Live interactive adventure game module
Abstract
A live interactive adventure game module is disclosed, comprising a plurality of segments forming an octagonal structure with top, bottom, and side panels. The panels can be mirror images of each other and may include compartments with doors, potentially housing puzzles, games, or riddles for user interaction. The structure may also include a top frame, bottom frame, and middle frame, coupled together to form a space for compartments. The side panels may include vertical panels with an outer frame and an inner frame, attached by a horizontal support. The game module is controlled by an operating system and a central management system, encompassing a security system, maintenance system, communications systems, and an operations system. These systems monitor and process updates, validate communications, and capture and process all user events during gameplay.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A live interactive adventure game module comprising:
a plurality of segments having a top, a bottom, and a side; a first horizontal panel and a second horizontal panel forming the top and the bottom; a first vertical panel and a second vertical panel forming the side; and a compartment residing in at least one of the panels, the compartment having a door.
2 . The live interactive adventure game module according to claim 1 , wherein the first horizontal panel and second horizontal panel can be mirror images of each other.
3 . The live interactive adventure game module according to claim 1 , wherein the plurality of segment is at least eight and form an octagon.
4 . The live interactive adventure game module according to claim 1 , wherein the first horizontal panel 16 and second horizontal panel comprise a first compartment removably attached to the first horizontal panel and/or the second horizontal panel.
5 . The live interactive adventure game module according to claim 4 , wherein compartment is a box with a door on at least one side wherein the door can open to reveal at least one contents inside.
6 . The live interactive adventure game module according to claim 5 , wherein the contents are a puzzle, game or riddle that a user solves.
7 . The live interactive adventure game module according to claim 1 , wherein the first horizontal panel and the second horizontal panel can further comprise a top frame and a bottom frame.
8 . The live interactive adventure game module according to claim 7 , wherein the top frame and the bottom frame are coupled together forming a space for the first compartment by at least one middle frame wherein the top frame, bottom frame and middle frame can be coupled to each other.
9 . The live interactive adventure game module according to claim 8 , wherein top frame and the bottom frame having at least one first attachment point extending partially or fully from the top frame and/or bottom frame.
10 . The live interactive adventure game module according to claim 1 , wherein the side comprises at least one first vertical panel and at least one second vertical panel.
11 . The live interactive adventure game module according to claim 1 , wherein the first vertical panel and the second vertical panel each comprise an outer frame and an inner frame wherein the outer frame are attached to the inner frame by a horizontal support.
12 . The live interactive adventure game module according to claim 1 , wherein the first vertical panel and second vertical panel comprise a second compartment removably attached to the first horizontal panel and/or the second horizontal panel.
13 . The live interactive adventure game module according to claim 1 , wherein the plurality of segments at least one side can be a first door wherein the side is on at least a top hinge and a bottom hinge.
14 . A method for controlling a live interactive adventure game module comprising:
an operating system and a central management system wherein the operating system comprises: security system, maintenance system, communications systems, and an operations system.
15 . The method for controlling a live interactive adventure game module according to claim 14 , the security system verifying secure communication with the CMS, monitoring of security sensors and executing security procedures, notifying the CMS immediately of any localized security issues, Notifying CMS of any relevant event, and performing failure tolerance procedures
16 . The method for controlling a live interactive adventure game module according to claim 14 , the maintenance system monitoring and processing OS updates from the CMS, requesting an update and performing an update.
17 . The method for controlling a live interactive adventure game module according to claim 14 , the communication system validating communication from CMS, servicing communication requests from the CMS or other systems and executing the communication failure tolerance and resilience procedures.
18 . The method for controlling a live interactive adventure game module according to claim 14 , the operations system capturing and processing all user events during the game play and processing and executing remote commands upon request.Join the waitlist — get patent alerts
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