US2025065232A1PendingUtilityA1
Method Of Interacting With A Video Game System
Assignee: SONY INTERACTIVE ENTERTAINMENT EUROPE LTDPriority: Aug 23, 2023Filed: Aug 21, 2024Published: Feb 27, 2025
Est. expiryAug 23, 2043(~17.1 yrs left)· nominal 20-yr term from priority
A63F 13/285A63F 13/42A63F 13/213A63F 13/211A63F 13/67A63F 13/218A63F 13/21
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Claims
Abstract
A computer-implemented method of interacting with a video game system comprising a user input device, the method comprising: determining movement of a user using a sensor; predicting a future actuation of the user input device based on the determined movement, wherein the actuation triggers a game event; outputting an effect based on the predicted actuation of the user input device. This provides accurate, pre-emptive effects and improves the interaction between a video game system and a user.
Claims
exact text as granted — not AI-modified1 . A computer-implemented method of interacting with a video game system comprising a user input device, the method comprising:
determining movement of a user using a sensor; predicting a future actuation of the user input device based on the determined movement, wherein the actuation triggers a game event; and outputting an effect based on the predicted actuation of the user input device.
2 . The method of claim 1 , wherein the user input device comprises a controller comprising an input element, wherein the sensor is configured to determine the movement of the user relative to the input element of the controller to predict a future actuation of the input element.
3 . The method of claim 2 , wherein determining the movement of the user relative to the controller comprises determining a movement of a hand of the user relative to the input element.
4 . The method of claim 2 , wherein the sensor comprises at least one of a proximity sensor, a pressure sensor, a motion detector, a capacitive touch sensor, or a galvanic skin response sensor.
5 . The method of claim 2 , wherein the controller comprises the sensor and the sensor comprises a pressure sensor configured to determine an amount of pressure applied to the input element by the user.
6 . The method of claim 2 , wherein the controller comprises the sensor and the sensor comprises at least one of a proximity sensor or a motion detector arranged on an interior of the controller and adjacent to the input element, the input element being transparent to the at least one proximity sensor or motion detector.
7 . The method of claim 2 , wherein the input element is at least one of a button, a trigger, or an analogue stick.
8 . The method of claim 1 , wherein:
the user input device comprises a user-tracking module configured to receive an actuation input when a user is located at a target location; and the sensor is configured to determine an initial movement of the user to predict the user being located at the target location.
9 . The method of claim 1 , wherein:
the user input device comprises an eye-tracking module configured to receive an actuation input when a user looks at a target location; and the sensor is configured to determine an initial movement of an eye of the user to predict the user looking at the target location.
10 . The method of claim 1 , wherein outputting the effect comprises outputting a pre-emptive effect, prior to actuation of the user input device, based on the predicted actuation of the user input device.
11 . The method of claim 10 , wherein a magnitude of the pre-emptive effect is based on the determined movement of the user.
12 . The method of claim 10 , wherein a type of the pre-emptive effect is based on the determined movement of the user.
13 . The method of claim 10 , wherein:
the user input device comprises a controller comprising an input element; and a magnitude of the pre-emptive effect varies based on the distance between the user and the input element of the controller.
14 . The method of claim 10 , wherein:
the user input device comprises a controller comprising an input element; and a magnitude of the pre-emptive effect varies based on a length of time the user has been within a proximity threshold around the input element of the controller.
15 . The method of claim 10 , wherein:
the user input device comprises a controller comprising an input element; and the pre-emptive effect is output by the controller.
16 . The method of claim 10 , wherein:
the user input device comprises a user-tracking module configured to receive an actuation input when a user is located at a target location; the sensor is configured to determine an initial movement of the user to predict the user being located at the target location; and a magnitude of the pre-emptive effect increases as the user moves closer to the target location.
17 . The method of claim 10 , wherein:
the user input device comprises an eye-tracking module configured to receive an actuation input when a user looks at a target location; the sensor is configured to determine an initial movement of an eye of the user to predict the user looking at the target location; and a magnitude of the pre-emptive effect increases as the eye of the user moves closer to the target location.
18 . The method of claim 1 , wherein outputting the effect comprises:
caching an actuation effect prior to actuation of the user input device; and outputting the actuation effect after actuation of the user input device.
19 . The method of claim 1 , wherein predicting the future actuation of the user input device based on the determined movement comprises applying a trained machine learning model to the determined movement, wherein the trained machine learning model is configured to output the predicted future actuation from the determined movement.
20 . A video game system comprising:
a sensor; and a user input device comprising at least one of a controller, a user-tracking module, or an eye-tracking module; wherein the system is configured to perform the method of claim 1 .Join the waitlist — get patent alerts
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