US2024367056A1PendingUtilityA1
Game player model use provision apparatus
Est. expirySep 10, 2041(~15.1 yrs left)· nominal 20-yr term from priority
A63F 13/79A63F 13/35G06N 3/0895G06N 20/00A63F 13/67G06Q 50/10
43
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Claims
Abstract
A game player model use provision apparatus includes: an accepting means that accepts a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and an output means that outputs model information for using the game player model in response to the use instruction.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game player model use provision apparatus comprising:
at least one memory configured to store instructions; and at least one processor configured to execute the instructions to: accept a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and output model information for using the game player model in response to the use instruction.
2 . The game player model use provision apparatus according to claim 1 , wherein the at least one processor is configured to execute the instructions to
request a model use fee from an apparatus that uses the game player model.
3 .The game player model use provision apparatus according to claim 2 , wherein the at least one processor is configured to execute the instructions to:
instruct a learning apparatus to create the game player model in response to an instruction to create the game player, model; and when receiving the instruction to create the game player model, request a registration fee from an external device having transmitted the instruction to create.
4 . The game player model use provision apparatus according to claim 3 , wherein the at least one processor is configured to execute the instructions to
the registration fee in a case where the external device having transmitted the instruction to create satisfies a predetermined condition.
5 . The game player model use provision apparatus according to 1 , wherein the at least one processor is configured to execute the instructions to
further provide audio information indicating voice of a player.
6 . The game player model use provision apparatus according to claim 1 , wherein the at least one processor is configured to execute the instructions to
provide the game player model created in a state in which a first label is assigned to play data having an attribute to be a learning target and a second label different from the first label is assigned to play data having an attribute contrary to the attribute to be the learning target.
7 . The game player model use provision apparatus according to claim 1 , wherein
the game player model is a model generated in a state in which a first label is assigned to play data having an attribute indicating that a player is a specific person and a second label is assigned to play data having an attribute indicating that a player is artificial intelligence.
8 . The game player model use provision apparatus according to claim 1 , wherein
the game player model is a model generated by machine learning so as to get close to play data to which a first label is assigned and become away from play data to which a second label is assigned.
9 . A game player model use provision method by an information processing apparatus, the method comprising:
accepting a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and outputting model information for using the game player model in response to the use instruction.
10 . A non-transitory computer-readable recording medium on which a program is recorded, the program comprising instructions for causing an information processing apparatus to realize processes to:
accept a use instruction to make a game player model available, the game player model having learned an action of a learning target in a second play state based on play data including a first play state in a game and an action taken by a player in the first play state and based on a label indicating whether or not to be a learning target; and output model information for using the game player model in response to the use instruction.Join the waitlist — get patent alerts
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