Systems and Methods for In-person Live Action Gaming
Abstract
Various embodiments provide systems and methods for live action gaming. According to one embodiment, a method facilitates scoring for an in-person, live-action game, for example, a projectile-tag scoring game or the like, involving multiple players. A gaming outfit worn by a first player or a projectile launcher of a second player may determine a shot hit by the second player against the first player based at least in part on detection of an impact of a projectile fired by the projectile launcher with the gaming outfit. A score for the in-person, live-action game may then be updated based on the shot hit.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A method of facilitating scoring for an in-person, live-action game involving a plurality of players, the method comprising:
determining, by a gaming outfit worn by a first player of the plurality of players, a shot hit against the first player based at least in part on detection of an impact of a projectile fired by a projectile launcher of a second player of the plurality of players with the gaming outfit; and after determining the shot hit, providing feedback regarding the shot hit via a feedback sensor of the gaming outfit.
2 . The method of claim 1 , wherein the feedback sensor comprises one or more light emitting diodes (LEDs), and wherein said providing feedback comprises causing the one or more LEDs to produce a flashing light pattern or a non-flashing light pattern.
3 . The method of claim 2 , wherein a first pattern of the flashing light pattern or the non-flashing light pattern confirms the shot hit and a second pattern of the flashing light pattern or the non-flashing light pattern indicates the shot hit has resulted in elimination of the first player from the in-person, live-action game.
4 . The method of claim 1 , wherein the feedback sensor comprises one or more lights, and wherein said providing feedback comprises causing the one or more lights to produce a flashing light pattern or a non-flashing light pattern.
5 . The method of claim 1 , wherein the feedback sensor comprises a haptic feedback sensor, and wherein said providing feedback comprises causing the haptic feedback sensor to produce vibration.
6 . The method of claim 1 , further comprising updating a score for the in-person, live-action game based on the shot hit.
7 . The method of claim 1 , wherein the gaming outfit includes a communication circuit operable to transmit information to a central server via a communication network and wherein the method further comprises causing real-time information regarding the in-person, live-action game maintained by the central server to be updated by notifying, by the gaming outfit via the communication circuit, the central server of the shot hit.
8 . The method of claim 1 , wherein said determining further comprising differentiating between a legitimate shot hit and a false positive hit from a non-projectile impact.
9 . The method of claim 8 , wherein said differentiating is based at least in part on correlating two or more of:
identifying information emitted by the projectile launcher; information indicative of a shot having been fired by the projectile launcher; a first time at which the shot was fired; a range of the projectile launcher from the first player; and a second time at which the impact was detected.
10 . The method of claim 1 , wherein the in-person, live-action game comprises a projectile-tag scoring game.
11 . The method of claim 1 , wherein the detection of the impact of the projectile is performed by a piezo electric based impact pad of one or more piezo electric based impact pads associated with the gaming outfit that are capable of detecting physical impact.
12 . The method of claim 1 , wherein the gaming outfit includes one or more of a shirt, a pair of pants, a one-piece jumpsuit, and a helmet, wherein the detection of the impact of the projectile is performed by a piezo electric based impact pad of one or more piezo electric based impact pads associated with one or more of the shirt, the pair of pants, the one-piece jumpsuit, or the helmet.
13 . The method of claim 1 , wherein the detection of the impact of the projectile is performed based on electrical conductivity of the projectile or a portion of the gaming suit.
14 . The method of claim 1 , wherein the in-person, live-action game is played within an enclosed indoor arena including triangulation sensors and wherein the method further comprises determining a location of one or more of the first player and the second player based on information received from the triangulation sensors.
15 . The method of claim 1 , further comprising detecting by the gaming outfit or the projectile launcher that the second player is targeting the first player.
16 . A method of facilitating scoring for an in-person, live-action game involving a plurality of players, the method comprising:
determining, by a gaming outfit worn by a first player of the plurality of players or a projectile launcher of a second player of the plurality of players, a shot hit by the second player against the first player based at least in part on detection of an impact of a projectile fired by the projectile launcher with the gaming outfit; and updating a score for the in-person, live-action game based on the shot hit.
17 . The method of claim 16 , further comprising after determining the shot hit, providing feedback regarding the shot hit via a feedback sensor of the gaming outfit.
18 . The method of claim 17 , wherein the feedback sensor comprises one or more of a light emitting diode (LED), a light, or a vibrator, and wherein said providing feedback comprises activating the LED, the light, or the vibrator.
19 . The method of claim 16 , wherein the detection of the impact of the projectile is performed by a piezo electric based impact pad of one or more piezo electric based impact pads associated with the gaming outfit that are capable of detecting physical impact.
20 . The method of claim 16 , further comprising providing the first player and the second player with one or more of information about the in-person, live-action game, the score, and their respective playing status.Join the waitlist — get patent alerts
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