US2025375699A1PendingUtilityA1

Illustruction game & communication skill building app

Assignee: RYALL STEPHANIEPriority: Jun 5, 2024Filed: Jun 5, 2025Published: Dec 11, 2025
Est. expiryJun 5, 2044(~17.9 yrs left)· nominal 20-yr term from priority
Inventors:Stephanie Ryall
A63F 9/0641A63F 1/04A63F 2001/0475A63F 2009/186A63F 2009/0661A63F 2001/0458A63F 2001/008A63F 2250/1063A63F 9/18
40
PatentIndex Score
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Claims

Abstract

A system and method used with a set of prompt cards, each prompt card having a target answer. A device may include a drawing surface; wherein the game involves at least two players, with a first player serving as a clue constructor and a second player serving as a drawer, wherein the clue constructor selects a prompt card and provides verbal instructions limited to shapes and lines to the drawer, wherein the drawer creates an image on the drawing surface based on the verbal instructions from the clue constructor; and wherein the drawer attempts to guess the target answer within a predetermined limit.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . An interactive game for improving communication, comprising:
 a set of prompt cards, each prompt card having a target answer;   a drawing surface; wherein the game involves at least two players, with a first player serving as a clue constructor and a second player serving as a drawer, wherein the clue constructor selects a prompt card and provides verbal instructions limited to shapes and lines to the drawer, wherein the drawer creates an image on the drawing surface based on the verbal instructions from the clue constructor; and wherein the drawer attempts to guess the target answer within a predetermined limit.   
     
     
         2 . The interactive game of  claim 1 , wherein the predetermined limit is a time limit or a predetermined number of guesses. 
     
     
         3 . The interactive game of  claim 1 , wherein the verbal instructions are limited to describing rudimentary shapes selected from the group consisting of lines, dots, squiggles, circles, squares, triangles, ovals, polygons, dashes, arcs, letters, numbers, cylinders, slashes, colons, semicolons, hashtags, curved lines. 
     
     
         4 . The interactive game of  claim 1 , further comprising a timer for timing a period of play. 
     
     
         5 . The interactive game of  claim 1 , further comprising a score log for tracking players' scores. 
     
     
         6 . The interactive game of  claim 1 , wherein the target answer is in the form of a word, a phrase, an image, or a combination thereof. 
     
     
         7 . The interactive game of  claim 6 , wherein the image is a photograph or an illustration showing three-dimensional qualities of a three-dimensional object. 
     
     
         8 . The interactive game of  claim 1 , wherein the game is implemented as a computer or mobile application. 
     
     
         9 . The interactive game of  claim 8 , wherein the drawing surface is implemented through a user interface and the drawer interacts with the user interface using an input device selected from the group consisting of a mouse, a controller, a keyboard, and touch-based inputs. 
     
     
         10 . The interactive game of  claim 1 , wherein the game is implemented as a physical board game. 
     
     
         11 . A method of playing an interactive game for improving communication, comprising:
 providing a set of prompt cards, each prompt card having a target answer;   providing a drawing surface;   selecting a first player to serve as a clue constructor and a second player to serve as a drawer;   having the clue constructor select a prompt card;   having the clue constructor provide verbal instructions limited to shapes and lines to the drawer;   having the drawer create an image on the drawing surface based on the verbal instructions; and   having the drawer attempt to guess the target answer within a predetermined limit.   
     
     
         12 . The method of  claim 11 , wherein the predetermined limit is a time limit or a predetermined number of guesses. 
     
     
         13 . The method of  claim 11 , wherein the verbal instructions are limited to describing rudimentary shapes selected from the group consisting of lines, dots, squiggles, circles, squares, triangles, ovals, polygons, dashes, arcs, letters, numbers, cylinders, slashes, colons, semicolons, hashtags, and curved lines. 
     
     
         14 . The method of  claim 11 , further comprising timing a period of play with a timer. 
     
     
         15 . The method of  claim 11 , further comprising tracking players' scores with a score log. 
     
     
         16 . The method of  claim 11 , wherein the game is played in rounds and players switch roles between rounds. 
     
     
         17 . The method of  claim 11 , wherein the game is played by two or more teams, each team comprising at least two players.

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