Game program control method with sports equipment and human-machine interaction system
Abstract
A game program control method with sports equipment includes the following steps: capturing a user image of a user operating the sports equipment; analyzing the user image to detect a position of at least one body part of the user; obtaining an angle between a target direction corresponding to the position and a base direction; moving a target object in the game program according to the position if the angle is greater than a threshold angle; and maintaining the target object at a current position of the target object if the angle is not greater than the threshold angle. A human-computer interaction system is also provided.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game program control method with sports equipment, comprising:
capturing a user image of a user operating the sports equipment; analyzing the user image to detect a position of at least one body part of the user; obtaining an angle between a target direction corresponding to the position of the at least one body part and a base direction; moving a target object in the game program according to the position of the at least one body part if the angle is greater than a threshold angle; and maintaining the target object at a current position of the target object if the angle is not greater than the threshold angle.
2 . The game program control method with the sports equipment according to claim 1 , wherein the step of moving the target object in the game program according to the position of the at least one body part comprises:
determining a moving direction of the target object according to the position of the at least one body part; and controlling the target object to move towards the moving direction.
3 . The game program control method with the sports equipment according to claim 2 , wherein the step of controlling the target object to move towards the moving direction comprises:
controlling a moving distance of the target object in the moving direction according to maintaining time during which the angle is greater than the threshold angle.
4 . The game program control method with the sports equipment according to claim 3 , wherein the maintaining time is positively related to the moving distance.
5 . The game program control method with the sports equipment according to claim 1 , further comprising:
analyzing the user image to detect a distance between a first target body part and a second target body part of the user; and adjusting a control parameter of at least one of the sports equipment and the game program according to a change in the distance.
6 . The game program control method with the sports equipment according to claim 1 , further comprising:
presenting a game image corresponding to the game program via a display device; and presenting the target object in the game image.
7 . A human-computer interaction system, comprising:
a signal transmission interface configured to be coupled to sports equipment; a camera device configured to capture a user image of a user operating the sports equipment; a storage device configured to store a game program and the user image; and a processor coupled to the signal transmission interface, the camera device, and the storage device, wherein the processor is configured to:
analyze the user image to detect a position of at least one body part of the user,
obtain an angle between a target direction corresponding to the position of the at least one body part and a base direction,
move a target object in the game program according to the position of the at least one body part if the angle is greater than a threshold angle, and
maintain the target object at a current position of the target object if the angle is not greater than the threshold angle.
8 . The human-computer interaction system according to claim 7 , wherein the operation of the processor moving the target object in the game program according to the position of the at least one body part comprises:
determine a moving direction of the target object according to the position of the at least one body part, and control the target object to move towards the moving direction.
9 . The human-computer interaction system according to claim 8 , wherein the operation of the processor controlling the target object to move towards the moving direction comprises:
control a moving distance of the target object in the moving direction according to maintaining time during which the angle is greater than the threshold angle.
10 . The human-computer interaction system according to claim 9 , wherein the maintaining time is positively related to the moving distance.
11 . The human-computer interaction system according to claim 7 , wherein the processor is further configured to:
analyze the user image to detect a distance between a first target body part and a second target body part of the user, and adjust a control parameter of at least one of the sports equipment and the game program according to a change in the distance.
12 . The human-computer interaction system according to claim 7 , further comprising:
a display device coupled to the processor, wherein the display device is configured to present a game image corresponding to the game program, and the processor is further configured to present the target object in the game image.Join the waitlist — get patent alerts
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