US2024042278A1PendingUtilityA1
Visual aids for integrating physical and virtual targets on a sports field
Est. expiryAug 8, 2042(~16 yrs left)· nominal 20-yr term from priority
A63B 24/0021A63B 67/02A63B 71/0622A63B 2071/0694A63B 2220/806A63B 63/00A63B 2225/74A63B 2024/0028A63B 2225/54A63B 2220/30A63B 2220/16A63B 2220/62A63B 2071/0666A63B 2220/89A63B 69/3691
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Claims
Abstract
The invention generally relates to a system and method of providing visual aids for integrating physical and virtual targets on a sports field. The system and method expand participation by combining the advantages of simulated display having virtual targets with a physical field of play having visual aids to help a player estimate the height and position of the virtual target on the physical field of play.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system for integrating virtual targets on a sports field, the system comprising:
a plurality of bay stations each having a display positioned therein, the display configured to show a gameplay environment; a range extending from the bay stations, the range comprising:
a shared field of play of each of the bay stations, and
a plurality of visual aids providing reference points for the shared field of play; and
a range visualization system configured to provide a virtual target in the gameplay environment, wherein a characteristic of the virtual target is represented on the shared field of play by at least one of the visual aids.
2 . The system of claim 1 wherein the characteristic of the virtual target is a size, a height, a position, or a combination thereof of the virtual target.
3 . The system of claim 2 wherein each of the visual aids is positioned above the shared field of play at one of a plurality of height intervals.
4 . The system of claim 1 wherein each of the visual aids is positioned on a support pole or a segment of netting.
5 . The system of claim 1 wherein the plurality of visual aids is represented in the gameplay environment by a plurality of virtual markers.
6 . The system of claim 5 wherein the visual markers comprise a line intersecting the virtual target.
7 . The system of claim 5 wherein each of the virtual markers has a color, a pattern, a width, or a combination thereof matching that of the corresponding visual aid.
8 . The system of claim 1 wherein the gameplay environment mirrors the shared field of play.
9 . The system of claim 1 wherein the gameplay environment is completely virtualized.
10 . The system of claim 1 wherein the range further comprises a physical target located on the shared field of play.
11 . The system of claim 10 wherein the physical target provides a reference point within the shared field of play for the virtual target.
12 . The system of claim 10 wherein all or a portion of the physical target is mobile.
13 . The system of claim 10 wherein the range visualization system is further configured to visualize the physical target as the virtual target.
14 . The system of claim 1 wherein the range visualization system is further configured to visualize a second virtual target.
15 . The system of claim 14 wherein the range visualization system is further configured to visualize a third virtual target.
16 . A method for integrating virtual targets on a sports field, the method comprising the steps of:
positioning a plurality of visual aids about a field of play; mapping, using a range visualization system, the visual aids as a plurality of virtual markers within a gameplay environment; mapping, using the range visualization system, a virtual target within the gameplay environment, wherein a position of the virtual target is represented on the shared field of play by corresponding visual aids; and showing, using a display, the virtual target and the virtual markers in the gameplay environment.
17 . The method of claim 16 further comprising the step of altering an appearance for each of the virtual markers when the corresponding visual aids do not represent the position of the virtual target.
18 . The method of claim 16 further comprising the step of removing all or some of the plurality of virtual markers from the gameplay environment based on an input on the display.
19 . The method of claim 16 further comprising the step of generating, using a computer, a recommended flight path of a ball over the field of play to reach a physical position within the range that corresponds to the virtual target within the gameplay environment.
20 . The method of claim 16 further comprising updating a player scorecard on the display when a ball reaches the position of the virtual target as represented on the shared field of play.Join the waitlist — get patent alerts
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