Strategic board game
Abstract
A method for playing a game that includes a board which has a plurality of spaces and first and second ends includes, providing a plurality of playing cards to at least two players, providing a plurality of player pieces to the at least two players, providing a plurality of walls and gates to the at least two players. The two players set up the board by arranging the player pieces on spaces located on separate sides of the board and arranging the walls and gates on regions located between spaces on the board. The players alternate turns by completing actions that remove player pieces of the other player, and continue turns until one of the two players does not have any player pieces remaining on the board.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method for playing a game including a board having a plurality of spaces and first and second ends, comprising:
a. providing a plurality of playing cards to at least two players; b. providing a plurality of player pieces to the at least two players, the at least two players arranging the player pieces on spaces located on separate sides of the board; c. providing a plurality of walls and gates to the at least two players, the at least two players arranging the walls and gates between spaces on the board; and d. having the at least two players alternate turns until one of the at least two players has no player pieces remaining on the board, the player completing a turn being the active player and the player not completing a turn being the inactive player, a turn including:
i. the active player playing a card or not playing a card, wherein playing a card results in moving a player piece of the active player or moving a wall or gate on the board, an inactive player piece being removed from the board if playing a card results in an active player piece being moved to the space of the inactive player piece; and
ii. the active player rolling a die, wherein rolling a die results in an action for at least one of the player pieces of the active player, the active player foregoing rolling the die if the active player played a card and it resulted in a player piece of the inactive player being removed from the board, an inactive player piece being removed from the board if the action from rolling the die results in an active player piece being moved to the space of the inactive player piece.
2 . The method of claim 1 , wherein the board further comprising a plurality of pegs being arranged between spaces of the board and being configured to receive the plurality of walls and gates.
3 . The method of claim 1 , wherein:
a. providing a plurality of playing cards includes providing each player with at least three playing cards: b. providing a plurality of player pieces includes providing each player with at least five player pieces and having each player arrange the player pieces on opposite sides of the board on spaces having player piece indicia; c. providing a plurality of walls and gates includes providing each player with at least four walls, at least three standard gates and at least three long gates, the standard gates and long gates being rotatably connectable with the board, the at least two players arranging the plurality of walls and gates on opposing sides of the boards.
4 . The method of claim 1 , wherein the active player playing a card and not playing a card includes first having the active player pick a card from a deck of cards, whereby when the active player does not play a card the active player discards a card.
5 . The method of claim 1 , wherein the number of spaces to move a player piece from a die roll includes:
a. dividing the number of spaces among two or more player pieces, no player piece stopping on a space that includes a player piece of an inactive player; b. having one player piece move the number of spaces, the player piece being stoppable on a space that includes a player piece of an inactive player to remove the inactive player from the board; and c. player pieces being movable forward, backward, left and right, no player piece occupying the same space twice during a turn.
6 . The method of claim 5 , wherein when a rotatable gate is in the path of movement of a player piece following a die roll, the gate is rotated in one of a clockwise and counterclockwise direction, any player piece adjacent the moveable gate being moved in the direction of rotation of the gate.
7 . The method of claim 1 , wherein at least one of the plurality of player pieces includes an archer, whereby when the die is rolled, a player piece of the inactive player is removable from the board without moving an active player archer if the die roll is equal to or less than the number of spaces the inactive player piece is away from the active player archer in a single direction, the entirety of the die roll being used regardless of the distance the inactive player piece is from the active player archer.
8 . The method of claim 1 , wherein the board further includes a pair of openings arranged at each of the first and second end, an extra space arranged beyond each of the first and second ends being accessible by a player piece entering one opening of a pair of openings via a die roll to occupy the extra space, an inactive player piece being removable by an archer occupying the extra space when the inactive player piece is a number of spaces away from either opening of the respective pair of openings that is equal to or less than the die roll.
9 . The method of claim 1 , wherein the active player playing a card results in one of:
a. rotating a gate 90 degrees; b. rotating a gate 180 degrees; c. moving a player piece to a space on the opposite side of a wall when the player piece is on a space adjacent the wall; d. moving a wall to different location on the board; e. moving a player piece to a space on the opposite side of a gate when the player piece is on a space adjacent the gate; and f. moving a gate to a different location on the board.
10 . The method of claim 1 , wherein the die comprises a six-sided die with each side having indicia for one of the numbers one, two, three or four.
11 . The method of claim 1 , comprising at least two boards having a plurality of spaces, first and second ends and opposing sides, the two boards being arranged to adjoin at least one of ends and sides of the at least two boards.
12 . A strategic board game, comprising:
a. a board having a plurality of spaces arranged thereon, first and second ends, and at least one outer edge defining a board surface, the board surface being configured to receive a plurality of walls and gates; b. a plurality of walls and gates each configured for moveable connection with regions of the board arranged between the plurality of spaces; c. a plurality of player pieces configured for arrangement on the board, whereby when a first player piece is moved to a space occupied by a second player piece, the second player piece is removed from the board.
13 . The strategic board game as defined in claim 12 , and further comprising:
a. a deck of cards, each card of the deck of cards having indicia for one of rotating a gate, moving a wall or moving a player piece; b. a six-sided die, each side having indicia for one of the numbers one, two, three and four.
14 . The strategic board game as defined in claim 13 , wherein the board includes a plurality of equally spaced pegs arranged at intersections of four spaces of the plurality of spaces, the plurality of walls and gates containing openings configured for connection with the pegs, the gates being rotatable about the pegs.
15 . The strategic board game as defined in claim 14 , and further comprising a plurality of perimeter walls being arranged at the at least one outer edge of the board, the perimeter walls defining at least one opening at each of the first and second ends of the board.
16 . The strategic board game as defined in claim 15 , and further comprising at least one space connected with and extending from at least one perimeter wall, the space being located in a region beyond the at least one outer edge of the board.
17 . The strategic board game as defined in claim 16 , and further comprising a divider wall being connectable with a center portion of the board.Join the waitlist — get patent alerts
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