Multi-Purpose Interactive Game Room
Abstract
Embodiments of the multi-purpose interactive game room described herein are designed to create an immersive, dynamic gaming environment using various devices like large displays, laser emitters, RFID readers, cameras, and tracking systems. These components can work together to monitor and interact with players, adjusting gameplay based on their movements and actions. Large screens display game information and visuals, while laser emitters and RFID readers track player progress and actions. Touch screens provide a direct interface for players to control elements of the game. Cameras and player tracking systems use machine-learning algorithms to monitor player movements, allowing the game logic to adjust in real-time, creating a responsive and engaging experience. This setup supports a variety of games, including team-based or competitive scenarios, and can adapt to different player behaviors, offering a flexible and interactive environment tailored to different game modes and objectives.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A multi-purpose interactive game bay, comprising:
at least three walls; a plurality of interactive game devices, wherein the interactive game devices comprise at least two unique types of game devices; a projector configured to display images related to an interactive game; and an interactive game controller comprising:
a processor; and
a memory communicatively coupled to the processor, wherein the memory comprises a multi-purpose game bay logic configured to:
establish communication with one unique type of game devices;
initialize a first interactive game, wherein the first interactive game is configured to utilize the one unique type of game devices and the projector;
generate game data associated with a plurality of players, wherein:
each of the plurality of players is associated with a wireless communication device; and
each wireless communication device is configured to transmit identification data;
receive identification data via at least one of the interactive game bay devices;
process the identification data; and
adjust at least one attribute of the interactive game in response to the processed identification data.
2 . The multi-purpose interactive game bay of claim 1 , wherein each of the plurality of interactive game bay devices comprises at least a display and a wireless transceiver unit.
3 . The multi-purpose interactive game bay of claim 2 , wherein the identification data is transmitted to the wireless transceiver unit.
4 . The multi-purpose interactive game bay of claim 3 , wherein the wireless transceiver unit is a radio frequency identification (RFID) transceiver.
5 . The multi-purpose interactive game bay of claim 1 , wherein the game bay logic is further configured to direct the projector to indicate the adjustment of the at least one attribute.
6 . The multi-purpose interactive game bay of claim 1 , wherein the at least two unique types of game devices comprise two of: laser emitters, overhead cameras, wall-focused cameras, interactive game bay devices, or wireless transceivers.
7 . The multi-purpose interactive game bay of claim 6 , wherein a first wall of the at least three walls is configured with a plurality of laser emitters, and a second wall is configured with a plurality of wall-focused cameras.
8 . The multi-purpose interactive game bay of claim 7 , wherein the first wall and second wall are opposing walls, and the plurality of laser emitters is configured to emit laser beams on onto a group of laser target areas on the second wall.
9 . The multi-purpose interactive game bay of claim 8 , wherein a plurality of wall focused cameras are configured to capture video data of the group of laser target areas, and the laser target areas are configured to provide increased visibility for tracking by the plurality of wall-focused cameras.
10 . The multi-purpose interactive game bay of claim 9 , wherein the multi-purpose game logic is further configured to:
receive the video data generated by the wall focused cameras; process the video data to track the laser beams emitted onto the group of laser target areas; determine one or more breaks in the laser beams based on the tracked laser beams; and adjust at least one attribute of the interactive game in response to the one or more breaks in the laser beams.
11 . The multi-purpose interactive game bay of claim 1 wherein the at least two unique types of game devices comprise one or more overhead cameras, and a plurality of wireless transceivers.
12 . The multi-purpose interactive game bay of claim 11 , wherein the one or more overhead cameras are configured to track the plurality of players within a play field.
13 . The multi-purpose interactive game bay of claim 1 , wherein one wall is a shared wall with a second interactive game bay.
14 . The multi-purpose interactive game bay of claim 1 , wherein processing the identification data comprises comparing at least a portion of the identification data against a player value associated with the interactive game.
15 . The multi-purpose interactive game bay of claim 14 , wherein the player value is associated with a specific player.
16 . The multi-purpose interactive game bay of claim 14 , wherein the attribute of the interactive game is associated to whether a certain player interacted with at least one of the plurality of interactive game bay devices.
17 . A multi-purpose interactive game bay, comprising:
a room with four walls and a ceiling; a plurality of interactive game devices, wherein the interactive game devices comprise at least two unique types of game devices; an interactive game controller comprising:
a processor; and
a memory communicatively coupled to the processor, wherein the memory comprises a multi-purpose game bay logic configured to:
establish communication with a first unique type of game devices;
initialize a first interactive game within the room, wherein the first interactive game is configured to utilize the first unique type of game devices;
receive a command to end the first interactive game;
establish communication with a second unique type of game devices;
initialize a second interactive game within the room, wherein the second interactive game is configured to utilize the second unique type of game devices.
18 . The multi-purpose interactive game bay of claim 17 , wherein one of the unique types of devise comprises a plurality of laser emitters.
19 . The multi-purpose interactive game bay of claim 17 , wherein one of the unique types of devise comprises a plurality of overhead cameras configured to track a plurality of players within a play area.
20 . A method of conducting a plurality of interactive games within a multi-purpose interactive game room, comprising:
establishing communication with a first unique type of game devices and a projector; initializing a first interactive game within the multi-purpose interactive game room, wherein the first interactive game is configured to utilize the first unique type of game devices; receiving a command to end the first interactive game; establishing communication with a second unique type of game devices; initializing a second interactive game within the multi-purpose interactive game room, wherein the second interactive game is configured to utilize the second unique type of game devices.Join the waitlist — get patent alerts
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