Fidget Knob Toy
Abstract
The Fidget Knob is a compact, handheld device designed to provide tactile stimulation and promote focus and relaxation. Consisting of two rotating knobs, possibly with textured surfaces, it offers a satisfying tactile experience for users to fidget with during moments of stress or boredom. The Fidget Knob's ergonomic design allows for easy manipulation and discreet use in various settings, such as classrooms, offices, meetings, and public spaces. The Fidget Knob's reasonably silent behavior allows it to be used & felt by the user without distracting nearby people. Research suggests that fidgeting can help improve concentration and reduce stress levels by providing sensory input and promoting a sense of calm. The Fidget Knob offers a convenient and socially acceptable way for individuals to engage in fidgeting behavior, potentially enhancing cognitive performance and well-being.
Claims
exact text as granted — not AI-modified1 . A device designed to rotate in user's hands or fingers comprising:
Two buttons/knobs opposite to each other for holding the fidget. A shaft or a mechanism connecting those two buttons.
2 . The device of claim 1 , where rotation provides sensory/tactical feedback into user's fingers.
3 . The device of claim 1 , where buttons can be pressed, pushed or toggled.
4 . The device of claim 1 , where button action provides sensory/tactical feedback into user's fingers.
5 . The device of claim 1 , where buttons are shaped in the same way; buttons may be rounded, or any other polygonal shape, have sharp or smooth corners or edges, and may have grooves, patterns or other elements also providing sensory feedback into user's fingers.
6 . The device of claim 1 , where buttons are shaped differently; buttons may be rounded, or any other polygonal shape, have sharp or smooth corners or edges, and may have grooves, patterns or other elements also providing sensory feedback into user's fingers.
7 . The device of claim 1 , where the shaft is a simple variable resistor or a rotary encoder, which may or may not have button press effect.
8 . The device of claim 1 , where the buttons or the shaft is designed with magnets, springs, gears, weights, balls, cavities, grooves, tension elements or any other elements providing linear or non-linear force, feedback, friction or inertia.
9 . The device of claim 1 , where the shaft can be smaller, larger or seamless with the buttons.
10 . The device of claim 1 , where one button overlaps another so that the shaft is hidden inside.
11 . The device of claim 1 , which contains any electronics to help with spinning, friction, counting, lights, flashing, wireless communication, or for any other purpose.
12 . The device of claim 1 , which contains any electronics or sensors to measure and count the device performance, speed, or user interaction.
13 . The device of claim 1 , which contains any electronics that wirelessly connects to the Internet, or any other device such as a mobile phone or a docking station.
14 . The device of claim 1 , which contains any batteries, capacitors, coils for self-charging, coils for wireless charging.
15 . The device of claim 1 , which contains any gears or weights to accumulate energy while rotating and provide inertia into user's fingers.
16 . The device of claim 1 , which communicates with mobile, phone, tablet or computer applications.Join the waitlist — get patent alerts
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