US2025213946A1PendingUtilityA1

Dynamic basketball game system and method

Assignee: JUMPSHOT INCPriority: Dec 28, 2023Filed: Dec 28, 2023Published: Jul 3, 2025
Est. expiryDec 28, 2043(~17.4 yrs left)· nominal 20-yr term from priority
A63B 2225/09A63B 2220/833A63B 2220/13A63B 2220/10A63B 47/025A63B 2220/52A63B 2225/15A63B 71/022A63B 2225/093A63B 2225/74A63B 2220/806A63B 2220/62A63B 2220/801A63B 2071/025A63B 2071/0625A63B 63/083A63B 71/0622A63B 71/0669A63B 69/0071A63B 2063/001A63B 63/06A63B 2220/05A63B 2220/89A63B 2220/805A63B 2220/803A63B 2230/01A63B 2225/50
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Claims

Abstract

A dynamic basketball game system and method, having a substantially cubical base assembly having proximal and distal ends and includes a basketball hoop assembly designed to be horizontally movable along a linear channel assembly between those proximal and the distal ends. The pole assembly may be rotatable around the center of mass of the basketball hoop assembly, the center of mass further defining a vertical axis of the basketball hoop assembly. Included in the dynamic basketball game system is a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly wherein optical and other sensors may determine the movements of users and balls within the games space wherein users may further interact via at least one user interface and screen.

Claims

exact text as granted — not AI-modified
1 . A dynamic basketball game system, comprising:
 a substantially cubical base assembly having a proximal end, a distal end, a first side, a second side, a top portion, and a bottom portion, the base structure having a substantially linear channel assembly extending through the top portion from the proximal end toward the distal end and disposed between the first side and the second side;   a basketball hoop assembly having at least a pole assembly, a hoop member, and a backboard assembly, the hoop member and the backboard assembly coupled to an upper portion of the pole assembly;   a lower end of the pole assembly disposed within the linear channel assembly adapted to be horizontally movable along the linear channel assembly between the proximal end and the distal end;   the basketball hoop assembly further adapted to be rotatable on a vertical axis formed by the pole assembly, the pole assembly substantially perpendicular to the linear channel assembly;   a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed substantially above the combined pedestal assembly and cubical base assembly;   the pedestal assembly and an interactivity space disposed above a substantially planar upper surface of the pedestal assembly having at least one optical sensor adapted to detect at least one or more of physical motion within the interactivity space and physical motion within the game space; and   the at least one controller assembly further adapted to calculate virtual motion from physical motion wherein physical vectors and derivatives thereof may continue in their trajectories as virtual vectors and derivatives thereof.   
     
     
         2 . A dynamic basketball game system, comprising: A dynamic basketball game system of  claim 1  wherein at least the hoop member of the basketball hoop assembly is adapted to be vertically movable along the vertical axis formed by the pole assembly. 
     
     
         3 . A dynamic basketball game system of  claim 1  wherein the pedestal assembly is adapted to be vertically movable along an axis orthogonal to the upper surface of the pedestal assembly. 
     
     
         4 . A dynamic basketball game system of  claim 1  wherein at least one additional sensor is used with the optical sensor from a group of motion sensors, pressure sensors, accelerometers, and localization grid sensors adapted to determine at least one or more of motion and quality of motion, quality of motion including vectors non-parallel to a center of mass vector of at least one or more of a user and a ball member. 
     
     
         5 . A dynamic basketball game system of  claim 1  wherein at least one LED is disposed on the dynamic basketball game system in communication with the at least one controller and adapted to present at least one or more of spatial, temporal, and scoring information. 
     
     
         6 . A dynamic basketball game system of  claim 1  wherein data derived from detected physical motion is adapted to calculate a score from at least one or more of accuracy and form. 
     
     
         7 . A dynamic basketball game system of  claim 1  wherein the score is further adapted to include at least one difficulty measure. 
     
     
         8 . A dynamic basketball game system of  claim 1  wherein at least one ball return assembly is disposed in connection with the cubical base assembly adapted to gravitationally draw a ball member launched from the pedestal assembly and at least one or more of mechanically and gravitationally return the ball member in proximity to the pedestal assembly. 
     
     
         9 . A dynamic basketball game system of  claim 1  wherein at least one user interface is in communication with the at least one controller assembly adapted to at least receive data input from users. 
     
     
         10 . A dynamic basketball game system of  claim 1  wherein at least one or more of an optical, audio, motion, weight, and biometric sensor is in communication with the at least one controller and adapted to dispose data from which the at least one controller is adapted to identify individual users. 
     
     
         11 . A dynamic basketball game method, comprising:
 activating a substantially cubical base assembly having a proximal end, a distal end, a first side, a second side, a top portion, and a bottom portion, the base structure having a substantially linear channel assembly extending through the top portion from the proximal end toward the distal end and disposed between the first side and the second side, the a basketball hoop assembly having at least a pole assembly, a hoop member, and a backboard assembly, the hoop member and the backboard assembly coupled to an upper portion of the pole assembly;   horizontally moving on command a lower end of the pole assembly disposed within the linear channel assembly along the linear channel assembly between the proximal end and the distal end;   rotating on command the pole assembly of the basketball hoop assembly on a vertical axis formed by the pole assembly, the pose member substantially perpendicular to the linear channel assembly;   activating a pedestal assembly proximate to the cubical base assembly at the proximal end of the cubical base assembly and in communication with at least one controller assembly, a game space disposed above the combined pedestal assembly and cubical base assembly;   detecting physical motion by way of having at least one optical sensor within the game space and an interactivity space disposed above a substantially planar upper surface of the pedestal assembly at least one or more of physical motion within the interactivity space; and   calculating by way of the at least one controller assembly virtual motion from physical motion wherein physical vectors and derivatives thereof may continue in their trajectories as virtual vectors and derivatives thereof.   
     
     
         12 . A dynamic basketball game method of  claim 11  including vertically moving at least the hoop member of the basketball hoop assembly along the vertical axis formed by the pole assembly. 
     
     
         13 . A dynamic basketball game method of  claim 11  including vertically moving the pedestal assembly along an axis orthogonal to the upper surface of the pedestal assembly. 
     
     
         14 . A dynamic basketball game method of  claim 11  including determining with at least one from a group of optical sensors, motion sensors, pressure sensors, accelerometers, and localization grid sensors at least one or more of motion and quality of motion, quality of motion including vectors non-parallel to a center of mass vector of at least one or more of a user and a ball member. 
     
     
         15 . A dynamic basketball game method of  claim 14  including calculating a score from at least one or more of accuracy and form data derived from detected physical motion. 
     
     
         16 . A dynamic basketball game method of  claim 15  including applying a difficulty measure to the score. 
     
     
         17 . A dynamic basketball game method of  claim 11  including presenting at least one or more of spatial, temporal, and scoring information by way of at least one LED disposed on the dynamic basketball game system in communication with the at least one controller. 
     
     
         18 . A dynamic basketball game method of  claim 11  including gravitationally drawing a ball member launched from the pedestal assembly and at least one or more of mechanically and gravitationally returning the ball member to the proximity to the pedestal assembly, the at least one ball return assembly disposed in connection with the cubical base assembly. 
     
     
         19 . A dynamic basketball game method of  claim 11  including receiving data input from a user by way of at least one user interface in communication with the at least one controller assembly. 
     
     
         20 . A dynamic basketball game method of  claim 11  including identifying individual users by way of at least one or more of optical sensor data, audio sensor data, motion sensor data, weight sensor data, and biometric sensor data in communication with the at least one controller.

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