US2024139613A1PendingUtilityA1

Military War Game

Assignee: HOFFMAN EMILE STEVENPriority: Oct 26, 2022Filed: Oct 26, 2022Published: May 2, 2024
Est. expiryOct 26, 2042(~16.2 yrs left)· nominal 20-yr term from priority
A63F 3/00075A63F 1/04A63F 3/00697A63F 9/0413A63F 2001/0441A63F 2003/00747
37
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Claims

Abstract

The present invention is a board game with a board divided into four sectors with numbered squares within to determine the distance a playing piece can move or attack. The squares are organized on the board in rows and columns. There are two sets of playing pieces, one for each player or team of players. The two sets of playing pieces have different types of playing pieces for different strategical moves. At least a tank piece, a special forces piece, a soldier piece, an aircraft piece, a decoy piece, a wall piece, and a valley piece are in the set. Status cards designate a regular status value to the set of playing pieces for a player or team and designate a sector status value to each of the four sectors on the board. A player wins when the opposing player has no more playing pieces.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A military war game device combining elements of skill and chance comprising:
 a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;   each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;   the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;   at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;   the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;   a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;   a status dial representing the regular status value of the set of plurality of playing pieces for a player;   a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;   a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury; and   at least one playing dice containing a plurality of sides, each with a different numerical value.   
     
     
         2 . The military war game device as claimed in  claim 1  comprising:
 the plurality of playing pieces being assigned a monetary value; 
 the player being able to purchase each of the plurality of playing pieces for a set monetary value; and 
 the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value. 
 
     
     
         3 . The military war game device as claimed in  claim 1  comprising:
 the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players; and 
 the at least one playing dice being rolled once during the turn of one of the players. 
 
     
     
         4 . The military war game device as claimed in  claim 1  comprising:
 the plurality of numbered rows being sequentially ordered one through nine; and 
 the plurality of numbered columns being sequentially ordered one through twelve. 
 
     
     
         5 . The military war game device as claimed in  claim 4  comprising:
 at least four decoys per player; and 
 each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column. 
 
     
     
         6 . The military war game device as claimed in  claim 1  comprising:
 a total status being a numerical value assigned to each of the plurality of playing pieces; and 
 the total status being the sum of the regular status and the sector status. 
 
     
     
         7 . The military war game device as claimed in  claim 1  comprising:
 the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher; 
 the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher; and 
 the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher. 
 
     
     
         8 . The military war game device as claimed in  claim 7  comprising:
 the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece; 
 the at least one valley piece reducing the status value by at least 2; 
 the at least one wall piece having a status value of at least 3; and 
 the at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall. 
 
     
     
         9 . The military war game device as claimed in  claim 1  comprising:
 the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface; 
 the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card; 
 the aircraft piece killing each tank piece and each soldier piece with a total status of less than four; and 
 the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player. 
 
     
     
         10 . The military war game device as claimed in  claim 9  comprising:
 each player having three aircraft pieces; 
 the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card; and 
 the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece. 
 
     
     
         11 . The military war game device as claimed in  claim 1  comprising:
 a military triumph card allowing the player to move multiple pieces during their turn; 
 the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows; 
 the military triumph card being selected and stored by the player; 
 the military triumph card being played by the player during their turn; and 
 the military triumph card lasting only the duration of the player's turn. 
 
     
     
         12 . The military war game device as claimed in  claim 7  comprising:
 the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn; 
 the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; and 
 a tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn. 
 
     
     
         13 . A military war game device combining elements of skill and chance comprising:
 a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;   each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;   the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;   at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;   the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;   a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;   a status dial representing the regular status value of the set of plurality of playing pieces for a player;   a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;   a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury;   at least one playing dice containing a plurality of sides, each with a different numerical value;   the plurality of playing pieces being assigned a monetary value;   the player being able to purchase each of the plurality of playing pieces for a set monetary value;   the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value;   the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players; and   the at least one playing dice being rolled once during the turn of one of the players.   
     
     
         14 . The military war game device as claimed in  claim 1  comprising:
 the plurality of numbered rows being sequentially ordered one through nine; and 
 the plurality of numbered columns being sequentially ordered one through twelve. 
 
     
     
         15 . The military war game device as claimed in  claim 14  comprising:
 at least four decoys per player; 
 each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column; 
 a total status being a numerical value assigned to each of the plurality of playing pieces; and 
 the total status being the sum of the regular status and the sector status. 
 
     
     
         16 . The military war game device as claimed in  claim 1  comprising:
 the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher; 
 the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher; 
 the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher; 
 the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece; 
 the at least one valley piece reducing the status value by at least 2; 
 the at least one wall piece having a status value of at least 3; and 
 the at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall. 
 
