Board game incorporating cannabis culture in its gameplay
Abstract
A board game detailing, embodying, and incorporating the effects of cannabis on a user into the gameplay of the board game, thereby inculcating cannabis culture to players. The gameboard having directional indicia on preselected spaces for moving a player's game piece when a player's turn ends with the player landing on one of said preselected directional indicia containing spaces, so that the player's game piece is moved sequentially forward or backward to a distal end of the respective directional indicia, wherein each directional indicia is physically overlain a cannabis-related indicum, and wherein the direction of the directional indicum corresponds with a psychoactive direction, as ascribed by cannabis culture.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A cannabis inculcating boardgame comprising:
a start space; a finish space; a plurality of defined spaces between said start and finish spaces, said spaces provide sequential numbering for directing movement of a player's game piece from said start to said finishing point based on randomly generated numbers; directional indicia on preselected spaces for moving a player's game piece when a player's turn ends with the player landing on one of said preselected directional indicia containing spaces, so that the player's game piece is moved sequentially forward or backward to a distal end of the respective directional indicia; and a direction associated with each directional indicum physically touches at least a portion of a cannabis-related indicum represented on the respective preselected spaces, and wherein a direction of the directional indicum corresponds with a psychoactive direction, as ascribed by cannabis culture.
2 . The cannabis inculcating boardgame of claim 1 , wherein one of the cannabis-related indicum comprises a brownie indicum associated with a sequentially backward directional indicum.
3 . The cannabis inculcating boardgame of claim 2 , wherein one of the cannabis-related indicum comprises an indica indicum associated with a sequentially backward directional indicum.
4 . The cannabis inculcating boardgame of claim 3 , wherein one of the cannabis-related indicum comprises a dabber indicum associated with a sequentially forward directional indicum.
5 . The cannabis inculcating boardgame of claim 4 , wherein one of the cannabis-related indicum comprises a sativa indicum associated with a sequentially forward directional indicum.
6 . The cannabis inculcating boardgame of claim 5 , wherein one of the cannabis-related indicum comprises a sativa joint indicum associated with a sequentially forward directional indicum.
7 . The cannabis inculcating boardgame of claim 6 , wherein one of the cannabis-related indicum comprises a yoga indicum associated with a sequentially forward directional indicum.
8 . The cannabis inculcating boardgame of claim 7 , further comprising a poster of rules for game play of the cannabis inculcating boardgame.
9 . A method of inculcating cannabis culture, the method comprises:
providing the cannabis inculcating boardgame of claim 8 ; generating a random number; moving the player's game piece sequentially, based on the generated random number, to a landing space; and moving the player's game piece to the distal end of the directional indicia associated with the landing space.
10 . The method of claim 9 , further including a gameboard design wherein the psychoactive directional spaces feature other aspects of cannabis culture including but not limited to paraphernalia and cannabis consumption.Join the waitlist — get patent alerts
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