Board game suitable for private or casino play
Abstract
A method of playing a board game in which each of the spaces in a track are depicted as one of the cards in a common deck of 52 playing cards. Players advance to landing spaces based on rolls of a pair of dice and then draw a card from a deck of playing cards. Points are awarded to the players based on predefined similarities between the landing space and the card drawn. In an alternate embodiment, each of the spaces in the track can be a representation of two possible numbers from 1 to 6. Players advance to landing spaces based on rolls of a pair of dice and points are awarded to the players based on predefined similarities between the numbers on the landing space and the outcome of the dice roll.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1. A method of playing a board game comprising the steps of:
(a) providing a board having a playing surface with a starting point and a track marked thereon, the track comprising a plurality of spaces arranged in a series, wherein each of at least some of said spaces has a pair of numerical representations marked thereon;
(b) providing a random number generator;
(c) providing a first marker adapted to be moved around the track to indicate a player's progress;
(d) generating a first pair of random numbers with the random number generator, wherein said first pair of random numbers have a first total;
(e) advancing said first marker from the starting point to a first landing space by a first number of spaces corresponding to the first total;
(f) comparing the pair of numerical representations on the first landing space to the first pair of random numbers;
(g) awarding a first number of points to a player based on the comparison of the first pair of random numbers with the pair of numerical representations on the first landing space.
2. The method of claim 1 , wherein the game is played between the first player and a second player, which method comprises the additional steps of:
(h) providing a second marker adapted to be moved around the track to indicate the second player's progress;
(i) generating a second pair of random numbers with the random number generator, wherein said second pair of random numbers have a second total;
(j) advancing the second marker from the starting point to a second landing space by a second number of spaces corresponding to the second total;
(k) comparing the pair of numerical representations on the second landing space to the second pair of random numbers;
(l) awarding a second number of points to the second player based on the comparison of the second pair of random numbers with the pair of numerical representations on the second landing space.
3. The method of claim 2 , wherein further additional steps are performed which comprise:
(m) generating a further first pair of random numbers with the random number generator, wherein said further first pair of random numbers have a further first total;
(n) advancing said first marker from the first landing space to a further first landing space by a number of spaces corresponding to the further first total;
(o) comparing the pair of numerical representations on the further first landing space to the further first pair of random numbers;
(p) awarding a further first number of points to the first player based on the comparison of the further first pair of random numbers with the pair of numerical representations on the further first landing space;
(q) generating a further second pair of random numbers with the random number generator, wherein said further second pair of random numbers have a further second total;
(r) advancing said second marker from the second landing space to a further second landing space by a number of spaces corresponding to the further second total;
(s) comparing the pair of numerical representations on the further second landing space to the further second pair of random numbers;
(t) awarding a further second number of points to the second player based on the comparison of the further second pair of random numbers with the pair of numerical representations on the further second landing space.
4. The method of claim 3 wherein steps (m) through (t) are repeated a plurality of times.
5. The method of claim 4 wherein a winner between the first player and the second player is declared based on a total number of points awarded to the first player and the second player.
6. The method of claim 1 wherein each of the first pair of random numbers is a number from 1 to 6 inclusively and the random number generator is a pair of six-sided dice.
7. The method of claim 1 wherein the track has 3 lateral sides and 3 corners and the spaced having a pair of numerical representations are arranged along said 3 lateral sides.
8. The method of claim 7 , wherein the corners each have a corner space and each corner space does not have a pair of numerical representations marked thereon, the method further comprising the steps of:
predicting a value for a further first pair of random numbers to be generated with the random number generator when the first marker lands on a corner space;
generating a further first pair of random numbers;
comparing the further first pair of random numbers with the predicted value;
awarding a further first number of points based on the comparison on the predicted value with the further first pair of random numbers.
9. A board for a board game, the board comprising:
a playing surface;
indicia marked on the playing surface, the indicia including:
a substantially triangular track having three sides and three corners, the track comprising a plurality of track spaces with a corner space marked at each corner of the track, wherein each track space has a pair of numerical representations marked thereon and each corner space has no numerical representations marked thereon and one of said corner spaces is designated as a starting position.
10. The board for a board game as defined in claim 9 , wherein the numerical representations are of two integers, wherein each of these integers are from 1 to 6 inclusively.
11. The board for a board game as defined in claim 9 , wherein the numerical representations comprise dots which are arranged in the same way as the dots are arranged on the faces of common playing dice.Join the waitlist — get patent alerts
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