Instant streaming of a view into a gaming environment of a game play to a device of a secondary user without application install
Abstract
A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method, comprising:
pairing a first device of a user and a second device for communication over a wireless network, wherein the second device is configured to render a plurality of images of a game play of a player playing a video game for presentation on a display; automatically instantiating at the first device a browser after the pairing of the first device and the second device; receiving over the wireless network at the first device a user interface that is streamed from the second device; automatically displaying the user interface in the browser of the first device; and displaying a view of a gaming environment in the user interface, wherein the gaming environment is generated for the game play of the player.
2 . The method of claim 1 , further comprising:
generating at the second device the view of the gaming environment based on input of the player for presentation in the display for viewing by the player; and incorporating at the second device the view of the gaming environment into the user interface that is streamed to the first device.
3 . The method of claim 1 , further comprising:
generating at the second device the view of the gaming environment based on input of the user delivered by the first device, wherein the view of the gaming environment displayed in the user interface is different than another view of the gaming environment that is generated for viewing by the player.
4 . The method of claim 3 , further comprising:
centering the view of the gaming environment displayed in the user interface at a location in the gaming environment, wherein the view of the gaming environment displayed in the user interface is rotated to a first orientation into the gaming environment; and centering the another view of the gaming environment at the location in the gaming environment, wherein the another view of the gaming environment is rotated to a second orientation into the gaming environment.
5 . The method of claim 3 , further comprising:
centering the view of the gaming environment displayed in the user interface at a first location in the gaming environment, wherein the view of the gaming environment displayed in the user interface is rotated to a first orientation into the gaming environment; and centering the another view of the gaming environment at a second location in the gaming environment, wherein the another view of the gaming environment is rotated to a second orientation into the gaming environment.
6 . The method of claim 5 , further comprising:
tethering the view of the gaming environment displayed in the user interface to the another view of the gaming environment generated for the player, wherein the first location in the gaming environment is restricted to a maximum distance from the second location.
7 . The method of claim 1 , wherein the pairing the first device and the second device includes:
receiving at the first device a broadcast of a network identifier from the second device, wherein the network identifier identifies the second device; and receiving at the first device selection of the network identifier for pairing the first device and the second device.
8 . A computer system comprising:
a processor; and memory coupled to the processor and having stored therein instructions that, if executed by the computer system, cause the computer system to execute a method, the method comprising:
pairing a first device of a user and a second device for communication over a wireless network, wherein the second device is configured to render a plurality of images of a game play of a player playing a video game for presentation on a display;
automatically instantiating at the first device a browser after the pairing of the first device and the second device;
receiving over the wireless network at the first device a user interface that is streamed from the second device;
automatically displaying the user interface in the browser of the first device; and
displaying a view of a gaming environment in the user interface, wherein the gaming environment is generated for the game play of the player.
9 . The computer system of claim 8 , the method further comprising:
generating at the second device the view of the gaming environment based on input of the player for presentation in the display for viewing by the player; and incorporating at the second device the view of the gaming environment into the user interface that is streamed to the first device.
10 . The computer system of claim 8 , the method further comprising:
generating at the second device the view of the gaming environment based on input of the user delivered by the first device, wherein the view of the gaming environment displayed in the user interface is different than another view of the gaming environment that is generated for viewing by the player.
11 . The computer system of claim 10 , the method further comprising:
centering the view of the gaming environment displayed in the user interface at a location in the gaming environment, wherein the view of the gaming environment displayed in the user interface is rotated to a first orientation into the gaming environment; and centering the another view of the gaming environment at the location in the gaming environment, wherein the another view of the gaming environment is rotated to a second orientation into the gaming environment.
12 . The computer system of claim 10 , the method further comprising:
centering the view of the gaming environment displayed in the user interface at a first location in the gaming environment, wherein the view of the gaming environment displayed in the user interface is rotated to a first orientation into the gaming environment; and centering the another view of the gaming environment at a second location in the gaming environment, wherein the another view of the gaming environment is rotated to a second orientation into the gaming environment.
13 . The computer system of claim 12 , the method further comprising:
tethering the view of the gaming environment displayed in the user interface to the another view of the gaming environment generated for the player, wherein the first location in the gaming environment is restricted to a maximum distance from the second location.
14 . The computer system of claim 8 , wherein in the method the pairing the first device and the second device includes:
receiving at the first device a broadcast of a network identifier from the second device, wherein the network identifier identifies the second device; and receiving at the first device selection of the network identifier for pairing the first device and the second device.
15 . A non-transitory computer-readable medium storing a computer program for performing a method, the computer-readable medium comprising:
program instructions for pairing a first device of a user and a second device for communication over a wireless network, wherein the second device is configured to render a plurality of images of a game play of a player playing a video game for presentation on a display; program instructions for automatically instantiating at the first device a browser after the pairing of the first device and the second device; program instructions for receiving over the wireless network at the first device a user interface that is streamed from the second device; program instructions for automatically displaying the user interface in the browser of the first device; and program instructions for displaying a view of a gaming environment in the user interface, wherein the gaming environment is generated for the game play of the player.
16 . The non-transitory computer-readable medium of claim 15 , further comprising:
program instructions for generating at the second device the view of the gaming environment based on input of the player for presentation in the display for viewing by the player; and program instructions for incorporating at the second device the view of the gaming environment into the user interface that is streamed to the first device.
17 . The non-transitory computer-readable medium of claim 15 , further comprising:
program instructions for generating at the second device the view of the gaming environment based on input of the user delivered by the first device, wherein the view of the gaming environment displayed in the user interface is different than another view of the gaming environment that is generated for viewing by the player.
18 . The non-transitory computer-readable medium of claim 17 , further comprising:
program instructions for centering the view of the gaming environment displayed in the user interface at a location in the gaming environment, wherein the view of the gaming environment displayed in the user interface is rotated to a first orientation into the gaming environment; and program instructions for centering the another view of the gaming environment at the location in the gaming environment, wherein the another view of the gaming environment is rotated to a second orientation into the gaming environment.
19 . The non-transitory computer-readable medium of claim 17 , further comprising:
program instructions for centering the view of the gaming environment displayed in the user interface at a first location in the gaming environment, wherein the view of the gaming environment displayed in the user interface is rotated to a first orientation into the gaming environment; and program instructions for centering the another view of the gaming environment at a second location in the gaming environment, wherein the another view of the gaming environment is rotated to a second orientation into the gaming environment.
20 . The non-transitory computer-readable medium of claim 15 , wherein the program instructions for pairing the first device and the second device includes:
program instructions for receiving at the first device a broadcast of a network identifier from the second device, wherein the network identifier identifies the second device; and program instructions for receiving at the first device selection of the network identifier for pairing the first device and the second device.Join the waitlist — get patent alerts
Track US2024042324A1 — get alerts on status changes and closely related new filings.
We store only your email — no account needed. See our privacy policy.