US2023267695A1PendingUtilityA1

Method and system for enabling enhanced user-to-user communication in digital realities

Assignee: TMRW FOUND IP & HOLDING SARLPriority: Dec 30, 2019Filed: May 1, 2023Published: Aug 24, 2023
Est. expiryDec 30, 2039(~13.4 yrs left)· nominal 20-yr term from priority
Inventors:Cevat Yerli
G06Q 10/42G06Q 10/40G06T 19/006G06T 7/75G06F 3/011G06V 40/176G06T 2207/30208G06T 2219/024H04L 67/131H04L 65/1069H04L 65/403H04W 4/30G06F 3/017G06F 3/04842G06Q 10/107H04L 51/043G06F 3/04815H04L 67/104H04L 67/141G06T 19/003H04L 67/563
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Claims

Abstract

A method for enabling the enhanced user-to-user communication in digital realities comprising generating a marker of a target user that is persistently applied on the target user; detecting, through a wireless network, the presence of a target user device and counterpart user device connected to the server via the wireless network; sending a notification to the counterpart user device informing about the presence of the target user device based on a set of rules; receiving one or more forms of interaction from the counterpart user device on the marker of the target user; opening up a communication channel between the counterpart user device and target user device; and receiving, processing and accordingly redirecting corresponding communications through and between the counterpart user device and target user device. A system thereof is also disclosed.

Claims

exact text as granted — not AI-modified
1 - 20 . (canceled) 
     
     
         21 . A method for enabling communication in a virtual world system implemented by a server comprising memory and at least one processor, the method comprising:
 detecting presence in the virtual world system of a target user device and a counterpart user device connected to the server via a wireless network;   sending a notification to the counterpart user device informing about the presence of the target user device in the virtual world system based on a set of rules, wherein the notification sent to the counterpart user device is made perceptible by virtually adding transparency to 3D structure data in the virtual world system, and wherein the notification is in the form of a highlighted version of a marker of a target user that is visible within a field of view of a user of the counterpart user device through an object corresponding to the 3D structure data to which the transparency has been added;   detecting one or more forms of interaction by the counterpart user device with the marker of the target user in the virtual world system; and   opening up a communication channel between the counterpart user device and the target user device responsive to the detected one or more forms of interaction.   
     
     
         22 . The method of  claim 21 , wherein the communication channel enables communication that is perceptible through the object. 
     
     
         23 . The method of  claim 21 , wherein the marker comprises an interactive virtual shape generated from a virtual replica of the target user retrieved from the virtual world system. 
     
     
         24 . The method of  claim 23 , further comprising, during communications between the user of the counterpart user device and the target user:
 retrieving, by the server, sensor data associated with facial expressions or body language of the users; and   updating versions of the virtual replica of the corresponding users based on the sensor data.   
     
     
         25 . The method of  claim 23 , further comprising virtually placing the versions of the virtual replicas in spatial proximity to simulate a close-range communication. 
     
     
         26 . The method of  claim 21 , wherein the marker is one of a pointer, an icon positioned on top of the target user, or an outline. 
     
     
         27 . The method of  claim 21 , wherein the notification to the counterpart user device is performed by augmenting the marker of the target user with at least one distinctive characteristic comprising one or more distinctive colors, lighting effects, sounds, shapes, haptic sensations, or combinations thereof. 
     
     
         28 . The method of  claim 21 , wherein the set of rules comprises specific entitlements based on social connections between users, interest zones comprising one or more interests assigned to one or more predetermined geographic zones, individual user interests, a distance factor, availability configuration settings, or combinations thereof. 
     
     
         29 . The method of  claim 21 , wherein opening up the communication channel between the counterpart user device and target user device responsive to the one or more received forms of interaction comprises:
 generating and sending an invitation to the target user device; and   if the invited target user accepts the invitation, receiving, from the invited target user, an invitation confirmation.   
     
     
         30 . The method of  claim 21 , wherein the communication channel enables communications between human users, artificial reality users, or combinations thereof, through sharing of audio, video, text, hand or facial gestures, or movements. 
     
     
         31 . A system for enabling communication in a virtual world system, the system comprising:
 a server comprising memory and at least one processor, the memory comprising instructions that, when executed by the at least one processor, trigger the at least one processor to:   detect presence in the virtual world system of a target user device and counterpart user device connected to the server via a wireless network;   send a notification to the counterpart user device informing about the presence of the target user device in the virtual world system based on a set of rules, wherein the notification sent to the counterpart user device is made perceptible by virtually adding transparency to 3D structure data in the virtual world system, and wherein the notification is in the form of a highlighted version of a marker of a target user that is visible within a field of view of a user of the counterpart user device through an object corresponding to the 3D structure data to which the transparency has been added;   detect one or more forms of interaction by the counterpart user device with the marker of the target user in the virtual world system; and   open up a communication channel between the counterpart user device and the target user device responsive to the detected one or more forms of interaction.   
     
     
         32 . The system of  claim 31 , wherein the communication channel enables communication that is perceptible through the object. 
     
     
         33 . The system of  claim 31 , wherein the marker comprises an interactive virtual shape generated from a virtual replica of the target user retrieved from the virtual world system. 
     
     
         34 . The system of  claim 33 , wherein the server is further configured to:
 retrieve sensor data associated with facial expressions or body language of the users;   update versions of the virtual replicas of the corresponding users based on the sensor data; and   place the versions of the virtual replicas to simulate a close-range communication.   
     
     
         35 . The system of  claim 31 , wherein the set of rules comprises specific entitlements based on social connections between users, interest zones comprising one or more interests assigned to one or more predetermined geographic zones, individual user interests, a distance factor, availability configuration settings, or combinations thereof. 
     
     
         36 . The system of  claim 31 , wherein the one or more forms of interaction comprise at least one of looking, pointing, clicking, grabbing, pinching, swiping, interaction through voice, interaction through text, hand or facial gestures or movements, or combinations thereof. 
     
     
         37 . The system of  claim 31 , wherein the communication channel enables group interactions of more than two users. 
     
     
         38 . One or more non-transitory computer-readable media having stored thereon instructions configured to cause a server computer system comprising memory and at least one processor to perform a method for enabling communication in a virtual world system, comprising the steps of:
 detecting presence in the virtual world system of a first user device and a target user device connected to the server via a wireless network;   sending a notification to the first user device informing about the presence of the target user device in the virtual world system based on a set of rules, wherein the notification sent to the first user device is made perceptible by virtually adding transparency to 3D structure data in the virtual world system, and wherein the notification is in the form of a highlighted version of a marker of a target user that is visible within a field of view of a user of the counterpart user device through an object corresponding to the 3D structure data to which the transparency has been added;   detecting interaction by the first user device with the marker of the target user in the virtual world system; and   opening up a communication channel between the first user device and the target user device in response to the detected interaction.   
     
     
         39 . The non-transitory computer-readable medium of  claim 38 , wherein the marker of the target user comprises an interactive virtual shape generated from a virtual replica of the target user retrieved from the virtual world system. 
     
     
         40 . The non-transitory computer-readable medium of  claim 38 , wherein the instructions are further configured to cause the server computer system to retrieve sensor data associated with facial expressions or body language of the users and update versions of the virtual replicas of the corresponding users based on the sensor data.

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