Non-transitory computer readable medium, method of controlling a game, and information processing device
Abstract
A non-transitory computer readable medium including program instructions, a method of controlling a game, and an information processing device make a game more amusing. When executed, the program instructions cause the information processing device to store information related to objects and information related to game contents in a storage, associate positioning information in a virtual space with each object, associate positioning information with the game contents, cause the objects and the game contents to be displayed at the position indicated by the positioning information associated with each of the objects and the game contents, change the positioning information associated with an object and the positioning information associated with each game content associated with the object, determine whether a predetermined condition is satisfied, and finalize the positioning information associated with the objects and the positioning information associated with the game contents when the predetermined condition is determined to be satisfied.
Claims
exact text as granted — not AI-modified1 - 19 . (canceled)
20 . One or more non-transitory computer readable media including computer program instructions, which when executed by an information processing system, cause the information processing system to implement a method comprising:
according to a first user operation, associating position information indicating a position in a virtual space to an object, a game content being associated with the object; displaying, in a screen in which the virtual space is displayed, the game content associated with the object in a second display state which is simpler than a first display state; determining whether a first condition is satisfied based on information related to the object; in a case where it is determined that the first condition is satisfied, fixing the position information associated to the object; and in a case where the position information is fixed, changing a display state of the game content from the second display state to the first display state.
21 . The computer readable media according to claim 20 , wherein
a first position in the virtual space is set, and the first condition includes a condition that the first position is included inside the object in a state where the object is arranged at a position in the virtual space indicated by the position information.
22 . The computer readable media according to claim 20 , wherein
a prohibited area in the virtual space is set, and the first condition includes a condition that a position indicated by the position information at which the object is arranged does not overlap the prohibited area in the virtual space.
23 . The computer readable media according to claim 20 , the method further comprises:
storing the position information associated to the object as template information; and arranging the object in the virtual space based on the template information when the template information is selected by a user operation.
24 . One or more non-transitory computer readable media including computer program instructions, which when executed by an information processing system, cause the information processing system to implement a method comprising:
according to a first user operation,
associating first position information indicating a first position in a virtual space to a first object, at least one first game content being associated with the first object, and
associating second position information indicating a second position in the virtual space to a second object, at least one second game content being associated with the second object;
displaying, in a screen in which the virtual space is displayed, at least one game content of the first game content and the second game content in a second display state which is simpler than a first display state; determining whether a first condition is satisfied based on information related to the first object and the second object; in a case where it is determined that the first condition is satisfied, fixing the first position information and the second position information; and in a case where the first position information and the second position information are fixed, changing a display state of the at least one game content from the second display state to the first display state.
25 . The computer readable media according to claim 24 , wherein
a first cost is set for the first object, a second cost is set for the second object, the first condition includes a condition that a sum of the first cost and the second cost is smaller than a threshold.
26 . The computer readable media according to claim 24 , wherein the method further comprises:
displaying the first object and the second object in the screen; when it is determined that the first condition is not satisfied, changing a display state of an object to which information not satisfying the first condition is related among the first object and the second object.
27 . The computer readable media according to claim 24 , wherein the method further comprises:
determining whether the first object has a first relative positional relation to the second object; and when it is determined that the first object has the first relative positional relation, changing first information relating to the first game content.
28 . The computer readable media according to claim 27 , wherein
the first information relating to the first game content includes a first game parameter of the first game content, second information relating to the second game content includes a second game parameter of the second game content, changing the first information comprises changing the first information with an amount determined based on the second game parameter of the second game content.
29 . The computer readable media according to claim 24 , wherein
the at least one second game content includes two or more second game contents, the method further comprises: selecting the second object according to a second user operation; and changing information respectively relating to a plurality of second game contents collectively among the two or more second game contents such that each respective information related to one of the plurality of second game contents is changed.
30 . The computer readable media according to claim 29 , wherein
the information relating to the plurality of second game contents include a first game parameter, and in changing the information, when a cost parameter is a first value, the cost parameter being calculated based on at least one of (i) a number of the plurality of second game contents, and (ii) the first game parameter, changing the information relating to the second game contents collectively.
31 . The computer readable media according to claim 29 , wherein
the information relating to the plurality of second game contents include a first game parameter, and in changing the information, changing the first game parameter of the plurality of second game contents collectively.
32 . The computer readable media according to claim 24 , wherein
one or more first connection position is set for the first object, one or more second connection position is set for the second object, and the first condition includes a condition that the at least one of the one or more first connection position has a first relative positional relation to the at least one of the one or more second connection position.
33 . The computer readable media according to claim 24 , wherein
the first condition includes a condition that in a state where the first object is arranged at a position in the virtual space indicated by the first position information and the second object is arranged at a position in the virtual space indicated by the second position information, the first object does not overlap the second object.
34 . The computer readable media according to claim 33 , the method further comprises,
when it is determined that the first condition is not satisfied, automatically performing a processing so as not to overlap the first object and the second object each other.
35 . The computer readable media according to claim 24 , the method further comprises storing a combination of the first object and the second object as one object.
36 . An information processing system, comprising:
processing circuitry; and one or more non-transitory computer readable media storing instructions that when executed by the processing circuitry causes the processing circuitry to be configured to according to a first user operation, associate position information indicating a position in a virtual space to an object, a game content being associated with the object; display, in a screen in which the virtual space is displayed, the game content associated with the object in a second display state which is simpler than a first display state; determine whether a first condition is satisfied based on information related to the object; in a case where it is determined that the first condition is satisfied, fix the position information associated to the object; and in a case where the position information is fixed, change a display state of the game content from the second display state to the first display state.
37 . A game system comprising the information processing system according to claim 36 and a user terminal, wherein
the user terminal is configured to receive the first user operation from a user and send the first user operation to the information processing system.
38 . An information processing system, comprising:
processing circuitry; and one or more non-transitory computer readable media storing instructions that when executed by the processing circuitry causes the processing circuitry to be configured to according to a first user operation,
associate first position information indicating a first position in a virtual space to a first object, at least one first game content being associated with the first object, and
associate second position information indicating a second position in the virtual space to a second object, at least one second game content being associated with the second object;
control display, in a screen in which the virtual space is displayed, at least one game content of the first game content and the second game content in a second display state which is simpler than a first display state; determine whether a first condition is satisfied based on information related to the first object and the second object; in a case where it is determined that the first condition is satisfied, fixing the first position information and the second position information; and in a case where the first position information and the second position information are fixed, change a display state of the at least one game content from the second display state to the first display state.
39 . A game system comprising the information processing system according to claim 38 and a user terminal, wherein
the user terminal is configured to receive the first user operation from a user and send the first user operation to the information processing system.Join the waitlist — get patent alerts
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