Systems and Methods for Multi-Variable Point Mechanisms in Sports and Games
Abstract
A basketball shooting game system (1) having at least two differently sized rims (10) configured to receive a shot basketball (2) from a shooter (3) is disclosed. The system (1) may include a processor (95) configured to determine whether a basketball (2) has traversed through one of the at least two differently sized rims (10) and generate a made shot identifier (94) and generate a plurality of data. The system (1) may include first data (99) generated from the processor including at least a basket size identifier (92) representative of a first sized rim from the at least two differently sized rims (10), second data (99) generated from the processor (95) including at least a basket size identifier (92) representative of a second sized rim from the at least two differently sized rims (10), and a display (28) configured to display a numeric value representing a score, wherein the score is based at least in part on the made shot identifier (94) and the first and second data (99).
Claims
exact text as granted — not AI-modified1 . A basketball training shooting game system comprising:
a hoop assembly comprising:
at least two differently sized rims configured to receive a shot basketball from a shooter;
a rim position system configured to selectively place one of said at least two differently sized rims in a basketball shooting position where said one rim is placed horizontal with respect to a vertical backboard;
wherein when said one rim is placed in said basketball shooting position, the other of said at least two differently sized rims is placed out of said basketball shooting position;
wherein said rim placement system is configured to switch which of said at least two differently sized rims occupies said basketball shooting position; and
a processor configured to:
determine whether a basketball has traversed through one of the at least two differently sized rims and generate a made shot identifier; and
generate a plurality of data;
first data generated from the processor including at least a basket size identifier representative of a first sized rim from the at least two differently sized rims; second data generated from the processor including at least a basket size identifier representative of a second sized rim from the at least two differently sized rims; and a display configured to display a numeric value representing a score, wherein the score is based at least in part on the made shot identifier and the first and second data.
2 . The system as described in claim 1 , further comprising third data generated from the processor including at least a ball color identifier representative of a color of the basketball and wherein the score is further based at least in part on the third data.
3 . The system as described in claim 2 , wherein the ball color identifier is a virtual ball color identifier.
4 . The system as described in claim 1 , further comprising fourth data generated from the processor including at least a shot hand identifier representative of which hand shot the basketball and wherein the score is further based at least in part on the fourth data.
5 . The system as described in claim 1 , further comprising fifth data generated from the processor including at least a distance identifier representative of a distance between the shooter and the at least two differently sized rims wherein the score is further based at least in part on the fifth data.
6 . The system as described in claim 1 , further comprising a variable rate ball returner configured to provide basketballs to the shooter at a return rate, wherein the return rate changes at least in part due to the made shot identifier.
7 . The system as described in claim 1 , further comprising a mechanism to switch the one of the at least two differently sized rims for a different one of the at least two differently sized rims based on a predetermined switching schedule or based at least in part due to the made shot identifier.
8 . A method for controlling an aspect of a basketball training shooting game system comprising:
providing a hoop assembly comprising at least two differently sized rims configured to receive a shot basketball from a shooter; positioning one of said at least two differently sized rims in a basketball shooting position where said one rim is placed horizontally with respect to a vertical background; when said one rim is placed in said basketball shooting position, the other of said at least two differently sized rims is placed out of said basketball shooting position; switching placement of said at least two differently sized rims in said basketball shooting position; determining, with a processor, whether a basketball has traversed through one of the at least two differently sized rims and generate a made shot identifier; generating, with the processor, first data including at least a basket size identifier representative of a first sized rim from the at least two differently sized rims; generating, with the processor, second data including at least a basket size identifier representative of a second sized rim from the at least two differently sized rims; determining, with a processor, a score based at least in part on the made shot identifier and the first and second data; and displaying, with a display, the score.
9 . The method as described in claim 8 , further comprising generating, with the processor, third data including at least a ball color identifier representative of a color of the basketball and wherein determining the score is further based at least in part on the third data.
10 . The method as described in claim 9 , wherein the ball color identifier is a virtual ball color identifier.
11 . The method as described in claim 8 , further comprising generating, with the processor, fourth data including at least a shot hand identifier representative of which hand shot the basketball and wherein determining the score is further based at least in part on the fourth data.
12 . The method as described in claim 8 , further comprising generating, with the processor, fifth data including at least a distance identifier representative of a distance between the shooter and the at least two differently sized rims and wherein determining the score is further based at least in part on the fifth data.
13 . The method as described in claim 8 , further comprising setting, with the processor, a ball return rate for providing basketballs to the shooter, and changing, with the processor, the return rate based at least in part on the made shot identifier.
14 . The method as described in claim 8 , further comprising generating a control signal for switching the one of the at least two differently sized rims for a different one of the at least two differently sized rims based on a predetermined switching schedule or based at least in part due to the made shot identifier.
15 - 20 . (canceled)
21 . The system as described in claim 1 , wherein said at least two differently sized rims are configured to rotate axially.
22 . The method as described in claim 8 , and further comprising a step of rotating said at least two differently sized rims to place one of said rims in said basketball shooting position.Join the waitlist — get patent alerts
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