US2025104581A1PendingUtilityA1

Brightness and power efficiency in augmented reality (ar) display devices

Assignee: META PLATFORMS TECH LLCPriority: Sep 27, 2023Filed: Sep 27, 2023Published: Mar 27, 2025
Est. expirySep 27, 2043(~17.2 yrs left)· nominal 20-yr term from priority
G06F 3/011G09G 3/002G06F 3/013G09G 2360/144G09G 2340/0435G09G 2354/00G09G 2320/0626G06F 3/012
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Claims

Abstract

Techniques for enhancing brightness and power efficiency in augmented reality (AR) display devices are described. To enhance brightness and power efficiency a near-eye display device's duty cycle may be adjusted based on a type of usage (e.g., world-locked or head-locked); a persistence or a display rate may be varied based on head movement speed; the brightness may be adjusted based on sensed ambient light; ambient brightness may be matched by utilizing camera-based scene understanding determining a user's gaze direction and then decreasing brightness of the gaze's peripheral; the display brightness may be controlled based on gaze and/or eye motion; and/or if the user is moving, world-locked rendering (WLR) targets and/or refresh rates may be altered, or WLR varied for peripheral content based on a comparison of gaze direction and a virtual object location.

Claims

exact text as granted — not AI-modified
1 . A near-eye display device, comprising:
 a transparent display to present augmented reality content;   at least one sensor to detect a parameter associated with the near-eye display device; and:   a controller communicatively coupled to the display and the at least one sensor, the controller to:
 determine based on the detected parameter whether the display is in a world-lock view or in a head-lock view; and 
 in response to determining the display is in the head-lock view, increase a duty cycle for the display, thereby increasing a brightness of the display. 
   
     
     
         2 . The near-eye display device of  claim 1 , wherein the controller is further to:
 reduce a frame rate of the display.   
     
     
         3 . The near-eye display device of  claim 1 , wherein
 the at least one sensor is to detect a head movement speed; and   the controller is further to adjust at least one of a persistence or a frame rate based on the detected head movement speed.   
     
     
         4 . The near-eye display device of  claim 3 , wherein
 the at least one sensor is to detect the head movement speed being reduced; and   the controller is further to increase the persistence or reduce the frame rate based on the reduced head movement speed.   
     
     
         5 . The near-eye display device of  claim 1 , wherein
 the at least one sensor is to detect an ambient light level for the near-eye display device; and   the controller is further to adjust a brightness for at least a portion of the display based on the detected ambient light level.   
     
     
         6 . The near-eye display device of  claim 1 , wherein
 the at least one sensor is to detect a fovea region of a wearer of the near-eye display device; and   the controller is further to reduce a brightness for periphery of the detected fovea region.   
     
     
         7 . The near-eye display device of  claim 1 , wherein
 the at least one sensor is to detect a gaze of a wearer of the near-eye display device; and   the controller is further to:
 determine whether the wearer is looking at an environment of the near-eye display device or at the presented augmented reality content; and 
 adjust a brightness of the presented augmented reality content based on whether the wearer is looking at the environment of the near-eye display device or at the presented augmented reality content. 
   
     
     
         8 . The near-eye display device of  claim 1 , wherein
 the at least one sensor is to detect a gaze of a wearer of the near-eye display device; and   the controller is further to:
 determine whether the wearer is looking at an object in the presented augmented reality content; and 
 adjust a brightness of peripheral content in the presented augmented reality content based on object the wearer is looking at. 
   
     
     
         9 . The near-eye display device of  claim 1 , wherein
 the at least one sensor is to detect whether a wearer of the near-eye display device is moving; and   the controller is further to adjust at least one of a world-locked rendering target or a refresh rate based on whether the wearer of the near-eye display device is moving.   
     
     
         10 . The near-eye display device of  claim 1 , wherein the controller is further to:
 determine whether a wearer of the near-eye display device is viewing the presented augmented reality content; and   adjust at least one of a brightness, a duty cycle, or a frame rate of the presented augmented reality content based on the determination.   
     
     
         11 . The near-eye display device of  claim 10 , wherein the controller is to determine whether the wearer of the near-eye display device is viewing the presented augmented reality content based on at least one of an external device usage, a type of the presented augmented reality content, or a wearer action. 
     
     
         12 . A method, comprising:
 displaying, through a transparent display of a near-eye display device, augmented reality content to a user;   detecting, through at least one sensor, a parameter associated with the near-eye display device;   determining based on the detected parameter whether the display is in a world-lock view or in a head-lock view; and   in response to determining the display is in the head-lock view, increasing a duty cycle or reduce a frame rate for the display.   
     
     
         13 . The method of  claim 12 , further comprising:
 detecting, through the at least one sensor, a head movement speed of the user being reduced; and   increasing a persistence or reducing a frame rate of the display based on the reduced head movement speed.   
     
     
         14 . The method of  claim 12 , further comprising:
 detecting, through the at least one sensor, an ambient light level for the near-eye display device; and   adjusting a brightness for at least a portion of the display based on the detected ambient light level.   
     
     
         15 . The method of  claim 12 , further comprising:
 detecting, through the at least one sensor, a fovea region of user; and   reducing a brightness for periphery of the detected fovea region.   
     
     
         16 . The method of  claim 12 , further comprising:
 detecting, through the at least one sensor, a gaze of the user;   determining whether the user is looking at an environment of the near-eye display device or at the presented augmented reality content; and   adjusting a brightness of the presented augmented reality content based on whether the user is looking at the environment of the near-eye display device or at the presented augmented reality content.   
     
     
         17 . The method of  claim 12 , further comprising:
 detecting, through the at least one sensor, whether the user is moving; and   adjusting at least one of a world-locked rendering target or a refresh rate of the display based on whether the user is moving.   
     
     
         18 . A non-transitory computer-readable storage medium having an executable stored thereon, which when executed instructs a processor to:
 display, through a transparent display of a near-eye display device, augmented reality content to a user;   detect, through at least one sensor, a parameter associated with the near-eye display device;   determine based on the detected parameter whether the display is in a world-lock view or in a head-lock view; and   in response to determining the display is in the head-lock view, increase a duty cycle or reduce a frame rate for the display.   
     
     
         19 . The non-transitory computer-readable storage medium of  claim 18 , wherein the executable further instructs the processor to:
 determine whether the user is viewing the presented augmented reality content; and   adjust at least one of a brightness, a duty cycle, or a frame rate of the presented augmented reality content based on the determination.   
     
     
         20 . The non-transitory computer-readable storage medium of  claim 19 , wherein the executable further instructs the processor to:
 determine whether the user is viewing the presented augmented reality content based on at least one of an external device usage, a type of the presented augmented reality content, or a user action.

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