US2026069941A1PendingUtilityA1
Pickleball paddle with an angled handle
Est. expiryJun 13, 2044(~17.9 yrs left)· nominal 20-yr term from priority
Inventors:HENSON RODNEY
A63B 2209/02A63B 60/002A63B 60/54A63B 60/34A63B 60/22A63B 60/14A63B 2102/08A63B 2209/00A63B 60/08A63B 59/42
35
PatentIndex Score
0
Cited by
0
References
0
Claims
Abstract
A gameplay paddle with an ergonomic angled handle is disclosed. The angled game paddle handle allows for perfect straight-out extension of the forearm and wrist creating maximum reach and the greatest amount of hitting surface or better control of the ball.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A gameplay paddle comprising:
a paddle portion, said paddle portion having a paddle axial center line; and a handle portion connected to said paddle portion, said handle portion having a handle axial center line, said handle axial center line of said handle portion being disposed at an angle to said axial center line.
2 . The gameplay paddle according to claim 1 , wherein said angle is at a degree selected from the group consisting of: about one degree to about 89 degrees, about 5 degrees to about 55 degrees, about 10 degrees to about 45 degrees, about 15 degrees to about 30 degrees, about 20 degrees to about 25 degrees, about 21 degrees to about 23 degrees, and about 22.5 degrees.
3 . The gameplay paddle according to claim 1 , further comprising:
an angle adjuster, said angle adjuster connected to said handle portion, said angle adjuster configured to permit a user to change said angle.
4 . The gameplay paddle according to claim 1 , wherein said angle adjuster permits said user to change said angle by increments, said increments being selected from degrees consisting of about 0.5 degree to about 5 degrees.
5 . The gameplay paddle according to claim 1 , wherein said paddle portion and said handle portion have a core of honeycomb polymer material.
6 . The gameplay paddle according to claim 5 , wherein said core is unitary between said paddle portion and said handle portion.
7 . The gameplay paddle according to claim 5 , wherein said core of honeycomb polymer material is covered by a respective upper and lower layer of carbon fiber material.
8 . The gameplay paddle according to claim 7 , wherein said carbon fiber material is a woven carbon fiber material.
9 . The gameplay paddle according to claim 5 , wherein said honeycomb polymer material is 3D manufactured.
10 . The gameplay paddle according to claim 5 , wherein a plurality of spaces within said honeycomb polymer material are filled with silicone or rubberized materials,
whereby when said gameplay paddle strikes a game ball, sound frequencies from said strike are lowered.
11 . The gameplay paddle according to claim 1 , wherein said handle portion comprises a horn at one end, said horn, when attached to said paddle portion, extending along a periphery of said paddle portion.
12 . The gameplay paddle according to claim 11 , wherein said horn has a thickness greater than said paddle portion, raising said horn above upper and lower planes of said paddle portion.
13 . The gameplay paddle according to claim 11 , wherein said horn comprises a slot at said one end, said slot, when configured, engaging a part of said paddle portion.
14 . The gameplay paddle according to claim 1 , wherein said paddle portion has at least one visual pattern formed on upper and lower planes of said paddle portion.
15 . The gameplay paddle according to claim 14 , wherein at least one visual pattern covers substantially all of said upper and lower planes of said paddle portion.
16 . The gameplay paddle according to claim 14 , wherein said paddle portion has a bullseye visual pattern formed on said upper and lower planes, said bullseye pattern formed along the centers of said upper and lower planes of said paddle portion.
17 . The gameplay paddle according to claim 14 , wherein said at least one visual pattern is lasered into said upper and lower planes of said paddle portion.
18 . The gameplay paddle according to claim 14 , wherein said at least one visual pattern comprises grooves within said upper and lower planes of said paddle portion.
19 . A method for improving gameplay comprising:
adjusting an angle adjuster for a game paddle, said angle adjuster changing an angle of a handle for said game paddle, wherein an axial centerline for said handle is not coterminous with an axial centerline for said game paddle; and locking, after said adjusting, said angle adjuster, to said angle, enabling a user to employ the game paddle in play.Join the waitlist — get patent alerts
Track US2026069941A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.