Memory Card Game
Abstract
The invention is a method of playing a memory card game that requires providing a deck of cards that comprise pairs of matching cards. The pairs of matching cards may include a privilege and/or handicap that have special effects. The game can include shuffling the cards and arranging them face side down in an arrangement. A player's turn involves selecting two cards from the arrangement to search for a pair of matching cards. If selected cards form a pair of matching cards, the player removes the pair, adds them to their card collection and gets another turn. If the two cards selected do not form a pair of matching cards, the player returns the cards to the arrangement and their turn concludes. The turns continue until all the cards have been removed. After all the cards are gone, the player with the most cards wins.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of playing a memory card game, comprising:
(a) providing a physical or electronic or virtual deck of cards comprising:
a plurality of pairs of matching cards, each card of said plurality of matching cards having a face side and a back side; and
at least one privilege or handicap, or both, contained on a pair of cards of said plurality of pairs of matching cards;
(b) physically or electronically shuffling and arranging said cards face side down to form an arrangement; (c) selecting, by a first player, two cards from said arrangement to search for a pair of matching cards during a turn; (d) if said two cards selected in step (c) form a pair of matching cards, said first player removes said pair of matching cards from said arrangement and adds said pair of matching cards to their own card collection and repeats step (c) to continue said turn; and (e) if said two cards selected in step (c) do not form a pair of matching cards, said first player returns said two cards to said arrangement and said turn concludes.
2 . The method of claim 1 , further comprising:
(f) repeating steps (c) through (e) for a turn for a second player and having said first player and said second player successively repeat steps (c) through (e) in sequential turns until all said cards have been removed from said arrangement; and (g) declaring a winner, wherein said winner is a player with the highest number of pairs of cards.
3 . The method of claim 1 , wherein cards may be a physical deck of cards, a virtual deck of cards or a deck of cards in electronic format, a virtual format or an audio format, such as what may arise from a computer application, a software application, a mobile application or visual recording, video recording or audio recording.
4 . The method of claim 1 , wherein there are no handicaps and only privileges or wherein there are no privileges and only handicaps.
5 . The method of claim 1 , wherein the minimum number of cards in the game is six cards.
6 . The method of claim 1 , wherein the method of playing a memory card game provides any combination of entertainment, challenge, education, or stimulation to users, particularly children, as it challenges and stimulates memory and intellectual growth, and improves memory, and serves a social purpose when played in pairs or groups of children, adults or both.
7 . The method of claim 1 , wherein said handicap is any handicap that disadvantages a player with a consequence, disadvantage, restriction, misfortune, or loss.
8 . The method of claim 1 , wherein said privilege is any privilege that entitles a player to special options, benefits, rights, turns, advantages or favors, such as an extra turn, a sneak peek, or a free gift set.
9 . The method of claim 8 , wherein if said two cards selected in step (d) form a pair of matching cards containing a privilege, said first player receives the privilege that entitles a player to special options, benefits, rights, turns, or favors such as an extra turn, a sneak peek, or a free gift set.
10 . The method of claim 9 , wherein if a player receives a gift set, said player selects and takes a pair of matching cards from a target player, and if said selected pair of matching cards contains a privilege or a handicap, said player cannot use said privilege or handicap.
11 . The method of claim 9 , wherein if a player receives a gift set, said player selects and takes a pair of matching cards from a target player, and if said selected pair of matching cards contains a privilege or a handicap, said player can use said privilege or handicap.
12 . The method of claim 9 , wherein if a player has an extra turn card taken away, that player cannot use the extra turn if it has been saved for use at a later point in the game.
13 . The method of claim 9 , wherein if a player has a privilege taken away, that player cannot use the privilege if it has been saved for use at a later point in the game.
14 . The method of claim 1 , wherein at least one player plays the game.
15 . The method of claim 1 , wherein a player may comprise a team of individuals.
16 . The method of claim 1 , wherein human players may play against any combination of other human player(s), virtual human player(s), online human player(s), human players in different locations, human players in the same location, robotic player(s), virtual robotic player(s), or artificial intelligence player(s).
17 . The method of claim 1 , wherein a human player, whether playing solitarily or not, may be playing against time or may be playing against number of turns or playing with a finite or specified number of turns.
18 . The method of claim 1 , wherein said handicap is lose a turn.
19 . The method of claim 1 , wherein at least one player is nonhuman.
20 . A memory card game comprising:
Cards having a privilege or a handicap.Join the waitlist — get patent alerts
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