US2026069948A1PendingUtilityA1
System and method for adherent gaming equipment and gameplay
Est. expirySep 11, 2044(~18.1 yrs left)· nominal 20-yr term from priority
Inventors:BATH DAVID
A63B 2225/09A63B 43/002A63B 63/00A63B 43/00A63B 43/005A63B 2071/0625A63B 2225/50A63B 2209/08A63B 67/06A63B 2209/10A63B 71/0669A63B 2220/17
54
PatentIndex Score
0
Cited by
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References
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Claims
Abstract
A gaming system and method for engagable projectiles and targets. The game comprises a novel sport called Acroball™ wherein players may attempt to obtain objectives (e.g., score points) by throwing a projectile at other players or targets. The projectiles include a material comprising many closely knit hooks that may be attachable to a reciprocal material comprising latches. Using such a hook and latch combination, the various projectiles may be thrown or maneuvered to attach to opponents of targets according to the objectives of the underlying game.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A gaming system, comprising:
at least one projectile having at least one engagable member operable to engage with a receiving area; at least one apparel having at least one receiving area engageable by the engageable member; and at least one game target having at least one receiving area engageable by the engageable member.
2 . The gaming system of claim 1 wherein the engagable member and the receiving area are operable to engage each other by using a hook and latch interface.
3 . The gaming system of claim 1 wherein the engagable member and the receiving area are operable to engage each other by using an electromagnetic interface.
4 . The gaming system of claim 1 wherein the apparel further comprises a belt having a plurality of free-flowing appendages, each appendage having at least one receiving area engageable by the engageable member.
5 . The gaming system of claim 1 wherein the apparel comprises apparel selected from the group including: pants, helmet, sleeve, jacket, arm guard, leg guard, face mask, shoe, glove, belt, and hat.
6 . The gaming system of claim 1 wherein the gaming target comprises a device selected from the group including: a racket, a mitt, a bat, a stick, a club, a target, a goal, and a glove.
8 . The gaming system of claim 1 , wherein the projectile comprises a projectile selected from the group including: a spherical ball, a polygonic ball, a spider-leg ball, a looped-leg ball, a disk-shaped projectile, a boomerang, an elongated football, and a jellyfish-shaped projectile.
9 . The gaming system of claim 1 wherein the projectile comprises at least two different engagable members.
10 . The gaming system of claim 1 wherein the projectile comprises a core operable to bounce.
11 . A gaming system comprising:
two teams of opposing players, each player having a worn article having an engagable receiving area operable to engage with a projectile; at least one projectile having at least one engageable member disposed thereon operable to engage with at least one of the receiving areas; and at least one goal having a receiving area operable to engage at least one projectile.
12 . The gaming system of claim 11 , further comprising multiple players per team.
13 . The gaming system of claim 11 , further comprising two goals, wherein each team defends one goal.
14 . The gaming system of claim 11 further comprising a playing area having dimensions of approximately one hundred feet long and approximately fifty feet wide.
15 . A gaming system, comprising:
at least one projectile having at least one engagable member operable to engage with a receiving area; and at least one target having the receiving area.
16 . The gaming system of claim 15 wherein the target further comprises:
a surface area having the receiving area for engaging the projectile; and
an electronic counting device operable to detect a proximate projectile.
17 . The gaming system of claim 16 wherein the electronic counting device is operable to determine a length of time in which a proximate projectile is attached to the receiving area.
18 . The gaming system of claim 16 wherein the electronic counting device is operable to determine a location in which a proximate projectile is attached to the receiving area.
19 . The gaming system of claim 16 wherein the electronic counting device is operable to determine an identifiable kind of proximate projectile that is attached to the receiving area.
20 . The gaming system of claim 16 wherein the electronic counting device further comprises a display for displaying a score.Join the waitlist — get patent alerts
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