Game processing program, game processing method, and game processing device
Abstract
A game processing device controls a first mounted display worn by a first player to display a virtual space in association with a first virtual position in the virtual space, and controls a second mounted display worn by a second player to display the virtual space in association with a second virtual position in the virtual space. The device also determines a position of the first player in a real space based on an output of a first sensor, moves the first virtual position in accordance with the position of the first player, determines a position of the second player in the real space based on an output of a second sensor, and moves the second virtual position in accordance with the position of the second player. The device produces a game special effect when a distance between the first and second virtual positions is within a predetermined range.
Claims
exact text as granted — not AI-modified1 . A system for providing a virtual space to a plurality of players, the system comprising:
circuitry configured to:
output, to a first terminal of a first player, an image of the virtual space and a first avatar corresponding to the first player;
at a predetermined timing, capture a virtual image of at least the first avatar in the virtual space and generating image information including the captured virtual image; and
output at least a part of the image information to a second terminal not belonging to the first player.
2 . The system according to claim 1 , wherein
the predetermined timing is a timing after an end of an activity within the virtual space.
3 . The system according to claim 1 , wherein
a configuration of the captured virtual image differs according to a result of activity within the virtual space.
4 . The system according to claim 1 , wherein
the virtual image is captured according to an operation by the first player.
5 . The system according to claim 1 , wherein
a result of activity within the virtual space is displayed in the virtual space when the virtual image is captured.
6 . The system according to claim 1 , wherein
the virtual image is captured using a virtual camera in the virtual space, and a position of the virtual camera changes over time.
7 . The system according to claim 6 , wherein
a position of the first avatar in the virtual space is identified in accordance with a position and/or an orientation of the first terminal and/or a device associated with the first terminal, and the virtual image is captured from the position of the virtual camera.
8 . The system according to claim 1 , wherein
the virtual image is generated based on information detected by the first terminal and/or a device associated with the first terminal.
9 . The system according to claim 1 , wherein
the image information includes download information of a URL for downloading the virtual image or a barcode encoding the URL.
10 . The system according to claim 9 , wherein
the at least a part of the image information is output such that at least one of the captured virtual image and the download information is displayed on the second terminal.
11 . The system according to claim 1 , wherein
the at least a part of the image information is output such that the captured virtual image is displayed on the second terminal.
12 . The system according to claim 1 , wherein
the image information is output for storage in a server.
13 . A method for providing a virtual space to a plurality of players, the method comprising:
outputting, to a first terminal of a first player, an image of the virtual space and a first avatar corresponding to the first player; at a predetermined timing, capturing a virtual image of at least the first avatar in the virtual space and generating image information including the captured virtual image; and outputting at least a part of the image information to a second terminal not belonging to the first player.
14 . A non-transitory computer-readable medium that stores computer-readable instructions for providing a virtual space to a plurality of players, the computer-readable instructions, when executed by circuitry, causing the circuitry to perform:
outputting, to a first terminal of a first player, an image of the virtual space and a first avatar corresponding to the first player; at a predetermined timing, capturing a virtual image of at least the first avatar in the virtual space and generating image information including the captured virtual image; and outputting at least a part of the image information to a second terminal not belonging to the first player.
15 . A device for processing a game, the device comprising:
circuitry configured to:
output, to a first terminal of a first player, an image of the virtual space and a first avatar corresponding to the first player;
at a predetermined timing, capture a virtual image of at least the first avatar in the virtual space and generating image information including the captured virtual image; and
output at least a part of the image information to a second terminal not belonging to the first player.Join the waitlist — get patent alerts
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