Life-based board game
Abstract
A life-based board game, including a game board, including a plurality of spaces, each of the plurality of spaces comprising a space display unit to display at least one event based on a game objective thereon, and a board controller disposed within at least a portion of the game board to randomly generate the at least one event for at least one of the plurality of spaces in response to at least one of the plurality of spaces detecting at least one player has landed thereon, a fortune teller connected to the game board to display at least one shape thereon and reveal a message in response to the at least one shape being touched, and a plurality of figurines to identify a position of the at least one player on at least one of the plurality of spaces.
Claims
exact text as granted — not AI-modified1 . A life-based board game, comprising:
a game board, comprising:
a plurality of spaces, each of the plurality of spaces comprising a space display unit to display at least one event based on a game objective thereon, and
a board controller disposed within at least a portion of the game board to randomly generate the at least one event for at least one of the plurality of spaces in response to at least one of the plurality of spaces detecting at least one player has landed thereon;
a fortune teller connected to the game board to display at least one shape thereon and reveal a message in response to the at least one shape being touched; and a plurality of figurines to identify a position of the at least one player on at least one of the plurality of spaces.
2 . The life-based board game of claim 1 , wherein the board controller generates the at least one event based on a number of moves at least one of the plurality of figurines has made upon reaching at least one of the plurality of spaces.
3 . The life-based board game of claim 1 , wherein the fortune teller comprises:
a body; a plurality of display units disposed on at least a portion of the body to display at least one shape thereon; and a control unit disposed within at least a portion of the body.
4 . The life-based board game of claim 3 , wherein the control unit randomly generates the at least one shape displayed on each of the plurality of display units.
5 . The life-based board game of claim 3 , wherein the control unit commands each of the plurality of display units to change the at least one shape each time the body is moved.
6 . The life-based board game of claim 3 , wherein the control unit updates at least one of the plurality of display units to display a message in response to the at least one of the plurality of display units with the at least one shape being touched.Join the waitlist — get patent alerts
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