Message processing method and apparatus, electronic device, storage medium, and program product
Abstract
This application discloses a message processing method and apparatus, an electronic device, a storage medium, and a program product. The method comprises: causing to be displayed, by a first terminal device, a message control in a first screen of a first player object in a virtual scene, the message control being configured for editing a message that comprises a quick reply control, the quick reply control being configured for a quick reply to the message; and transmitting, in response to a transmission instruction for an edited message that has been edited by the first player object using the message control, the edited message to a second terminal device associated with a second player object, wherein the edited message comprises the quick reply control when displayed on the second terminal device displaying a second screen matching the first screen, and wherein a reply message is generated using the quick reply control when the second player object triggers the quick reply control.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method comprising:
causing to be displayed, by a first terminal device, a message control in a first screen of a first player object in a virtual scene, the message control being configured for editing a message that comprises a quick reply control, the quick reply control being configured for a quick reply to the message; and transmitting, in response to a transmission instruction for an edited message that has been edited by the first player object using the message control, the edited message to a second terminal device associated with a second player object, wherein the edited message comprises the quick reply control when displayed on the second terminal device displaying a second screen matching the first screen, and wherein a reply message is generated using the quick reply control when the second player object triggers the quick reply control.
2 . The method according to claim 1 , further comprising:
causing to be displayed, by the first terminal device and in response to a trigger operation for the message control, a message editing screen; obtaining the edited message edited by the first player object using the message editing screen of the message control; causing to be displayed a confirm control for the edited message; and receiving the transmission instruction in response to a trigger operation for the confirm control.
3 . The method according to claim 2 , further comprising:
causing to be displayed, in the message editing screen, at least two presentation options for presenting the edited message; and determining, in response to a target message presentation manner selected based on the at least two presentation options, the target message presentation manner as a presentation manner of the edited message, wherein the edited message is presented in the second screen of the second terminal device that matches the first screen of the first terminal device and in the target message presentation manner.
4 . The method according to claim 1 , wherein the first player object is in inactive state, and the second player object is in an active state comprising interacting with one or more other player objects, further comprising
causing to be displayed, in the first screen of the first player object and in a first manner, the edited message, wherein the edited message is displayed in a non-replyable state.
5 . The method according to claim 4 , wherein the message control is associated with a presentation manner of the message, and the displaying the message in the first screen of the first player object in a first manner comprises:
presenting a bullet comment corresponding to the message in an interactive display region of the first screen based on determining that the presentation manner associated with the message control is a bullet comment presentation manner, wherein the interactive display region is configured for displaying a picture of interaction between at least two second player objects.
6 . The method according to claim 4 , wherein the message control is associated with a presentation manner of the message, and the displaying the message in the first screen of the first player object in a first manner comprises:
based on determining that the presentation manner associated with the message control is a bubble message manner, presenting, in the first screen of the first player object, a process in which a bubble message corresponding to the message crosses an interactive display region, wherein the bubble message comprises an object identifier of the first player object, and wherein the interactive display region is configured for displaying a picture of interaction between at least two second player objects.
7 . The method according to claim 6 , further comprising:
causing to be displayed at least two bubble style options for indicating bubble styles; and determine, in response to a target bubble style selected based on the at least two bubble style options, the target bubble style as a bubble style of the bubble message.
8 . The method according to claim 2 , further comprising:
displaying at least two reply message options in the message editing screen, each of the reply message options being corresponding to one reply content for the edited message; and determining, in response to a target reply content selected based on the at least two reply message options, the target reply content as a reply content corresponding to the edit message.
9 . The method according to claim 1 , wherein a reply content for the edited message is displayed in the quick reply control, the method further comprising:
responsive to the second player object performing a trigger operation for the quick reply control based on the reply content, receiving the reply content transmitted by the second terminal device of the second player object; and causing to be displayed the reply content of the second player object for the edited message.
10 . The method according to claim 9 , further comprising:
performing semantic recognition on a content of the message to obtain a recognition result; and generating the reply content for the message based on the recognition result, wherein the transmitting the edited message to a second terminal device of a second player object comprises transmitting the edited message and the reply content to the second terminal device of the second player object, wherein the reply content is displayed in the quick reply control included in edited the message when the edited message is displayed in the second screen of the second player object.
