Cone tossing game
Abstract
A system for playing a game including a rectangular playing area established by laying two ropes in parallel at a set distance apart. Also included is a set of four cones, each cone having a conical tip, and a base with an octagonal outer perimeter. A larger second end of the tip is configured to fit inside and mechanically attach to the base. Two of the cones have a tip of a first color and two have a tip of a second color. A method for playing a game includes setting up a playing area, wherein two ropes are laid out in parallel side-by-side and separated by a distance. The first rope is part of a foul line and the second rope is part of a far line, with a neutral zone in between and a fair zone over the far line opposite the neutral zone.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system for playing a game, comprising:
two ropes for establishing a rectangular area for playing the game, wherein a first rope is extended and placed on a playing surface, and a second rope is extended and placed on the playing surface oriented parallel to and located a distance away from the first rope; and a set of four cones for playing the game, wherein each cone of the set includes a conical tip having a smaller opening at a first end and a larger opening at a second end, and a base having an octagonal outer perimeter and a central circular opening, wherein the second end of the tip is configured to fit within the circular opening and mechanically attach to the base, and wherein two of the set have a tip of a first color and two of the set have a tip of a second color.
2 . The system for playing a game of claim 1 , wherein each of the two ropes is six feet long, and the distance is six feet.
3 . The system for playing a game of claim 1 , wherein a foul line includes the first rope and extends along the first rope in both directions, a far line includes the second rope and extends along the second rope in both directions, a neutral zone is located between the foul line and the far line, and a fair zone is located opposite the neutral zone from the far line.
4 . The system for playing a game of claim 1 , wherein a player attempts to score one or more points by standing behind the foul line and tossing a cone so that it rotates one turn in the air and lands in the fair zone.
5 . The system for playing a game of claim 1 , wherein a player scores zero points if one of the following occurs: the player enters the neutral zone while tossing a cone, the cone fails to complete one turn in the air, the cone contacts the neutral zone, or the cone fails to land in a scoring configuration.
6 . The system for playing a game of claim 1 , wherein a scoring configuration includes the following: a cone that contacts the playing surface with its base and remains in an upright position; a cone that lands so that a portion of the cone rests on another cone; a cone that contacts the playing surface or another cone and moves to an upright position; a cone that is contacted by another cone and moves to an upright position; and a cone that stacks on an upright cone and both cones remain upright.
7 . The system for playing a game of claim 1 , wherein a first player steals points from a second player by stacking a first cone on a second cone, wherein the second cone was previously tossed by the second player.
8 . The system for playing a game of claim 1 , wherein a first player wins the game upon scoring at least 21 points with a lead of at least 2 points over a second player.
9 . The system for playing a game of claim 1 , wherein the game is played by two players or four players.
10 . A method of playing a game, comprising:
setting up a playing area, including laying a first rope and a second rope on a playing surface,
wherein the first rope is oriented parallel to the second rope and the first rope is located a distance from the second rope,
wherein a foul line includes the first rope and extends along the first rope in both directions, a far line includes the second rope and extends along the second rope in both directions, a neutral zone is located between the foul line and the far line, and a fair zone is located opposite the neutral zone from the far line,
wherein a first cone, a second cone, a third cone, and a fourth cone are each a play cone, and wherein each play cone includes a conical tip and a base;
taking a first turn, wherein a first player stands behind the foul line and tosses the first cone across the neutral zone to land in the fair zone, and wherein the first turn is assigned a first score; taking a second turn, wherein a second player stands behind the first rope and tosses the second cone across the distance to land in the fair zone, wherein the second turn is assigned a second score, and wherein the first score is adjusted based on the second turn; taking a third turn, wherein the first player tosses the third cone, wherein the third turn is assigned a third score; and wherein the second score is adjusted based on the third turn; taking a fourth turn, wherein the second player tosses the fourth cone, wherein the fourth turn is assigned a fourth score; and wherein the third score is adjusted based on the fourth turn; and assigning a round score to each player, wherein the first player is assigned the third score as adjusted, and the second player is assigned the fourth score.
11 . The method of playing a game of claim 10 , wherein tossing the play cone includes causing the play cone to rotate once around the base before landing.
12 . The method of playing a game of claim 10 , wherein a turn that includes a play cone that lands at least partially in the neutral zone is assigned a score of zero points.
13 . The method of playing a game of claim 10 , wherein a turn that includes a player that steps at least partially in the neutral zone is assigned a score of zero points.
14 . The method of playing a game of claim 10 , wherein a score is adjusted if one of the following occurs: a first play cone strikes a second play cone so that the second play cone no longer rests on a third play cone; or a first play cone stacks on a second play cone, so that both cones remain upright.
15 . The method of playing a game of claim 10 , wherein a scoring configuration includes the following: a play cone that contacts the playing surface with its base and remains in an upright position; a first play cone that lands so that a portion of the first play cone rests on a second play cone; a first play cone that contacts one of the playing surface or a second play cone and moves to an upright position; a first play cone that is contacted by a second play cone and moves to an upright position; and a first play cone that stacks on a second play cone so that both cones remain upright.
16 . The method of playing a game of claim 10 , wherein the first player is a member of a first team, and the second player is a member of a second team, and wherein the first team and the second team each has two players.
17 . The method of playing a game of claim 10 , wherein the first rope and the second rope are each six feet long, and wherein the distance is six feet.
18 . The method of playing a game of claim 10 , wherein the first cone and the third cone include a first color, and the second cone and the fourth cone include a second color.
19 . The method of playing a game of claim 10 , further comprising:
selecting a player to take the first turn, wherein the player is one of the youngest player, the winner of a previous round, or the winner of a previous game.
20 . The method of playing a game of claim 10 , wherein the first player wins the game upon scoring at least 21 points with a lead of at least 2 points over the second player.Join the waitlist — get patent alerts
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