Digital therapeutic customizable game board system
Abstract
A customizable computer implemented virtual board game to operationalize various therapeutic modalities as a means to explore, learn, engage, and provide emotional and relational support in a non-traditional therapy environment. Through engagement in play activities, individuals learn about cause and effect; practice categorizing and organizing information; develop comprehensive storylines and understanding surrounding personal experiences; and can explore traditional and non-traditional roles, such as gender, family, friends, academic, etc., in a non-confrontational, fun, and no stress environment to free up emotions and other typical barriers to self reflection.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game system comprising:
an at least one electronic computing device comprising a processor, one or more databases, and a screen, said processor controlled by software programmed to implement and display virtual representations of: a customizable, hinged, foldable blank board wherein, said board further comprises attachment mechanisms including at least, virtual magnets and hook and loop fasteners, and wherein said customization includes at least: an at least one individually sized virtual space, wherein said at least one virtual space is attachable and detachable to the board, comprising at least one playing space that is individually alignable and arrangeable in any non-preconfigured and non-preguided orientation or path and configured to attach and detach from said board before, during, and after game play, structure inserts, wherein said structure inserts are attachable and detachable virtual housings configured to attach and detach from said board and further configured to receive virtual inserts comprising images or other content wherein said inserts are configured to be aesthetic or act as procedural game prompts and configured to allow for the changing of inserts before, during, and after game play, space inserts, wherein said space inserts comprise either a virtual housing configured to accept a digital image and is attachable and detachable to any space or a digital image configured to be directly attachable to any space wherein when said space insert is utilized with any space, it is configured to be aesthetic or act as a procedural game prompt, an at least one customizable virtual spinner wherein said spinner comprises four quadrants configured as a virtual housing to accept individual digital images, virtual content cards wherein said content cards comprise subject matter that act as game prompts, virtual content markers, wherein said content markers comprise virtual game components to house specific pre-chosen game concept constructs comprising an emotion to be described, an action to be taken, or a term to be discussed and are configured to allow for interchangeable components and writeable and erasable virtual surfaces configured to allow for adaptability and development before, during, and after game play, virtual marking inserts, wherein said marking inserts comprise a virtual housing area configured to accept, interchangeably, customizable virtual question cards and a response area configured to allow a writeable and erasable answer to said question card, wherein play is always prefaced by and predicated upon a first and a second player engaging in a preliminary engagement process to determine the desired game structure and game elements according to the foregoing and developing a set of game rules in connection with each of the chosen said spaces, structure inserts, space inserts, spinner, content cards, content markers, and marking inserts and wherein said engagement process may comprise ongoing in-game game board modifications.
2 . The game system of claim 1 further comprising virtual reflection cards, wherein said reflection cards comprise expressive images and specific characters configured as an engagement prompt.
3 . The game system of claim 1 wherein the structure inserts are configured to be face-off inserts wherein said face-off inserts substantially alter game play by superseding said at least one playing game space and space inserts within the game board.
4 . The game system of claim 1 further comprising virtual game components chosen from the group of:
game pieces, game currency, game decisional means, and gaming cards.
5 . The game system of claim 1 further comprising virtual game components chosen from the group of:
sports trading cards, pre-existing gaming cards, artwork, pictures, outside activity games, at least one of a specific spinner types, face-off structure inserts, and storylines.
6 . A virtual game system comprising software that is configured to be loaded as an app on a portable electronic device or loaded directly onto a computer system that is configured to be enabled by said device or system's inherent processor and provide a virtual game system comprising:
virtual representations on said device or system's inherent screen or a separate screen of: a customizable, hinged, foldable blank board wherein, said board further comprises attachment mechanisms including at least, virtual magnets and hook and loop fasteners, and wherein said customization includes at least: an at least one individually sized virtual space, wherein said at least one virtual space is attachable and detachable to the board, comprising at least one playing space that is individually alignable and arrangeable in any non-preconfigured and non-preguided orientation or path and configured to attach and detach from said board before, during, and after game play, structure inserts, wherein said structure inserts are attachable and detachable virtual housings configured to attach and detach from said board and further configured to receive virtual inserts comprising images or other content wherein said inserts are configured to be aesthetic or act as procedural game prompts and configured to allow for the changing of inserts before, during, and after game play, space inserts, wherein said space inserts comprise either a virtual housing configured to accept a digital image and is attachable and detachable to any space or a digital image configured to be directly attachable to any space wherein when said space insert is utilized with any space, it is configured to be aesthetic or act as a procedural game prompt, an at least one customizable virtual spinner wherein said spinner comprises four quadrants configured as a virtual housing to accept individual digital images, virtual content cards wherein said content cards comprise subject matter that act as game prompts, virtual content markers, wherein said content markers comprise virtual game components to house specific pre-chosen game concept constructs comprising an emotion to be described, an action to be taken, or a term to be discussed and are configured to allow for interchangeable components and writeable and erasable virtual surfaces configured to allow for adaptability and development before, during, and after game play, virtual marking inserts, wherein said marking inserts comprise a virtual housing area configured to accept, interchangeably, customizable virtual question cards and a response area configured to allow a writeable and erasable answer to said question card, wherein play is always prefaced by and predicated upon a first and a second player engaging in a preliminary engagement process to determine the desired game structure and game elements according to the foregoing and developing a set of game rules in connection with each of the chosen said spaces, structure inserts, space inserts, spinner, content cards, content markers, and marking inserts and wherein said engagement process may comprise ongoing in-game game board modifications.
7 . The virtual game system of claim 6 further comprising virtual reflection cards, wherein said reflection cards comprise expressive images and specific characters configured as an engagement prompt.
8 . The virtual game system of claim 6 wherein the structure inserts are configured to be face-off inserts wherein said face-off inserts substantially alter game play by superseding said at least one playing game space and space inserts within the game board.
9 . The virtual game system of claim 6 further comprising virtual game components chosen from the group of:
game pieces, game currency, game decisional means, and gaming cards.
10 . The virtual game system of claim 6 further comprising virtual game components chosen from the group of:
sports trading cards, pre-existing gaming cards, artwork, pictures, outside activity games, at least one of a specific spinner types, face-off structure inserts, and storylines.Join the waitlist — get patent alerts
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