Method for Optimizing a Rocking Target
Abstract
A device that is capable of being in three states: (1) a first stable state, (2) a second stable state, wherein said device teeters back and forth when hit by a force, and (3) and a third stable state, wherein said device will topple completely over when hit too hard by a force. The device comprises a target piece and a base. The base is configured to lay flat on a surface and contains a curved section, a ledge, and a ledge perimeter. The target piece may contain a top piece attached on the opposite side which the base is attached, which may contain a hollow cavity, a shot glass holder cavity, or take the shape of a target for use in target practice. The device may be used in many different applications including in recreation games, drinking games, target practice, and fighting practice.
Claims
exact text as granted — not AI-modifiedHaving described my invention, I claim:
1 . A method for playing a game using a rocking target, comprising:
(a) providing a base for said rocking target, including,
(i) a flat section lying in a base plane,
(ii) an axis of symmetry perpendicular to said base plane,
(iii) a point A on said base separated from said axis of symmetry by a distance R 2 ,
(iv) a point B C on said base separated from said axis of symmetry by a distance R 1 ,
(v) said points A and B C in combination defining a critical angle for said rocking target;
(b) providing a stem for said rocking target, wherein said stem extends upward form said base along said axis of symmetry; (c) providing a hollow top piece for said rocking target, wherein said hollow top piece rests on top of said stem; (d) defining a volume of liquid to be placed in said hollow top piece of said rocking target; (e) defining a full center of gravity for said rocking target representing a combination of said rocking target and said defined volume of liquid, said full center of gravity being offset a distance L 3 from said base plane; setting values for R 1 and R 2 such that a gravity vector passing downward from said full center of gravity, when said rocking target is at said critical angle, passes between said points A and B C ; (g) striking said rocking target with an upsetting force, thereby tilting said rocking target into a stable state wherein said gravity vector passes downward through said points A and B C .
2 . The method for playing a game using a rocking target as recited in claim 1 , comprising:
(a) wherein said defined volume of liquid has a liquid center of gravity offset a distance L 2 from said base plane; and (b) adjusting said distance L 2 by adjusting a length of said stem and said defined volume in order to obtain a desired value for said distance L 3 .
3 . The method for playing a game using a rocking target as recited in claim 1 , comprising:
(a) wherein said rocking target has an empty center of gravity offset a distance L 1 from said base plane; and (b) adjusting said distance L 1 by adjusting a geometric configuration of said base in order to obtain a desired value for said distance L 3 .
4 . The method for plying a game using a rocking target as recited in claim 2 , comprising:
(a) wherein said rocking target has an empty center of gravity offset a distance L 1 from said base plane; and (b) adjusting said distance L 1 by adjusting a geometric configuration of said base in order to obtain a desired value for said distance L 3 .
5 . The method for playing a game using a rocking target as recited in claim 1 , comprising:
(a) wherein said rocking target has an empty center of gravity offset a distance L 1 from said base plane; and (b) adjusting said distance L 1 by adding a weight to said base in order to obtain a desired value for said distance L 3 .
6 . The method for playing a game using a rocking target as recited in claim 2 , comprising:
(a) wherein said rocking target has an empty center of gravity offset a distance L 1 from said base plane; and (b) adjusting said distance L 1 by adding a weight to said base in order to obtain a desired value for said distance L 3 .
7 . The method for playing a game using a rocking target as recited in claim 3 , comprising:
(a) wherein said rocking target has an empty center of gravity offset a distance L 1 from said base plane; and (b) adjusting said distance L 1 by adding a weight to said base in order to obtain a desired value for said distance L 3 .
8 . The method for playing a game using a rocking target as recited in claim 4 , comprising:
(a) wherein said rocking target has an empty center of gravity offset a distance L 1 from said base plane; and (b) adjusting said distance L 1 by adding a weight to said base in order to obtain a desired value for said distance L 3 .Join the waitlist — get patent alerts
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