11 . The method according to claim 2 , wherein the obtaining a message edited by the first player object based on the message editing screen comprises:
causing to be displayed at least two message editing controls comprising a target message editing control in the message editing screen, wherein each message editing control corresponds to a different message type; causing to be displayed a target editing screen of a target message type corresponding to the target message editing control in response to a trigger operation for the target message editing control; and obtaining a message of the target message type that is edited based on the target editing screen.
12 . The method according to claim 1 , further comprising:
causing to be displayed a history message region; and causing to be displayed, in the history message region, a history message transmitted by each player object in a match of the first player object.
13 . The method according to claim 2 , wherein the obtaining a message edited by the first player object based on the message editing screen comprises:
obtaining, in the message editing screen, a message of a text type that is input by the first player object; and causing to be displayed input prompt information in response to determining that a character quantity of the message exceeds a character quantity threshold, the input prompt information being configured for prompting input of a text content having a character quantity within the character quantity threshold.
14 . The method according to claim 1 , wherein:
the edited message is a directed message, the directed message is configured for representing that the edited message is in a non-replyable state when the edited message is displayed in a matching screen of a third player object in an inactive state in a match, and the transmitting the edited message to a second terminal of a second player object comprises:
obtaining a quantity of times the first player object transmits the directed message; and
transmitting the edited message to the second terminal of the second player object in response to determining that the quantity of times the first player object transmits the directed message does not reach a quantity-of-times threshold.
15 . The method according to claim 1 , wherein the transmitting the edited message to a second terminal device of a second player object comprises:
transmitting the edited message to a server, the server being configured to transmit the edited message to the second terminal device of the second player object, wherein the second player object is a player object that is in a same team as the first player object in a match.
16 . The method according to claim 1 , wherein after the transmitting the edited message to a second terminal device of a second player object, the method further comprises:
displaying the edited message in the first screen; and based on the second player object replying to the edited message based on the quick reply control, causing to be displayed reply content for the edited message in an associated display region of the edited message.
17 . The method according to claim 1 , wherein after the transmitting the edited message to a second terminal device of a second player object, the method further comprises:
causing to be displayed the edited message on the first screen; obtaining a display duration of the edited message on the first screen; and canceling display of the edited message on the first screen when the display duration reaches a duration threshold and the second player object does not reply to the edited message.
18 . A non-transitory computer readable medium storing instructions which, when executed by one or more processors, cause the one or more processors to:
cause to be displayed, by a first terminal device, a message control in a first screen of a first player object in a virtual scene, the message control being configured for editing a message that comprises a quick reply control, the quick reply control being configured for a quick reply to the message; and transmit, in response to a transmission instruction for an edited message that has been edited by the first player object using the message control, the edited message to a second terminal device associated with a second player object, wherein the edited message comprises the quick reply control when displayed on the second terminal device displaying a second screen matching the first screen, and wherein a reply message is generated using the quick reply control when the second player object triggers the quick reply control.
19 . The non-transitory computer readable medium according to claim 18 , further storing instructions which, when executed by the one or more processors, cause the one or more processors to:
cause to be displayed, by the first terminal device and in response to a trigger operation for the message control, a message editing screen; obtain the edited message edited by the first player object using the message editing screen of the message control; cause to be displayed a confirm control for the edited message; and receive the transmission instruction in response to a trigger operation for the confirm control.
20 . A system comprising:
a first terminal device; and a second terminal device, wherein the first terminal device is configured to:
cause to be displayed a message control in a first screen of a first player object in a virtual scene, the message control being configured for editing a message that comprises a quick reply control, the quick reply control being configured for a quick reply to the message; and
transmit, in response to a transmission instruction for an edited message that has been edited by the first player object using the message control, the edited message to a second terminal device associated with a second player object, and
wherein the second terminal device is configured to:
cause to be displayed, on a second screen matching the first screen, an edited message comprising the quick reply control, and
generate a reply message using the quick reply control when the second player object triggers the quick reply control.Join the waitlist — get patent alerts
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