each polygonal area of the last said array displaying a different set of spots selected exclusively from a group consisting of one, two, three, four, five and six spots, the last said array being located on one of two sides of the cruciform array. 
     
     
       4. The method according to  claim 3  wherein the dice game further comprises six dice, at least three dice being of one color and three dice being of another visibly distinguishable color. 
     
     
       5. The method according to  claim 3  wherein the dice game further comprises only six dice, three dice being of one design and three dice being of another design. 
     
     
       6. The method according to  claim 3  further comprising six dice, three dice being of one size and three dice being of another visibly distinguishable, substantially different size. 
     
     
       7. A method of playing a wagering game comprising:
   providing a first group of dice and a second group of dice, each die having a plurality of possible roll outcomes wherein each roll outcome represents a particular numerical value;        providing a player with an opportunity to make a wager on at least one number that is in a predetermined group of numbers;        providing a player with an opportunity to make an additional wager on at least one of a plurality of possible combinations of roll outcomes that can result from either a roll of the first group of dice or a roll of both the first and second groups of dice;        rolling the first group of dice;        summing the numerical values represented by the roll outcomes of the dice in the rolled first group of dice to produce a first sum;        paying winnings based on any wagers on a number in the predetermined group of numbers that is equal to the first sum;        combining the roll outcomes of all of the dice of the rolled first group of dice to arrive at a first resulting combination of roll outcomes;        paying winnings based on wagers on the one of the plurality of possible combinations of roll outcomes if the first resulting combination of roll outcomes corresponds to the one of the plurality of possible combinations of roll outcomes;        rolling the second group of dice;        summing the numerical values of the roll outcomes of the dice in the rolled second group of dice to produce a second sum;        paying winnings based on wagers on a number in the predetermined group of numbers that is equal to the second sum;        combining the roll outcomes of all the dice of the rolled second group of dice to arrive at a second resulting combination of roll outcomes;        paying winnings based on wagers on the one of the plurality of possible combinations of roll outcomes if the second resulting combination of roll outcomes corresponds to the one of the plurality of possible combinations of roll outcomes;        summing the first and second sums to produce a total sum;        paying winnings based on wagers on a number in the predetermined group of numbers that is equal to the total sum;        combining the roll outcomes of all of the dice in the rolled first and second groups of dice to arrive at a third resulting combination of roll outcomes; and        paying winnings based on wagers on the one of the possible combinations of roll outcomes if the third resulting combination of roll outcomes corresponds to the one of the plurality of possible combinations of roll outcomes.     
     
     
       8. The method according to  claim 7  wherein the predetermined group of numbers comprises the group of numbers between  3  and  35 , inclusive. 
     
     
       9. The method according to  claim 7  wherein the predetermined group of numbers comprises the group of numbers associated with the game of roulette. 
     
     
       10. The method according to  claim 7  wherein the dice in the first group of dice are visually distinguishable from the dice in the second group of dice. 
     
     
       11. The method according to  claim 10  wherein each die in the first group of dice has a first color and each die in the second group of dice has a second color. 
     
     
       12. The method according to  claim 10  wherein each die in the first group of dice has a first design and each die in the second group of dice has a second design that is different than the first design. 
     
     
       13. The method according to  claim 7  wherein all dice are configured as physical dice. 
     
     
       14. The method according to  claim 7  wherein each die comprises a simulated die. 
     
     
       15. The method according to  claim 7  wherein the step of providing the first and second groups of dice comprises providing an electronic device comprising a first plurality of electronic dice that represent the first group of dice and a second plurality of electronic dice that represent the second group of dice, the electronic device further including a device to enable players to roll the electronic dice. 
     
     
       16. The method according to  claim 7  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of three - of - a - kind wherein three dice have the same roll outcome.   
     
     
       17. The method according to  claim 7  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of four - of - a - kind wherein four dice have the same roll outcome.   
     
     
       18. The method according to  claim 7  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of five - of - a - kind wherein five dice have the same roll outcome.   
     
     
       19. The method according to  claim 7  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of a straight wherein the dice have roll outcomes in numerical order.   
     
     
       20. The method according to  claim 7  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of three pairs wherein each die in a first pair of dice has a first roll outcome, each die in a second pair of dice has a second roll outcome, and each die in a third pair of dice has a third roll outcome.   
     
     
       21. The method according to  claim 7  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of six - of - a - kind wherein six dice have the same roll outcome.   
     
     
       22. The method according to  claim 21  further comprising:
   forming a progressive pot by accumulating lost wagers wagered on the occurrence of a combination of roll outcomes that corresponds to the poker - like hand of six - of - a - kind; and        paying to a player the progressive pot if that player has wagered on the occurrence of a combination of roll outcomes that corresponds to the poker - like hand of six - of - a - kind and the resulting combination of roll outcomes does correspond to the poker - like hand of six - of - a - kind.     
     
     
       23. The method according to  claim 21  wherein one of the possible combinations of roll outcomes is six dice all having a roll outcome with the numerical value of six. 
     
     
       24. The method according to  claim 23  further comprising:
   forming a progressive pot by accumulating lost wagers wagered on the occurrence of a combination of roll outcomes defined by all six dice having a roll outcome with the numerical value of six; and        paying to a player the progressive pot if that player has wagered on the occurrence of a combination of roll outcomes defined by all six dice having a roll outcome with the numerical value of six and the resulting combination of roll outcomes does yield six dice all having the numerical value of six.     
     
