US2024367056A1PendingUtilityA1

Game player model use provision apparatus

Assignee: NEC CORPPriority: Sep 10, 2021Filed: Sep 10, 2021Published: Nov 7, 2024
Est. expirySep 10, 2041(~15.1 yrs left)· nominal 20-yr term from priority
A63F 13/79A63F 13/35G06N 3/0895G06N 20/00A63F 13/67G06Q 50/10
43
PatentIndex Score
0
Cited by
0
References
0
Claims

Abstract

A game player model use provision apparatus includes: an accepting means that accepts a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and an output means that outputs model information for using the game player model in response to the use instruction.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A game player model use provision apparatus comprising:
 at least one memory configured to store instructions; and   at least one processor configured to execute the instructions to:   accept a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and   output model information for using the game player model in response to the use instruction.   
     
     
         2 . The game player model use provision apparatus according to  claim 1 , wherein the at least one processor is configured to execute the instructions to
 request a model use fee from an apparatus that uses the game player model.   
     
     
         3 .The game player model use provision apparatus according to  claim 2 , wherein the at least one processor is configured to execute the instructions to:
 instruct a learning apparatus to create the game player model in response to an instruction to create the game player, model; and   when receiving the instruction to create the game player model, request a registration fee from an external device having transmitted the instruction to create.   
     
     
         4 . The game player model use provision apparatus according to claim  3 , wherein the at least one processor is configured to execute the instructions to
 the registration fee in a case where the external device having transmitted the instruction to create satisfies a predetermined condition.   
     
     
         5 . The game player model use provision apparatus according to  1 , wherein the at least one processor is configured to execute the instructions to
 further provide audio information indicating voice of a player.   
     
     
         6 . The game player model use provision apparatus according to  claim 1 , wherein the at least one processor is configured to execute the instructions to
 provide the game player model created in a state in which a first label is assigned to play data having an attribute to be a learning target and a second label different from the first label is assigned to play data having an attribute contrary to the attribute to be the learning target.   
     
     
         7 . The game player model use provision apparatus according to  claim 1 , wherein
 the game player model is a model generated in a state in which a first label is assigned to play data having an attribute indicating that a player is a specific person and a second label is assigned to play data having an attribute indicating that a player is artificial intelligence.   
     
     
         8 . The game player model use provision apparatus according to  claim 1 , wherein
 the game player model is a model generated by machine learning so as to get close to play data to which a first label is assigned and become away from play data to which a second label is assigned.   
     
     
         9 . A game player model use provision method by an information processing apparatus, the method comprising:
 accepting a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and   outputting model information for using the game player model in response to the use instruction.   
     
     
         10 . A non-transitory computer-readable recording medium on which a program is recorded, the program comprising instructions for causing an information processing apparatus to realize processes to:
 accept a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and   output model information for using the game player model in response to the use instruction.

Join the waitlist — get patent alerts

Track US2024367056A1 — get alerts on status changes and closely related new filings.

We store only your email — no account needed. See our privacy policy.