Board Game and Method for Teaching Generational Wealth and African Nova Scotian Community Development
Abstract
A board game designed to educate players about African Nova Scotian history while teaching essential concepts related to building generational wealth and community development and a method of play are disclosed. The game features a board comprising a plurality of blocks, each representing African Nova Scotian communities with associated property prices. Players take turns moving characters around the board, purchasing properties, collecting rent, and engaging in financial transactions managed by a banker. Special blocks on the board provide cultural and historical context, enhancing the educational experience. The method of playing includes financial transactions managed by a banker and strategic gameplay where players can double rent for owning all properties within a county. The game concludes when one player owns all properties on the board.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A board game for teaching generational wealth and African Nova Scotian community development comprising:
a planar game board having a first block disposed around its edges, the first block corresponding to a specific African Nova Scotian community and comprised of a property price and a pictorial representation of a county associated with the specific African Nova Scotian community; a character configured to move along the block on the planar game board during a gameplay; and a set of game rules enabling players to purchase a property, engage in a financial transaction, and accumulate a wealth within the specific African Nova Scotian communities.
2 . The board game for teaching generational wealth and African Nova Scotian community development of claim 1 , wherein the game board is rectangular or square in shape.
3 . The board game for teaching generational wealth and African Nova Scotian community development of claim 1 , wherein the first block is labeled with a name comprised of a Shelburne county, a Halifax county, or a Digby county.
4 . The board game for teaching generational wealth and African Nova Scotian community development of claim 1 , wherein the pictorial representation on the block corresponds to a specific county associated with the specific African Nova Scotian community.
5 . The board game for teaching generational wealth and African Nova Scotian community development of claim 1 , wherein the planar game board is comprised of a special block.
6 . The board game for teaching generational wealth and African Nova Scotian community development of claim 5 , wherein the special block is comprised of a Black cultural center block, a Museum block, and a special town block.
7 . The board game for teaching generational wealth and African Nova Scotian community development of claim 1 further comprised of a second block comprised of a fist.
8 . The board game for teaching generational wealth and African Nova Scotian community development of claim 1 further comprised of a third block comprised of a question mark.
9 . A board game for teaching generational wealth and African Nova Scotian community development comprising:
a game board comprised of a first block representing an African Nova Scotian community, the block associated with a community name, a property price, and a corresponding county representation; a character movable across the first block during a gameplay; a county card corresponding to a county on the game board and that is comprised of a property detail such as a rent, a mortgage value, and a sell value; and a set of game rules allowing players to purchase and develop a property, contribute to a community development projects, and accumulate a wealth.
10 . The board game for teaching generational wealth and African Nova Scotian community development of claim 9 , wherein the county card is comprised of a detail about the property, wherein the detail is comprised of a rent value, a mortgage amount, and a sell value.
11 . The board game for teaching generational wealth and African Nova Scotian community development of claim 9 , wherein during the gameplay a player can charge a double rent for a property in a county when they own all of the properties in the county.
12 . The board game for teaching generational wealth and African Nova Scotian community development of claim 9 further comprising a Solidarity first card used when the character lands on a Solidarity first block.
13 . The board game for teaching generational wealth and African Nova Scotian community development of claim 9 further comprising a board question card used when the character lands on a block featuring a Question mark image.
14 . The board game for teaching generational wealth and African Nova Scotian community development of claim 9 , wherein the community development project is comprised of building a school, building a community center, or building a park.
15 . The board game for teaching generational wealth and African Nova Scotian community development of claim 9 further comprising a rule allowing a player to take out a loans or a line of credit from a banker to purchase an additional property or build a house or a hotel.
16 . The board game for teaching generational wealth and African Nova Scotian community development of claim 15 , wherein the loan must be repaid with an interest.
17 . A method of using a board game designed to teach generational wealth and African Nova Scotian community development, the method comprising the following steps:
providing a player with an initial virtual capital; moving a character along a block on a game board by rolling a dice, where the block represents a community and has a corresponding property price; enabling a player to purchase a property, earn a rent from another player, and manage a financial transaction through a designated banker; and ending the board game designed to teach generational wealth and African Nova Scotian community development when a player owns all of a set of properties on the game board.
18 . The method of using a board game designed to teach generational wealth and African Nova Scotian community development of claim 17 , wherein the initial virtual capital provided to the player is adjustable by the designated banker.
19 . The method of using a board game designed to teach generational wealth and African Nova Scotian community development of claim 17 further comprised of a step of allowing a player to move the character based on a sum of a dice and a second dice, or a value of the dice, allowing for a strategic movement.
20 . The method of using a board game designed to teach generational wealth and African Nova Scotian community development of claim 17 , wherein the board game designed to teach generational wealth and African Nova Scotian community development ends when a player accumulates a property deed of the property on the game board.Join the waitlist — get patent alerts
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