     
       25. The method according to  claim 7  further comprising providing a player with an opportunity to make additional wagers after the first group of dice are rolled. 
     
     
       26. The method according to  claim 7  wherein the first group of dice comprises three dice and the second group of dice comprises three dice. 
     
     
       27. A method of playing a wagering game, comprising:
   providing a first group of dice and a second group of dice, each die having a plurality of possible roll outcomes wherein each roll outcome represents a particular numerical value;        providing a player with an opportunity to make a wager on at least one number that is in a predetermined group of numbers;        providing a player with an opportunity to make an additional wager on at least one of a plurality of possible combinations of roll outcomes that could result from either a roll of the first group of dice or a roll of both the first and second groups of dice;        rolling the first group of dice;        summing the numerical values represented by the roll outcomes of the dice in the rolled first group of dice to produce a first sum;        paying winnings based on any wagers on a number in the predetermined group of numbers that is equal to the first sum;        combining the roll outcomes of the rolled first group of dice to arrive at a first resulting combination of roll outcomes and paying winnings based on wagers on the one of the plurality of possible combinations of roll outcomes that corresponds to the first resulting combination of roll outcomes;        rolling the second group of dice;        summing the numerical values of the roll outcomes of the dice in the rolled second group of dice to produce a second sum;        paying winnings based on wagers on a number in the predetermined group of numbers that is equal to the second sum;        combining the roll outcomes of the rolled second group of dice to arrive at a second resulting combination of roll outcomes and paying winnings based on wagers on the one of the plurality of possible combinations of roll outcomes that corresponds to the second resulting combination of roll outcomes;        summing the first and second sums to produce a total sum;        paying winnings based on wagers on a number in the predetermined group of numbers that is equal to the total sum; and        combining the roll outcomes of all of the dice in the rolled first and second groups of dice to arrive at a third resulting combination of roll outcomes and paying winnings based on wagers on the one of the plurality of possible combinations of roll outcomes that corresponds to the third resulting combination of roll outcomes.     
     
     
       28. A method of playing a wagering game, comprising:
   providing a first group of simulated dice and a second group of simulated dice, each simulated die having a plurality of possible roll outcomes wherein each roll outcome represents a particular numerical value;        providing a number that is in a predetermined group of numbers and a first wager that corresponds to the first number;        providing at least one of a plurality of possible combinations of roll outcomes that can result from either a roll of the first group of simulated dice or a roll of both the first and second simulated groups of dice and a second wager that corresponds to the at least one of a plurality of possible combinations of roll outcomes;        simulating rolling the first group of simulated dice;        providing a first sum that is equal to the sum of the numerical values represented by the roll outcomes of the simulated dice in the rolled first group of simulated dice;        awarding winnings to a player based on the provided first wager if the provided number is equal to the first sum;        combining the roll outcomes of all of the simulated dice of the rolled first group of simulated dice to arrive at a first resulting combination of roll outcomes;        awarding winnings to a player based on the provided second wager if the at least one of a plurality of possible combinations of roll outcomes is the same as the first resulting combination of roll outcomes;        simulating rolling the second group of simulated dice;        providing a second sum that is equal to the sum of the numerical values of the roll outcomes of the simulated dice in the rolled second group of simulated dice;        awarding winnings to a player based on the provided first wager if the provided number is equal to the second sum;        combining the roll outcomes of all the simulated dice of the rolled second group of simulated dice to arrive at a second resulting combination of roll outcomes;        awarding winnings to a player based on the provided second wager if the at least one of the plurality of possible combinations of roll outcomes is the same as the second resulting combination of roll outcomes;        providing a total sum that is equal to the first and second sums;        paying winnings based on the provided first wager if the provided number is equal to the total sum;        combining the roll outcomes of all of the simulated dice in the rolled first and second groups of simulated dice to arrive at a third resulting combination of roll outcomes; and        awarding winnings to a player based on the provided second wager if the at least one of the plurality of possible combinations of roll outcomes is the same as the third resulting combination of roll outcomes.     
     
     
       29. The method according to  claim 28  wherein the predetermined group of numbers comprises numbers between  3  and  35 , inclusive. 
     
     
       30. The method according to  claim 28  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of three - of - a - kind wherein three simulated dice have the same roll outcome.   
     
     
       31. The method according to  claim 28  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of four - of - a - kind wherein four simulated dice have the same roll outcome.   
     
     
       32. The method according to  claim 28  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of five - of - a - kind wherein five simulated dice have the same roll outcome.   
     
     
       33. The method according to  claim 28  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of a straight wherein the simulated dice have roll outcomes in numerical order.   
     
     
       34. The method according to  claim 28  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of three pairs wherein each simulated die in a first pair of simulated dice has a first roll outcome, each simulated die in a second pair of simulated dice has a second roll outcome, and each simulated die in a third pair of simulated dice has a third roll outcome.   
     
     
       35. The method according to  claim 28  wherein one of the possible combinations of roll outcomes corresponds to a poker- like hand of six - of - a - kind wherein six simulated dice have the same roll outcome.   
     
     
       36. The method according to  claim 28  wherein one of the possible combinations of roll outcomes is six simulated dice all having a roll outcome with the numerical value of six.

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