SUE or TAKE IT TO THE STREETS Card Game
Abstract
A multiplayer card game that encourages alliances, extreme competition and betrayals in which players must make decisions which can impact all active players. Imitating real life events, each player makes game-changing decisions to hire a Lawyer and/or a Gatekeeper card holder or to navigate the game alone. The Lawyers and Gatekeepers collaborate with the boss card holders. The Scenario cards present situations derived from modern-day business challenges for the Entrepreneur card holder, then they must select a Sue card or Take It to the Streets card. These cards dictate applicable cost/fees, rewards, and penalties, per player type. This game promotes knowledge, relationships, and communication by forcing players to interact but sometimes, it's just the luck of the draw. The last player alive wins the game!
Claims
exact text as granted — not AI-modifiedThe embodiments and methods of the invention in which an exclusive property or privilege is claimed are defined as follows:
1 . A method of playing card game for four or more players, comprising of:
A set of four decks derived from personal experience in conducting business with industry personnel, wherein, players are presented with scenarios that force them to make the decision to pick a card from either the Sue or Take it to the Streets card deck ( FIG. 2 ). A deck a plurality of cards including a plurality of a card game depicting images portraying standard characters associated to representatives in modern-day business ( FIG. 8 - 11 ); and indicating that each card belongs to one of a plurality of category groups ( FIG. 3 - 4 ).
Wherein, the method of playing further comprising the acts of:
A shuffling of all the character cards in the deck with faces down ( FIG. 3 - 4 ).
An even distribution of a single card facedown between the plurality of players (which are described in claim 2 ).
A separate deck of a plurality of cards referred to as but not limited to, Player's card deck comprising of the color Green as header for each Entrepreneur, Royal Blue for Lawyer card deck, light Blue for the Gatekeeper card deck and Purple for the Boss card deck.
A step of having each of the plurality of players decide if they wish to place the distributed card in a card sleeve in front of them (as shown on FIG. 3 - 4 ).
A separate deck of a plurality of cards referred to as but not limited to, Scenario deck ( FIG. 2 , 5 ). This deck includes a plurality of a card game comprising of additional card deck portraying different Scenarios and/or situations that mimic modern-day challenges while conducting business.
A separate deck of a plurality of cards referred to as but not limited to, the Sue deck ( FIG. 2 , 6 ). This deck includes a plurality of this card game comprising of an additional card deck portraying an option specifically designed with the focus on using the law or seeking legal recourse to presented scenarios in a modern-day society.
A separate deck of a plurality of cards is referred to as but not limited to, the Take it to the Streets card deck ( FIG. 2 , 7 ). This deck includes a plurality of a card game comprising of an additional card deck portraying an option specifically designed with the focus on representing those who have lost faith in the legal system and who seek remedies that are untraditional in nature.
This deck includes a plurality of a card game comprising of an act referred to as a Forced Surrender, which is equivalent to being terminated and/or losing the game.
All players must try to avoid running out of coins and must not become the subject of a forced surrender initiated by either the ‘Sue’ cards or the ‘Take It to the Streets’ cards or any of the players equipped to force surrender.
Only a Gatekeeper can block a forced surrender from a Badge Holder by paying a bond of three (3) coins to the bank.
The last player alive, with coins wins the game!
2 . The method of playing this card game of claim 1 further comprising of the card decks that are separated into a plurality of a card game comprising of four card deck groups referred to as:
A. A Player's card group, which is referred to as but not limited to characters called, The Entrepreneurs (Green), The Lawyers (Royal Blue), The Gatekeepers (Light Blue) and The Bosses (Purple) ( FIG. 3 - 4 ).
B. A Scenario card group, wherein; situations imitating real life events are presented and are referred to as but not limited to mimic modern-day business challenges from to addressing hacking incidents, conflicts of interest, conflicts of interest, regulatory inspections, whistleblowing, and unfair trade practices ( FIG 5 ).
C. A Sue card group, wherein as referenced in claim 1 ; provides options that are referred to as but not limited to portraying an option specifically designed with the focus on using the law or seeking legal recourse to presented scenarios in a modern-day society ( FIG. 6 ).
D. A Take it to the Streets card group, wherein as referenced in claim 1 ; an additional card deck portraying an option specifically designed with the focus on representing those who have lost faith in the legal system and who seek remedies that are untraditional in nature ( FIG. 7 ).
3 . A method of playing a card game as claimed in claim 1 further comprising the steps of:
Players are dealt one player card. Players may use card sleeves to cover the entire player's card or the *Badge (star shaped sticker) or **Thief symbol (sinister smiley face sticker) (as shown on FIG. 3 - 4 ).
4 . A method of playing a card game as claimed in claim 1 further comprising the steps of:
Players can either hide or reveal their player cards at any time during the game (except, All Boss cards must be revealed).
5 . A method of playing a card game as claimed in claim 1 further comprising the steps of:
Each player begins the game with (10) coins; except the Bosses begins with (15) coins. Coins cannot be shared or loaned among players.
Players may make alliances and/or retain a lawyer and/or Gatekeeper as partners by paying their requested rate. The rates can only be 1-3 coins, per Rep. Note: It is in each Reps. best interest to convince the Entrepreneurs to retain them.
6 . The method of playing this card game of claim 2 a) further comprises the steps of, wherein,
A player who is one of the four-character groups depicted is specifically referred to as, the Entrepreneurs (Green Card) begins the game by selecting a card from the Scenario deck ( FIG. 1 , 3 ).
