US2024062475A1PendingUtilityA1

Ensuring virtual reality objects accurately replicate physical properties during vr simulation

Assignee: IBMPriority: Aug 19, 2022Filed: Aug 19, 2022Published: Feb 22, 2024
Est. expiryAug 19, 2042(~16.1 yrs left)· nominal 20-yr term from priority
G06T 19/006G06N 5/022G06T 17/00G06F 3/011G06T 2210/61
53
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Claims

Abstract

According to one embodiment, a method, computer system, and computer program product for determining and mapping object properties of virtual reality objects during virtual reality simulation is provided. The present invention may include mapping at least one virtual content object to one or more reference objects; creating at least one virtual reality simulation object based on the mapping of the at least one virtual content object to the one or more reference objects; determining physical properties of the one or more reference objects using behavioral rules; and modifying the at least one virtual reality simulation object based on the determined physical properties of the one or more reference objects.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A processor-implemented method for determining and mapping object properties of virtual reality objects during virtual reality simulation, the method comprising:
 mapping at least one virtual content object to one or more reference objects;   creating at least one virtual reality simulation object based on the mapping of the at least one virtual content object to the one or more reference objects;   determining physical properties of the one or more reference objects using behavioral rules; and   modifying the at least one virtual reality simulation object based on the determined physical properties of the one or more reference objects.   
     
     
         2 . The method of  claim 1 , further comprising:
 determining an environment to be simulated by virtual reality; and   creating a virtual reality simulated model based on the determined environment to be simulated by virtual reality.   
     
     
         3 . The method of  claim 1 , further comprising:
 creating a knowledge corpus that stores context of virtual reality simulated models, reference objects, and scenarios of simulations.   
     
     
         4 . The method of  claim 3 , wherein mapping the at least one virtual content object to the one or more reference objects further comprises recommending previously used reference objects to map to the at least one virtual content object. 
     
     
         5 . The method of  claim 1 , wherein the physical properties of the one or more reference objects comprise resultant physical properties. 
     
     
         6 . The method of  claim 1 , wherein the physical properties of the at least one virtual reality simulation object are updated based on a change in the determined physical properties of the one or more reference objects using the behavioral rules. 
     
     
         7 . The method of  claim 1 , wherein the behavioral rules comprise rules that analyze simulation contexts, object context, types of simulation objects, and/or types of mapping. 
     
     
         8 . A computer system for determining and mapping object properties of virtual reality objects during virtual reality simulation, the computer system comprising:
 one or more processors, one or more computer-readable memories, one or more computer-readable tangible storage medium, and program instructions stored on at least one of the one or more tangible storage medium for execution by at least one of the one or more processors via at least one of the one or more memories, wherein the computer system is capable of performing a method comprising:
 mapping at least one virtual content object to one or more reference objects; 
 creating at least one virtual reality simulation object based on the mapping of the at least one virtual content object to the one or more reference objects; 
 determining physical properties of the one or more reference objects using behavioral rules; and 
 modifying the at least one virtual reality simulation object based on the determined physical properties of the one or more reference objects. 
   
     
     
         9 . The computer system of  claim 8 , further comprising:
 determining an environment to be simulated by virtual reality; and   creating a virtual reality simulated model based on the determined environment to be simulated by virtual reality.   
     
     
         10 . The computer system of  claim 9 , further comprising:
 creating a knowledge corpus that stores context of virtual reality simulated models, reference objects, and scenarios of simulations.   
     
     
         11 . The computer system of  claim 10 , wherein mapping the at least one virtual content object to the one or more reference objects further comprises recommending previously used reference objects to map to the at least one virtual content object. 
     
     
         12 . The computer system of  claim 8 , wherein the physical properties of the one or more reference objects comprise resultant physical properties. 
     
     
         13 . The computer system of  claim 8 , wherein the physical properties of the at least one virtual reality simulation object are updated based on a change in the determined physical properties of the one or more reference objects using the behavioral rules. 
     
     
         14 . The computer system of  claim 8 , wherein the behavioral rules comprise rules that analyze simulation contexts, object context, types of simulation objects, and/or types of mapping. 
     
     
         15 . A computer program product for determining and mapping object properties of virtual reality objects during virtual reality simulation, the computer program product comprising:
 one or more computer-readable tangible storage medium and program instructions stored on at least one of the one or more tangible storage medium, the program instructions executable by a processor to cause the processor to perform a method comprising:
 mapping at least one virtual content object to one or more reference objects; 
 creating at least one virtual reality simulation object based on the mapping of the at least one virtual content object to the one or more reference objects; 
 determining physical properties of the one or more reference objects using behavioral rules; and 
 modifying the at least one virtual reality simulation object based on the determined physical properties of the one or more reference objects. 
   
     
     
         16 . The computer program product of  claim 15 , further comprising:
 determining an environment to be simulated by virtual reality; and   creating a virtual reality simulated model based on the determined environment to be simulated by virtual reality.   
     
     
         17 . The computer program product of  claim 16 , further comprising:
 creating a knowledge corpus that stores context of virtual reality simulated models, reference objects, and scenarios of simulations.   
     
     
         18 . The computer program product of  claim 17 , wherein mapping the at least one virtual content object to the one or more reference objects further comprises recommending previously used reference objects to map to the at least one virtual content object. 
     
     
         19 . The computer program product of  claim 15 , wherein the physical properties of the one or more reference objects comprise resultant physical properties. 
     
     
         20 . The computer program product of  claim 15 , wherein the physical properties of the at least one virtual reality simulation object are updated based on a change in the determined physical properties of the one or more reference objects using the behavioral rules.

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