Game decoy system
Abstract
A wind-aided game decoy system that allows for multiple decoys moving independently on a single support. The system comprises multiple pivot arms holding multiple decoys. The pivot arms are attached to pivot channels on a wheel hub. The wheel hub is rotatably mounted to a support. The wheel hub may further comprise pin bores along the peripheral edge of the wheel hub allowing a user to adjust the swing of the pivot arms with insertion and removal of pins. The support of the wheel hub can be a stake with one end inserted into a ground and another end connected to the wheel hub. Alternatively, the wheel hub may be moved away from the stake by using an extension arm that connects to a bearing case and runs to the wheel hub, wherein the bearing case is connected to the stake.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A game decoy system comprising:
a wheel hub rotatably mounted to a support; at least one pivot channel located in the wheel hub; at least one pivot arm having a proximal segment, a medial segment, and a distal segment, wherein the pivot arm is rotatably connected at the proximal segment to the at least one pivot channel; and at least one game decoy rotatably mounted to the distal segment of the pivot arm.
2 . The game decoy system of claim 1 , wherein the wheel hub is on a wheel bearing to allow the wheel hub to rotate 360° about the support.
3 . The game decoy system of claim 1 , wherein the pivot channel is bored and set into the wheel hub.
4 . The game decoy system of claim 1 , wherein the pivot channel is a round bearing that receives the inserted pivot arm.
5 . The game decoy system of claim 1 , wherein the pivot arm is round aluminum stock.
6 . The game decoy system of claim 1 , wherein the proximal segment of the pivot arm is a vertical segment, connected at an upper end with a 90° bend to the medial segment of the pivot arm.
7 . The game decoy system of claim 6 , wherein the medial segment of the pivot arm extends horizontally out from the upper end of the proximal segment of the pivot arm and connects to a lower end of the distal segment of the pivot arm with a 90° bend upward.
8 . The game decoy system of claim 1 , wherein at least one pin bore is drilled along the peripheral edge of the wheel hub.
9 . The game decoy system of claim 8 , wherein at least one pin is inserted to the at least one pin bore to restrict rotation of the pivot arm to between the at least one pin.
10 . The game decoy system of claim 1 , wherein the support is a stake having a first end and a second end, wherein the first end is inserted into a ground, and the second end is connected to the wheel hub.
11 . The game decoy system of claim 10 , wherein the first end of the stake is tapered to be inserted into the ground.
12 . The game decoy system of claim 10 , wherein the second end of the stake is threaded to connect to the wheel hub with a nut.
13 . A game decoy system comprising:
a stake having a first end and a second end, wherein the first end is inserted into a ground; a wheel hub rotatably mounted to the second end of the stake; at least one pivot channel located in the wheel hub; at least one pivot arm having a proximal segment, a medial segment, and a distal segment, wherein the pivot arm is rotatably connected at the proximal segment to the pivot channel; and at least one game decoy rotatably mounted to the distal segment of the pivot arm.Join the waitlist — get patent alerts
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