A selected scenario card impacts all active players (except other Entrepreneurs) by dictating events, penalties, and outcomes, such as, dictating all players possessing the cards as described below as an example but not limited to these instructions:
The Lawyer: If this player is your client, if they choose to pay a bribe, you must pay (2) coins.' If you don't have a client yet, you must pay (2) coins to the bank for your license fees ( FIG. 6 - 7 ).
The Gatekeeper: If this is your entrepreneur, you must collect (2) coins from the client to address this issue. If you don't have a client yet, you must pay (2) coins to the Boss in tribute ( FIG. 6 - 7 ).
The Bosses: The Boss must pay (4) coins if they want to challenge the Badge holder to see if they have the Badge symbol on their player card. If the Boss is wrong, he must pay double to the accused. If the Boss is right, that Player must surrender, and their ‘double-dipping’ days are done. BOSS LEVEL ( FIG. 8 - 11 ).
7 . The method of playing this card game of claim 6 , further comprising of steps taken by player referred to herein as, the Entrepreneur reads the first card from the Scenario deck aloud, wherein, a scenario or situation is presented, along with penalties and/or rewards that are applicable to different player types as listed in claim 2 A-D.
8 . The method of the card game of claim 2 C, further comprising of steps taken by player referred to herein as, is given a scenario as described in claim 2 B, The Entrepreneur must decide how to proceed by selecting either from the Sue card deck or the Take It to the Streets card deck ( FIG. 1 , 6 - 7 ).
9 . The method of the card game of claim 8 , further comprising of options for the Entrepreneur; wherein, all applicable players from each group must abide by the instructions on whichever card has been pulled, paying and/or collecting their fees from and/or to the designated source, in sequence as listed on scenario cards, (except other Entrepreneurs) ( FIG. 5 , 6 - 7 ).
10 . The method of the card game of claim 9 , further comprising of options for the all Player's cardholders (except other Entrepreneurs); wherein; a number of player's card provides options that are referred to as but not limited to portraying the *Badge (star shaped sticker) which represents the law and a **Thief symbol (sinister smiley face sticker) provides options that are referred to as but not limited to portraying a criminal or representing illegal activity ( FIG. 2 - 4 , 8 - 10 ).
11 . The method of the card game of claim 10 , further comprising of options, wherein,
If applicable, any challenges regarding thievery, double-dealing or Badges must be made by one or more of characters referred to as the Boss(es) or badge holder ( FIG. 1 ).
12 . The method of playing a card game of claim 10 with a plurality of players using any of the Scenario cards, Sue deck cards or the Take It to the Streets card deck playing cards according to claim 10 , further comprising the acts of:
If/when the selected card references or initiates criminal behavior, any active player(s) with the Badge symbol can bring charges to force any single player or all players involved to surrender ( FIG. 1 , 3 - 4 ).
13 . The card method of the game of claim 2 B, further comprising options for the Entrepreneur wherein, If the originally pulled Scenario card indicates the words: BOSS LEVEL, the Boss that is associated with the Entrepreneur through their Lawyer or Gatekeeper can force any single player to surrender their player card. If there is conflict with which Boss uses BOSS LEVEL, the hierarchy is the determining factor. In addition, the player with the Boss allocation is associated with that player can force any single player associated with that event to surrender their player card ( FIG. 1 , 5 ).
14 . The method of playing card game of claim 10 further comprising options, wherein the characters referenced as follows, there will be one (1) Lawyer and one (1) Entrepreneur card which will have a Badge symbol. This Badge symbol is depicted as a Star ( FIG. 3 - 4 , 8 - 10 ). The Badge symbol indicates the ability to force surrender any player who breaks the law which is not limited to acts of taking a bribe, stealing coins from other players, making a payoff and/or Bribe, etc., during any player's turn. If there is an active Player who also has a badge who catches and challenges another Badge Player for not upholding the law, they can force surrender for ALL players involved in the scenario ( FIG. 1 , 5 ).
15 . The method of playing card game of claim 10 further comprising options, wherein the character is referenced as to but not limited option wherein, there will be one Lawyer and one Gatekeeper card which will have a Thief symbol indicating involvement with illegal or activity. The Thief symbol is depicted as a sinister smiley face. If any card alleges any involvement of criminal acts, you're automatically guilty (unless the Scenario or selected Card provides a choice) ( FIG. 2 , 8 - 10 ).
16 . The method of playing card game of claim 13 further comprising options, wherein there is a reference to the words BOSS LEVEL which is written on the specifically designated Scenario cards wherein a Boss cardholder can force surrender of ANY player in a Scenario where the card displays ‘Boss Level.’ Note: Only (4) Scenario Cards will be marked Boss Level. Bosses ( FIG. 11 ) will have no direct contact with the Entrepreneurs ( FIG. 8 ). They must work with Lawyers ( FIG. 9 ) and Gatekeepers ( FIG. 10 ). If an entrepreneur accumulates a total of (20) coins or more, they will inherit Boss status and abilities. If Conflict presents between the Bosses, follow hierarchy as Boss 1 is highest (i.e. Boss 1, Boss 2 and Boss 3) ( FIG. 11 ).
17 . The method of playing card game of claim 16 further comprising options, wherein Any three (3) active players may join forces and pay ten (10) coins each to force surrender of any one Boss card holder; and/or, Any (2) two active Bosses can make an alliance to take out any other Boss for (10) coins each. However, if the Boss challenges this attack, this Boss must pay (20) coins to the Bank to force one Boss challenger to surrender, making the attempt to force surrender mute.Join the waitlist — get patent alerts
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