Device and methods for facilitating information flow using meta-context transfer
Abstract
A method of controlling an electronic device for enabling a context transfer from a virtual session to an environment external to the virtual session, includes detecting at least one user in an a virtual session; based on detecting the at least one user, obtaining a context of at least one virtual device content present in the virtual session, based on detecting the at least one user; obtaining at least one user interest related with the at least one virtual device content using at least one user input in the virtual session; obtaining correlation information between the at least one user interest and at least one content capability of a plurality of real world user devices of the at least one user; and providing at least one real world user device, among the plurality of user devices, to the at least one user for transferring the context of the at least one virtual device content based on the correlation information.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of controlling an electronic device for enabling a context transfer from a virtual environment to a real environment, the method comprising:
obtaining a context of a virtual content present in the virtual environment; obtaining user interest information related with the virtual content based on a user input of a user in the virtual environment; obtaining correlation information between the user interest information and capability information of a plurality of user devices; and identifying target user device, among the plurality of user devices, for transferring the context of the virtual content to the target user device based on the correlation information.
2 . The method as claimed in claim 1 , wherein the virtual content comprises at least one of an audible content, a visual content, an audio-visual content, and an ambience of the virtual environment.
3 . The method as claimed in claim 1 , wherein the obtaining the context of the virtual content comprises:
scanning the virtual environment for identifying the virtual content displayed in the virtual environment which is originating from at least one participating user or a central entity; applying a detecting mechanism to the identified virtual content; and obtaining the context of the virtual content, based on the detecting mechanism.
4 . The method as claimed in claim 1 , wherein the user interest information is obtained using at least one of an explicit user action and an implicit user action in the virtual environment.
5 . The method as claimed in claim 1 , wherein the user input comprises at least one of a speech input, a gaze input, and a gesture input.
6 . The method as claimed in claim 1 , wherein the obtaining the user interest information comprises:
detecting at least one avatar action of the user; obtaining correlation information between the at least one avatar action and a plurality of interests of the user; classifying between objects in the real environment and the virtual environment to determine an intent of the user; and obtaining the user interest information based on the intent of the user.
7 . The method as claimed in claim 1 , wherein the capability information of the plurality of user devices comprises at least one of an audio capability, a video capability, an internet capability, a display capability, and an ambience control capability.
8 . The method as claimed in claim 1 , wherein the obtaining the correlation information comprises:
classifying each of the plurality of user devices into a data structure that lists one or more capabilities of a respective user device, the capability information of the plurality of user devices extracted from a respective data structure; obtaining the capability information of the plurality of user devices based on the data structure; and obtaining the correlation information based on the user interest information and the capability information.
9 . The method as claimed in claim 8 , wherein the identifying the target user device comprises:
identifying the plurality of user devices which are in proximity of the user, and identifying the target user device, among the plurality of user devices based on the correlation information.
10 . The method as claimed in claim 1 , wherein the method further comprises:
transferring the context of the virtual content to the target user device.
11 . The method as claimed in claim 1 , wherein the method further comprises:
providing the target user device to the user for recommending the context of the virtual content.
12 . The method as claimed in claim 11 , wherein the method further comprises:
transferring the context of the virtual content to the target user device based on a user response.
13 . The method as claimed in claim 1 , wherein the virtual environment is implemented in a metaverse environment.
14 . The method as claimed in claim 1 , wherein the electronic device is present in the real environment.
15 . The method as claimed in claim 1 , wherein the method further comprises:
connecting a plurality of VR elements in the virtual environment, and wherein the plurality of VR elements are configured to: obtain a plurality of physical properties of the virtual environment, wherein the plurality of physical properties comprises at least one of a gesture, movement, and context, render a plurality of visual elements of the virtual environment, and provide information regarding starting and ending of the virtual environment.
16 . An electronic device for enabling a context transfer from a virtual environment to a real environment, the electronic device comprising:
a processor configured to: obtain a context of a virtual content present in the virtual environment; obtain user interest information related with the virtual content based on a user input of a user in the virtual environment; obtain correlation information between the user interest information and capability information of a plurality of user devices; and identify target user device, among the plurality of user devices, for transferring the context of the virtual content to the target user device based on the correlation information.
17 . The electronic device as claimed in claim 16 , wherein the virtual content comprises at least one of an audible content, a visual content, an audio-visual content, and an ambience of the virtual environment.
18 . The electronic device as claimed in claim 16 , wherein the processor further configured to:
scan the virtual environment for identifying the virtual content displayed in the virtual environment which is originating from at least one participating user or a central entity, apply a detecting mechanism to the identified virtual content, and obtain the context of the virtual content, based on the detecting mechanism.
19 . The electronic device as claimed in claim 16 , wherein the user interest information is obtained using at least one of an explicit user action and an implicit user action in the virtual environment.
20 . The electronic device as claimed in claim 16 , wherein the user input comprises at least one of a speech input, a gaze input, and a gesture input.Join the waitlist — get patent alerts
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