US2024382825A1PendingUtilityA1
Game
Est. expiryMay 17, 2043(~16.8 yrs left)· nominal 20-yr term from priority
Inventors:Khoa Truong
A63F 9/0413A63F 2009/0484A63F 2003/00996A63F 3/02
31
PatentIndex Score
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Claims
Abstract
A modified version of the game of chess is described. A player may replace one more regular-move pieces with replacement pieces having different move limitations. Two dice are rolled whenever a player is captured. Based on what is rolled, the sequence of regular-moves can be modified by either the player rolling dice or the player not rolling the dice. The player modifying the sequence may, based on the roll, move their own piece or an opponent's piece.
Claims
exact text as granted — not AI-modifiedWhat is claimed:
1 . A game comprising:
a board having a plurality visually distinct designated playing areas; a set of regular-move pieces for placement on select ones of the designated playing areas, wherein the regular-move pieces are visually differentiated in a manner to identify separate subsets of the regular-move pieces as belonging to first and second players respectively, and for establishing a sequence wherein the first player moves a select one of the regular-move pieces belonging to the first player from one of the designated playing areas to another one of the designated playing areas according to a predetermined limitation specific to the select regular-move piece that is moved by the first player, whereafter the second player moves a select one of the regular-move pieces belonging to the second player from one of the designated playing areas to another one of the designated playing areas according to a predetermined limitation specific to the select regular-move piece that is moved by the second player, and the sequence is subsequently repeated; and a first randomness generator that, upon a predetermined event that occurs due to following the sequence over time, is used to generate a random character out of a set of available characters, wherein each one of the characters signifies a change in the sequence that is to be executed by one of the players, and the change in the sequence differs from one of the available characters to the next, before again commencing the sequence.
2 . The game of claim 1 , wherein a first regular-move piece of the regular-move pieces belonging to the first player is movable to capture a first regular-move piece of the regular-move pieces belonging to the second player.
3 . The game of claim 1 , wherein the designated playing areas form a matrix.
4 . The game of claim 1 , wherein the regular-move pieces are visually differentiated by color to identify the regular-move pieces that belong to the first user as having a first color and the regular-move pieces as belonging to the second player as having a second color.
5 . The game of claim 1 , wherein a first regular-move piece of the regular-move pieces belonging to the first player has a first shape to specify a predetermined limitation specific to the first regular-move piece, and a second regular-move piece of the regular-move pieces belonging to the first player has a second shape that is different from the first shape to specify a predetermined limitation specific to the second regular-move piece that is different from the predetermined limitation specific to the first regular-move piece.
6 . The game of claim 5 , wherein the first shape is one of a Pawn, a Rook, a Knight, a Bishop, a Queen or a King in a game of chess and the second shape is one of a Pawn, a Rook, a Knight, a Bishop, a Queen or a King in a game of chess.
7 . The game of claim 6 , wherein the available characters of the first randomness generator include at least two different characters selected from a Pawn, a Rook, a Knight, a Bishop, a Queen or a King.
8 . The game of claim 1 , wherein the first randomness generator has at least two sides with a respective one of the available characters on each one of the sides.
9 . The game of claim 8 , wherein the first randomness generator is a die that has six sides with a respective one of the available characters on each one of the sides, and the available characters include a Pawn, a Rook, a Knight, a Bishop, a Queen and a King.
10 . The game of claim 1 , wherein a first of the available characters signifies moving, by the first player, a regular-move piece of the first player when it is a turn of the first player in the sequence to move a regular-move piece.
11 . The game of claim 1 , wherein a first of the available characters signifies moving, by the first player, a regular-move piece of the second player when it is a turn of the first player in the sequence to move a regular-move piece.
12 . The game of claim 1 , wherein the first randomness generator has at least two sides with a respective one of the available characters on each one of the sides,
wherein a first of the available characters signifies moving, by the first player, a regular-move piece of the first player when it is a turn of the first player in the sequence to move a regular-move piece, and wherein a second of the available characters signifies moving, by the first player, a regular-move piece of the second player when it is a turn of the first player in the sequence to move a regular-move piece.
13 . The game of claim 1 , wherein the first randomness generator is a die that has six sides with a respective one of the available characters on each one of the sides, and the available characters include a respective intervention action to be taken by moving one of the regular-move pieces.
14 . The game of claim 1 , further comprising:
a second randomness generator that, upon the predetermined event that occurs due to following the sequence over time, is used to generate a random character out of a set of available characters, wherein each one of the characters signifies a change in the sequence that is to be executed by one of the payers and the change in the sequence differs from one of the characters to the next, before again commencing the sequence.
15 . The game of claim 14 , wherein the first randomness generator is a regular-move piece identification die that has six sides with a respective one of the available characters on each one of the sides, and the available characters include a Pawn, a Rook, a Knight, a Bishop, a Queen and a King, and wherein the second randomness generator is an intervention action die that has six sides with a respective one of the available characters on each one of the sides, and the available characters include a respective intervention action to be taken by moving one of the regular-move pieces.
16 . The game of claim 1 , further comprising:
a plurality of different replacement pieces that are interchangeable with respective ones of the regular-move pieces, each replacement piece being movable according to predetermined limitation specific to the replacement piece and different from the predetermined limitation specific to the regular-move piece that the replacement piece replaces, and the predetermined limitations specific to the replacement pieces differing from each other.
17 . A computer system comprising:
a processor; a computer-readable medium connected to the processor; a set of instructions on the computer-readable medium and executable by the processor, including: a game according to claim 1 .
18 . A method of playing a game comprising:
placing a set of regular-move pieces on select ones of a plurality visually distinct designated playing areas of a board, wherein the regular-move pieces are visually differentiated in a manner to identify separate subsets of the regular-move pieces as belonging to first and second players respectively; establishing a sequence wherein the first player moves a select one of the regular-move pieces belonging to the first player from one of the designated playing areas to another one of the designated playing areas according to a predetermined limitation specific to the select regular-move piece that is moved by the first player, whereafter the second player moves a select one of the regular-move pieces belonging to the second player from one of the designated playing areas to another one of the designated playing areas according to a predetermined limitation specific to the select regular-move piece that is moved by the second player, and the sequence is subsequently repeated; generating, with a first randomness generator that, upon a predetermined event that occurs due to following the sequence over time, a random character out of a set of available characters, wherein each one of the characters signifies a change in the sequence that is to be executed by one of the players and the change in the sequence differs from one of the available characters to the next; executing the change in the sequence; and commencing the sequence after executing the change in sequence.
19 . The method 18 , further comprising:
generating, with a second randomness generator that, upon the predetermined event that occurs due to following the sequence over time, is used to generate a random character out of a set of available characters, wherein each one of the characters signifies a change in the sequence that is to be executed by one of the payers and the change in the sequence differs from one of the characters to the next, before again commencing the sequence.
20 . The method 18 , in a computer that includes:
a processor; a computer-readable medium connected to the processor; a set of instructions on the computer-readable medium and executable by the processor; executing, by the processor, the set of instructions to play a game according to the method of claim 1 .Join the waitlist — get patent alerts
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