US2026041984A1PendingUtilityA1
Determining a player count at a pickleball court
Est. expiryAug 7, 2044(~18 yrs left)· nominal 20-yr term from priority
Inventors:JULSON HEATHER
A63B 71/0619A63B 71/0697A63B 2220/10A63B 2220/806
42
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Claims
Abstract
Methods, devices, and systems related to determining a player count at a pickleball court are described. In an example, a method can include receiving an identification (ID) of a pickleball court at a server database from a first computing device in response to the first computing device scanning a quick response (QR) code, determining a player count at the pickleball court on the server database that hosts an application in response to receiving the ID of the pickleball court, and displaying the player count at the pickleball court on a second computing device running the application.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method, comprising:
receiving an identification (ID) of a pickleball court at a server database from a first computing device in response to the first computing device scanning a quick response (QR) code; determining a player count at the pickleball court on the server database that hosts an application in response to receiving the ID of the pickleball court; and displaying the player count at the pickleball court on a second computing device running the application.
2 . The method of claim 1 , further comprising receiving a player identification (ID) at the server database in response to the first computing device scanning the QR code.
3 . The method of claim 2 , further comprising updating a player roster at the pickleball court on the server database in response to receiving the player ID at the server database.
4 . The method of claim 3 , further comprising matching the player ID to one of a number of player IDs stored in memory at the server database, wherein each of the number of player IDs include at least one of: a username, name, pickleball level, pickleball record, or preferences.
5 . The method of claim 4 , further comprising displaying at least one of: the username, name, pickleball level, pickleball record, or preferences associated with the player ID on the second computing device running the application.
6 . The method of claim 1 , further comprising receiving a time when the QR code was scanned at the server database in response to the first computing device scanning the QR code.
7 . The method of claim 6 , further comprising transmitting a query from the server database to the first computing device in response to a particular period of time passing since the time when the QR code was scanned.
8 . The method of claim 7 , further comprising receiving an answer to the query at the server database from the first computing device.
9 . The method of claim 8 , wherein the answer includes current attendance at the pickleball court.
10 . The method of claim 9 , further comprising updating the player count at the pickleball court on the server database in response to receiving the answer to the query.
11 . An apparatus, comprising:
a user interface; a camera; an application; a memory; and a processor configured to execute executable instructions stored in the memory to:
scan a quick response (QR) code located at a pickleball court using the camera; and
transmit an identification (ID) of the pickleball court using the application in response to scanning the QR code.
12 . The apparatus of claim 11 , wherein the processor is further configured to execute the executable instructions stored in the memory to transmit a player identification (ID) and a timestamp using the application in response to scanning the QR code.
13 . The apparatus of claim 11 , wherein the processor is further configured to execute the executable instructions stored in the memory to display a query of player count at the pickleball court on the user interface.
14 . The apparatus of claim 13 , wherein the query of player count at the pickleball court provides a number of selections on the user interface.
15 . The apparatus of claim 14 , wherein the processor is further configured to execute the executable instructions stored in the memory to transmit an answer to the query of player count at the pickleball court in response to receiving a selection of the number of selections on the user interface.
16 . The apparatus of claim 11 , wherein the processor is further configured to execute the executable instructions stored in the memory to:
receive a command via the user interface; and transmit an invite to play at the pickleball court to a number of players using the application in response to receiving the command.
17 . The apparatus of claim 16 , wherein the processor is further configured to execute the executable instructions stored in the memory to:
receive responses from one or more of the number of players; and display the responses on the user interface in response to receiving the responses.
18 . An apparatus, comprising:
an application; a user interface; a memory; and a processor configured to execute executable instructions stored in the memory to:
open the application in response to a selection on the user interface;
display a number of pickleball courts on the user interface in response to opening the application;
receive a selection of a pickleball court of the number of pickleball courts via the user interface; and
display a player count at the pickleball court via the user interface in response to the selection of the pickleball court.
19 . The apparatus of claim 18 , wherein the processor is further configured to execute the executable instructions stored in the memory to display a player roster at the pickleball court via the user interface in response to the selection of the pickleball court.
20 . The apparatus of claim 18 , wherein the processor is further configured to execute the executable instructions stored in the memory to:
receive an invite to play at the pickleball court; display the invite on the user interface in response to receiving the invite; receive a selection of an answer to the invite on the user interface in response to displaying the invite on the user interface; and transmit the answer to the invite in response to receiving the selection via the application.Join the waitlist — get patent alerts
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