US2025018309A1PendingUtilityA1

Intelligent gaming assistant for personal wellness

Assignee: DELL PRODUCTS LPPriority: Jul 12, 2023Filed: Jul 12, 2023Published: Jan 16, 2025
Est. expiryJul 12, 2043(~16.9 yrs left)· nominal 20-yr term from priority
A63F 13/212A63F 13/85A63F 13/285A63F 13/79
49
PatentIndex Score
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Claims

Abstract

Systems and methods for providing wellness assistance to a user during a gaming session are disclosed. Telemetry data associated with a user is received, e.g., by an information handling system or hub device, during a gaming session for a gaming application. A wellness level of the user is monitored during the gaming session, based, at least in part, on the telemetry data. Upon determining, based on the monitoring, that the user needs wellness assistance during a portion of the gaming session, a wellness assistance session is initiated to provide the wellness assistance via at least one interface of a device associated with the user.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A method comprising:
 receiving, by a hub device, telemetry data associated with a user during a gaming session for a gaming application executing on the hub device;   monitoring, by the hub device, a wellness level of the user during the gaming session, based, at least in part, on the telemetry data;   determining that the user needs wellness assistance during a portion of the gaming session, based on the monitoring; and   initiating a wellness assistance session to provide the wellness assistance via at least one interface of a device associated with the user, based on the determination.   
     
     
         2 . The method of  claim 1 , wherein the telemetry data includes session data and biometric data associated with the user, wherein the session data is indicative of one or more gaming characteristics of the user during the gaming session, and wherein the biometric data is indicative of a stress level of the user during the gaming session. 
     
     
         3 . The method of  claim 2 , wherein the session data indicates that an age of the user is below a minimum threshold age, wherein the telemetry data further includes relationship data identifying one or more designated contacts related to the user, and wherein initiating the wellness assistance session comprises transmitting a recommendation for the wellness assistance to one or more corresponding devices of the one or more designated contacts. 
     
     
         4 . The method of  claim 2 , wherein determining that the user needs the wellness assistance comprises:
 determining whether the stress level of the user is above a threshold stress level; and   determining that the user needs the wellness assistance when the stress level of the user is above the threshold stress level during the portion of the gaming session.   
     
     
         5 . The method of  claim 4 , wherein the threshold stress level is based on an average stress level of others users associated with the gaming application. 
     
     
         6 . The method of  claim 1 , wherein the at least one interface of the device associated with the user includes a display interface of a display device coupled to the hub device, and wherein initiating the wellness assistance session comprises:
 displaying a prompt via the display interface of the display device, the prompt requesting confirmation that the user needs the wellness assistance during the gaming session;   receiving a response to the prompt from the device of the user; and   initiating the wellness assistance session as an in-game assistance session via the display interface when the response includes the requested confirmation.   
     
     
         7 . The method of  claim 6 , wherein the at least one interface of the device associated with the user further includes a haptic interface of a peripheral device coupled to the hub device, and wherein initiating the wellness assistance session further comprises triggering haptic feedback via the haptic interface of the peripheral device based on the received response. 
     
     
         8 . The method of  claim 7 , wherein the peripheral device is a wireless game controller coupled to the hub device. 
     
     
         9 . An information handling system comprising:
 a memory; and   a processor coupled to the memory, wherein the processor is configured to perform operations comprising:
 receiving telemetry data associated with a user during a gaming session for a gaming application; 
 monitoring a wellness level of the user during the gaming session, based, at least in part, on the telemetry data; 
 determining that the user needs wellness assistance during a portion of the gaming session, based on the monitoring; and 
 initiating a wellness assistance session to provide the wellness assistance via at least one interface of a device associated with the user, based on the determination. 
   
     
     
         10 . The information handling system of  claim 9 , wherein the telemetry data includes session data and biometric data associated with the user, wherein the session data is indicative of one or more gaming characteristics of the user during the gaming session, and wherein the biometric data is indicative of a stress level of the user during the gaming session. 
     
     
         11 . The information handling system of  claim 10 , wherein the session data indicates that an age of the user is below a minimum threshold age, wherein the telemetry data further includes relationship data identifying one or more designated contacts related to the user, and wherein initiating the wellness assistance session comprises transmitting a recommendation for the wellness assistance to one or more corresponding devices of the one or more designated contacts. 
     
     
         12 . The information handling system of  claim 10 , wherein determining that the user needs the wellness assistance comprises:
 determining whether the stress level of the user is above a threshold stress level; and   determining that the user needs the wellness assistance when the stress level of the user is above the threshold stress level during the portion of the gaming session.   
     
     
         13 . The information handling system of  claim 12 , wherein the threshold stress level is based on an average stress level of others users associated with the gaming application. 
     
     
         14 . The information handling system of  claim 9 , wherein the at least one interface of the device associated with the user includes a display interface of a display device, and wherein initiating the wellness assistance session comprises:
 displaying a prompt via the display interface of the display device, the prompt requesting confirmation that the user needs the wellness assistance during the gaming session;   receiving a response to the prompt from the device of the user; and   initiating the wellness assistance session as an in-game assistance session via the display interface when the response includes the requested confirmation.   
     
     
         15 . The information handling system of  claim 14 , wherein the at least one interface of the device associated with the user further includes a haptic interface of a peripheral device associated with the user, and wherein initiating the wellness assistance session further comprises triggering haptic feedback via the haptic interface of the peripheral device based on the received response. 
     
     
         16 . The information handling system of  claim 15 , wherein the peripheral device is a wireless game controller. 
     
     
         17 . A computer program product comprising:
 a non-transitory computer readable medium comprising code for performing operations comprising:
 receiving telemetry data associated with a user during a gaming session for a gaming application; 
 monitoring a wellness level of the user during the gaming session, based, at least in part, on the telemetry data; 
 determining that the user needs wellness assistance during a portion of the gaming session, based on the monitoring; and 
 initiating a wellness assistance session to provide the wellness assistance via at least one interface of a device associated with the user, based on the determination. 
   
     
     
         18 . The computer program product of  claim 17 , wherein the telemetry data includes session data and biometric data associated with the user, wherein the session data is indicative of one or more gaming characteristics of the user during the gaming session, and wherein the biometric data is indicative of a stress level of the user during the gaming session. 
     
     
         19 . The computer program product of  claim 18 , wherein the session data indicates that an age of the user is below a minimum threshold age, wherein the telemetry data further includes relationship data identifying one or more designated contacts related to the user, and wherein initiating the wellness assistance session comprises transmitting a recommendation for the wellness assistance to one or more corresponding devices of the one or more designated contacts. 
     
     
         20 . The computer program product of  claim 18 , wherein determining that the user needs the wellness assistance comprises:
 determining whether the stress level of the user is above a threshold stress level; and   determining that the user needs the wellness assistance when the stress level of the user is above the threshold stress level during the portion of the gaming session.

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