Magnetic suction competitive game device and method for playing game using device
Abstract
A magnetic suction competitive game device and a method for playing a game using the device are provided. The magnetic suction competitive game device includes: a competitive game plate, wherein a game space is formed at the competitive game plate; a plurality of magnet placement regions are distributed in the game space; the plurality of magnet placement regions are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a plurality of magnets, wherein a magnetic suction force or a magnetic repulsion force is formed between two adjacent magnets; and privilege cards, wherein the privilege cards record privilege content; and the privilege content are used for forming a temporary game rule that can change a current game rule.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A magnetic suction competitive game device, comprising:
a competitive game plate ( 1 ), wherein a game space ( 11 ) is formed at the competitive game plate ( 1 ); a plurality of magnet placement regions ( 12 ) are distributed in the game space ( 11 ); the plurality of magnet placement regions ( 12 ) are classified into a plurality of different types of magnet placement regions; the plurality of different types of magnet placement regions are crosswise arranged; a surface of the game space ( 11 ) is a rough surface; region surfaces of the magnet placement regions ( 12 ) are also rough surfaces; and a plurality of magnets ( 2 ), wherein a cross-sectional area of each magnet ( 2 ) is smaller than an enclosure area of the magnet placement regions ( 12 ), to ensure that the magnets ( 2 ) are accommodated by the magnet placement regions ( 12 ) when placed in the magnet placement regions ( 12 ); a magnetic suction force or a magnetic repulsion force is generated between two adjacent magnets ( 2 ); if a weight of each magnet ( 2 ) is set to m, and a gravity generated from the magnet ( 2 ) is set to G, there is G=mg; g is a gravitational acceleration which is about 9.8 N/kg, wherein N is the unit “Newton” of force; a friction coefficient of the rough surface is set to u; when the competitive game plate is horizontally arranged, a friction force generated by a single magnet ( 2 ) at the rough surface is f=μG=μmg; friction forces generated by two magnets ( 2 ) that generate the magnetic suction force at the rough surface are respectively set to f 1 and f 2 , f 1 =μG 1 =μm 1 g, f 2 =μG 2 =μm 2 g; f 1 >f 2 when G 1 >G 2 ; when two magnets ( 2 ) are respectively placed in two magnet placement regions ( 12 ), under a condition that center points ( 21 ) of the two magnets respectively correspondingly overlap center points ( 121 ) of the magnet placement regions where the two magnets are placed, the magnetic suction force generated between the two magnets ( 2 ) is set to H; the magnetic suction force generated between two magnets ( 2 ) arranged in two adjacent magnet placement regions ( 12 ) is set to H 1 ; the magnetic suction force generated between two magnets ( 2 ) arranged in two magnet placement regions ( 12 ) that are spaced apart from each other is set to H 2 ; and then, H 1 >f 2 and H 2 ≤f 2 are satisfied.
2 . The magnetic suction competitive game device according to claim 1 , wherein the m has a range of: 5 g≤m≤30 g.
3 . The magnetic suction competitive game device according to claim 1 , wherein the competitive game plate ( 1 ) is a thin sheet; an upper surface of the thin sheet is configured as a rough surface; the game space ( 11 ) is formed in a region covered by the rough surface; the magnet placement regions ( 12 ) are patterns drawn in the game space ( 11 ); and the different types of magnet placement regions are distinguished using different patterns and shapes.
4 . The magnetic suction competitive game device according to claim 1 , wherein the competitive game plate ( 1 ) is a thin sheet; an upper surface of the thin sheet is configured as a rough surface; the game space ( 11 ) is formed in a region covered by the rough surface; the magnet placement regions ( 12 ) are patterns drawn in the game space; and the different types of magnet placement regions are distinguished using patterns with different colors.
5 . The magnetic suction competitive game device according to claim 1 , wherein the rough surface is formed by compounding an upper surface of the competitive game plate ( 1 ) with a polyester fabric.
6 . The magnetic suction competitive game device according to claim 1 , wherein the rough surface is a light-textured surface formed on an upper surface of the competitive game plate ( 1 ).
7 . The magnetic suction competitive game device according to claim 1 , comprising privilege cards ( 3 ), wherein the privilege cards ( 3 ) record privilege content; and the privilege content are used for forming a temporary game rule that changes a current game rule.
8 . A method for playing a game using the magnetic suction competitive game device according to claim 1 , comprising the following steps:
S1, organizing a plurality of members, wherein the members are numbered and specified according to an order starting from a first member and a second member until all the members are numbered, and at the same time, different numbered members are specified to use different types of magnet placement regions, and each numbered member is specified to use a unique type of magnetic placement regions only; S2, laying out the competitive game plate: placing the competitive game plate on a horizontal table to keep the game space being located on the same horizontal plane all the time; S3, distributing the magnets: distributing each member with the same number of magnets; S4, distributing the privilege cards: randomly shuffling all the privilege cards, and distributing each member with the same number of privilege cards on the premise that no member sees the privilege content on the privilege cards, wherein before a privilege card is used, only the member getting the privilege card knows the privilege content, and showing the privilege content to another member is not allowed; S5, allowing the first member to place a magnet into any magnet placement region that is specified to be used by the first member in the game space, and specifying the placed magnet to be a played magnet; S6, allowing each member to place a magnet into the corresponding magnet placement region in turn according to a numbering order, and storing the magnets that are not placed into the magnet placement regions into a place far away from the competitive game plate to prevent an external magnetic force from changing a magnetic field in the competitive game plate, until one or more magnets in the competitive game plate are attracted onto a magnet that is being played and form a magnet group; S7, allowing the member forming the magnet group to remove all the magnets forming the magnet group from the game space and have all the magnets forming the magnet group, and specifying the magnets as magnets that the member has never played with; S8, continuing the game, selecting to end the game until a member successfully places all the magnets of the member into the magnet placement regions, and specifying the member to be a winner of the game; and S9, in the game, allowing a member who is in the turn of placing the magnets to choose to give up a current opportunity of placing a magnet, but to use the privilege content on one of the privilege cards owned by the member, and allowing a next numbered member to continue the game after the privilege content is used.
9 . The method for playing the game according to claim 8 , wherein the quantity of the privilege cards obtained by each member during the distribution of the privilege cards is a total quantity of the current round of game; new privilege cards are not able to be added after the privilege cards are used up; and if the privilege cards are not used up in the current round of game, as the game ends, the remaining privilege cards are automatically canceled and are not continued to be used in a new round of game.Join the waitlist — get patent alerts
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