US2023381632A1PendingUtilityA1

Method of playing a memory game and tile game for implementing this method

Assignee: MANGILI GIUSEPPEPriority: May 25, 2022Filed: May 25, 2022Published: Nov 30, 2023
Est. expiryMay 25, 2042(~15.8 yrs left)· nominal 20-yr term from priority
A63F 1/02A63F 11/0074A63F 2011/0083A63F 9/00A63F 2003/00757
23
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Claims

Abstract

A method of playing a memory game provides for placing a plurality of tiles ( 1, 1 A) in a playing surface (G), said tiles ( 1, 1 A) so placed having a concealed face ( 2 ) marked with a matching playing indicator, the method comprising turning a first tile ( 1 ) of said plurality of tiles and depending on the indicator (K) marked on it, a number of tiles matching to the indicator marked on said first tile being sought, in order to find one or more tiles ( 1 ) matching said indicator and bearing the same indicator as the first tile. The game comprises a plurality of tiles ( 1, 1 A) with opposite flat faces, on a first ( 2 ) of these faces an indicator (K) corresponding to a number of tiles to be sought in said plurality of tiles having the same indicator being marked, each group of tiles bearing the same indicator corresponding to a particular game score.

Claims

exact text as granted — not AI-modified
1 . A method of playing a memory game comprising
 a) placing a plurality of tiles in a playing surface, said tiles being flat and having a first face facing said playing surface so as to be hidden from a plurality of players,   b) turning a first tile of said plurality of tiles to read an indicator marked on said first face of the turned tile, said indicator corresponding to a number greater than or equal to two,   c) turning a second tile bearing a second indicator, from said plurality of tiles arranged in the playing surface,   d) if this second indicator is different from the first indicator, turning both the first and second tile so that their first face is brought back downward the playing surface, if these indicators match, alternatively taking these first and second tile from the playing surface if the indicators correspond to number two or turning another tile and checking if its indicator matches that of the first and second tile,   e) these actions of tile turning and checking ending when the last tile alternately turned bears an indicator different from those of the previously turned tiles or when the indicator on the last tile turned matches the previously turned tiles and corresponds to the maximum number of tiles that can be turned consecutively in the playing surface according to the indicators marked on the plurality of tiles.   
     
     
         2 . A method according to  claim 1 , wherein a different game score is envisaged based on the indicators marked on the tiles ( 1 ). 
     
     
         3 . A method according to  claim 1 , wherein the following playing actions are envisaged:
 changing the playing sequence by the plurality of players,   taking turns of the game among the sequence of the plurality of players which envisages the passage of the game to non-sequential and adjacent players,   acquiring the game points obtained on the basis of the tiles acquired by a player from the plurality of players by a different player,   exchanging the acquired tiles between players, said playing actions being activated when two tiles ( 1 A) bearing the same indicators corresponding to each of said playing actions are identified.   
     
     
         4 . A memory game comprising a plurality of flat tiles ( 1 ,  1 A) having a first face ( 2 ) bearing an indicator and adapted to be positioned in a playing surface with said first face facing said surface so as to conceal the indicators of said tiles to a plurality of players, said indicators corresponding to numbers, said numbers indicating how many tiles with the same indicator must be identified in the plurality of the tiles by subsequently turning them in the playing surface in order to be able to take these tiles with the same indicator from the playing surface and obtaining a game score, each group of tiles bearing the same indicator corresponding to a particular game score, said sequential turning being interrupted when two tiles turned consecutively have different indicators or when the number of tiles identified with the same indicator corresponds to the number represented by said indicator. 
     
     
         5 . A memory game according to  claim 4 , wherein said correspondence between the indicators and the numbers is evident or derives from game agreements. 
     
     
         6 . A memory game according to  claim 5 , wherein each indicator is a number or a plurality of elements corresponding to a number. 
     
     
         7 . A memory game according to  claim 5 , wherein the correspondence between the indicators and the numbers derive from agreements written by the game. 
     
     
         8 . A memory game according to  claim 4 , wherein pairs of tiles are provided which bear indicators on the way to play the game and relating to the modification of the order of participation in the game, that is to say of the direction chosen by the players (REVERSE), the acquisition by a player of the tiles taken from the playing surface (TAKE), the exchange of the collected tiles (SWAP) and the passage of the game to a different player (SKIP). 
     
     
         9 . A memory game according to  claim 4 , wherein the indicators on different tiles correspond to different game scores.

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