Non-transitory computer-readable medium storing game program, game processing method, and information processing apparatus
Abstract
A non-transitory computer-readable medium storing a game program for a game which is played through a network causes a computer to realize a selection receiving function of receiving, from one user, the selection of whether to transmit a message to another user, an extraction function of extracting at least one other user to which the message is transmitted, on the basis of a certain condition, a message transmitting function of transmitting the message to the at least one other user extracted by the extraction function when the selection receiving function receives the selection indicating that the message is transmitted to the other user, and a reward giving function of giving a reward to the one user when the message transmitting function transmits the message to the at least one other user extracted by the extraction function.
Claims
exact text as granted — not AI-modifiedWhat is claimed:
1 . A system comprising:
a first user terminal of an active user including a first processor; and a second user terminal of a first dormant user including a second processor, wherein the first processor is programmed to:
extract a plurality of dormant users, including the first dormant user, who previously played a game, wherein the dormant users are users who satisfied a first condition for gameplay when previously playing the game,
automatically display, to the active user, a screen prompting transmission of an invitation message in response to the active user having not transmitted the invitation message to other users within a first period of time, wherein the active user is a user who has satisfied the first condition or a second condition for gameplay, and the invitation message is a message prompting the first dormant user to return to the game,
receive from the active user a selection of whether to transmit the invitation message to the first dormant user,
transmit the invitation message from the active user to the first dormant user in response to the selection being received indicating that the invitation message is to be transmitted, and
give a reward to the first dormant user and/or the active user in response to confirming that the first dormant user has received the invitation message and that the first dormant user has participated in the game after receiving the invitation message.
2 . The system according to claim 1 , wherein
the screen prompting transmission of the invitation message is automatically displayed to the active user that does not have a first amount of currency in the game, or that loses in the game.
3 . The system according to claim 1 , wherein
the first condition relates to a play frequency of the game.
4 . The system according to claim 1 , wherein
the first condition is acquiring one or more items during gameplay or having one or more battle records during gameplay, and the second condition is frequently playing the game for a period of time, or the second condition is acquiring the one or more items during gameplay or having the one or more battle records during gameplay, and the first condition is frequently playing the game for the period of time.
5 . The system according to claim 1 , wherein
the screen displays the extracted plurality of dormant users including at least one of a dormant user who has not played the game for a short time, a dormant user who had frequently played the game for a period of time, and a dormant user who was active for a play period.
6 . The system according to claim 1 , wherein
the reward is a right to continue playing the game or a right to repeat an event in the game.
7 . The system according to claim 1 , wherein
the invitation message is transmitted to the first dormant user and at least one other dormant user of the plurality of dormant users.
8 . A method performed by a system comprising a first user terminal of an active user including a first processor and a second user terminal of a first dormant user including a second processor, the method comprising:
extracting, by the first processor, a plurality of dormant users, including the first dormant user, who previously played a game, wherein the dormant users are users who satisfied a first condition for gameplay when previously playing the game; automatically displaying, by the first processor, to the active user, a screen prompting transmission of an invitation message in response to the active user having not transmitted the invitation message to other users within a first period of time, wherein the active user is a user who has satisfied the first condition or a second condition for gameplay, and the invitation message is a message prompting the first dormant user to return to the game; receiving, by the first processor, from the active user a selection of whether to transmit the invitation message to the first dormant user; transmitting, by the first processor, the invitation message from the active user to the first dormant user in response to the selection being received indicating that the invitation message is to be transmitted; and giving, by the first processor, a reward to the first dormant user and/or the active user in response to confirming that the first dormant user has received the invitation message and that the first dormant user has participated in the game after receiving the invitation message.
9 . The method according to claim 8 , wherein
the screen prompting transmission of the invitation message is automatically displayed to the active user that does not have a first amount of currency in the game, or that loses in the game.
10 . The method according to claim 8 , wherein
the first condition relates to a play frequency of the game.
11 . The method according to claim 8 , wherein
the first condition is acquiring one or more items during gameplay or having one or more battle records during gameplay, and the second condition is frequently playing the game for a period of time, or the second condition is acquiring the one or more items during gameplay or having the one or more battle records during gameplay, and the first condition is frequently playing the game for the period of time.
12 . The method according to claim 8 , wherein
the screen displays the extracted plurality of dormant users including at least one of a dormant user who has not played the game for a short time, a dormant user who had frequently played the game for a period of time, and a dormant user who was active for a play period.
13 . The method according to claim 8 , wherein
the reward is a right to continue playing the game or a right to repeat an event in the game.
14 . The method according to claim 8 , wherein
the invitation message is transmitted to the first dormant user and at least one other dormant user of the plurality of dormant users.Join the waitlist — get patent alerts
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