     
     
         17 . The military war game device as claimed in  claim 1  comprising:
 the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface; 
 the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card; 
 the aircraft piece killing each tank piece and each soldier piece with a total status of less than four; 
 the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player; 
 each player having three aircraft pieces; 
 the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card; 
 the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece; 
 a military triumph card allowing the player to move multiple pieces during their turn; 
 the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows; 
 the military triumph card being selected and stored by the player; 
 the military triumph card being played by the player during their turn; 
 the military triumph card lasting only the duration of the player's turn; 
 the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn; 
 the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; and 
 a tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn. 
 
     
     
         18 . A military war game device combining elements of skill and chance comprising:
 a horizontal playing surface divided into a plurality of sectors, with each sector being subdivided into a plurality of squares;   each of the plurality of squares being assigned a string of characters to determine the distance a plurality of playing pieces can move or attack while positioned on the square;   the plurality of squares being organized on the horizontal playing surface with a plurality of numbered rows and a plurality of numbered columns;   at least two sets of plurality of playing pieces, with each set being associated with each of the at least two players or team of players;   the set of plurality of playing pieces comprising at least one tank piece, at least one special forces piece, at least one soldier piece, at least one aircraft piece, at least one wall piece, and at least one valley piece;   a plurality of status cards designating a regular status value to the set of plurality of playing pieces associated with the player who drew the status card and designate a sector status value to each of the plurality of sectors on the horizontal playing surface;   a status dial representing the regular status value of the set of plurality of playing pieces for a player;   a plurality of playing pieces termed decoys moving around the horizontal playing surface undetected unless within certain areas;   a plurality of playing pieces termed markers attaching to at least one of the plurality of playing pieces to indicate an injury;   at least one playing dice containing a plurality of sides, each with a different numerical value;   the plurality of playing pieces being assigned a monetary value;   the player being able to purchase each of the plurality of playing pieces for a set monetary value;   the player being able to exchange an opponent's captured plurality of playing pieces for a set monetary value;   the at least one playing dice being rolled to indicate the number of plurality of playing pieces that can be moved during a turn of one of the players;   the at least one playing dice being rolled once during the turn of one of the players;   the plurality of numbered rows being sequentially ordered one through nine;   the plurality of numbered columns being sequentially ordered one through twelve;   at least four decoys per player;   each of the decoys being unattackable by the opposing player on the horizontal playing surface unless being positioned within a predetermined row and column;   a total status being a numerical value assigned to each of the plurality of playing pieces;   the total status being the sum of the regular status and the sector status;   the markers attaching to a plurality of playing pieces that is attacked by an opposing plurality of playing pieces with a total status that is only one value higher;   the plurality of playing pieces being removed from the horizontal playing surface and placed out of play when the attacked by an opposing plurality of playing pieces with a total status that is 2 or 3 values higher;   the plurality of playing pieces being taken by the opposing player when attacked by an opposing plurality of playing pieces with a total status that is 4 or more values higher;   the soldier piece being able to attack an opposing soldier piece or an opposing special forces piece each turn;   the special forces piece being able to attack an opposing soldier piece, an opposing special forces piece, or a tank piece each turn; and   a tank piece being able to attack an opposing solider piece, an opposing special forces piece, or a tank piece each turn.   
     
     
         19 . The military war game device as claimed in  claim 1  comprising:
 the at least one valley piece lowering the status of the at least tank piece, the at least one soldier piece, and the at least one special forces piece that are within two adjacent squares in every direction of the valley piece; 
 the at least one valley piece reducing the status value by at least 2; 
 the at least one wall piece having a status value of at least 3; and 
 the at least one wall piece being removed when attacked by a plurality of playing pieces with a total status higher than the status of the wall. 
 
     
     
         20 . The military war game device as claimed in  claim 1  comprising:
 the aircraft piece moving along the plurality of numbered rows and the plurality of numbered columns of the horizontal playing surface; 
 the aircraft piece attacking each tank piece and each soldier piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a warplane attack card; 
 the aircraft piece killing each tank piece and each soldier piece with a total status of less than four; 
 the designated plurality of numbered rows and the plurality of numbered columns being determined by the warplane attack card selected by the player; 
 each player having three aircraft pieces; 
 the aircraft piece attacking the opposing player aircraft piece within the plurality of squares within the overlapping designated plurality of numbered rows and the plurality of numbered columns during the turn of the player when selecting a dogfight card; 
 the aircraft piece destroying or capturing the opposing aircraft piece if the opposing aircraft piece has a lower total status than the aircraft piece; 
 a military triumph card allowing the player to move multiple pieces during their turn; 
 the military triumph card allowing the player to create unique status sectors in the plurality of squares of overlapping selected plurality of columns and plurality of rows; 
 the military triumph card being selected and stored by the player; 
 the military triumph card being played by the player during their turn; and 
 the military triumph card lasting only the duration of the player's turn.

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