US2023226439A1PendingUtilityA1

Top performers

Assignee: CFPH LLCPriority: Dec 29, 2006Filed: Feb 17, 2023Published: Jul 20, 2023
Est. expiryDec 29, 2026(~0.4 yrs left)· nominal 20-yr term from priority
A63F 13/00G07F 17/3223G07F 17/32
75
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Claims

Abstract

In various embodiments, a player may participate in a game of a top performing player.

Claims

exact text as granted — not AI-modified
1 . (canceled) 
     
     
         2 . A method comprising:
 controlling, by at least one processor:
 transmitting a first display signal to cause display of an interactive graphical user interface indicating a first set of cards on a display screen of a first remote device player in a first game; 
 transmitting a second display signal to cause display of a second interactive graphical user interface indicating a second set of cards on a display screen of a computer opponent to the first remote device player in the first game; 
 detecting a first wager of a first amount of money from the first remote device player in the first game; 
 determining a plurality of expected winning amounts of money, in which each of the plurality of expected winning amounts of money corresponds to a respective one of a plurality of possible wagers based on a current state of the first game, in which the plurality of possible wagers includes different amounts of money being wagered; 
 determining a second wager of a second amount of money to be placed by the computer opponent to the first remote device player in the first game, in which the second wager is determined (i) based on the plurality of expected winning amounts of money and (ii) so as to pursue a high paying outcome in the first game even though winnings, of the plurality of expected winning amounts, would be optimized by not pursuing the high paying outcome; 
 detecting a first action by the first remote device player in the first game; 
 determining a second action to be taken by the computer opponent in the first game; 
 determining an outcome of the first game; 
 transmitting a third display signal to cause display of the interactive graphical user interface indicating an outcome on the display screen of the first remote device player; 
 automatically identifying a second remote device player; 
 tracking a current location of the first remote device player based on a real time location information signal from the first remote device player; 
 comparing in real time the current location of the first remote device player to at least one predetermined location of a second game; 
 while the current location of the first remote device player is determined to be proximate a given location of the at least one predetermined location of the second game, transmitting a fourth display signal to cause a first alert that the current location of the first remote device player is proximate to the given location, of the at least one predetermined location, of the second game, to be rendered at the first remote device player; 
 transmitting a fifth display signal to cause a second alert that the first remote device player is about to play the second game to be rendered at the second remote device player; 
 detecting a second wager of a second amount of money from the second remote device player on an outcome of the first remote device player; and 
 determining an outcome of the second game. 
   
     
     
         3 . The method of  claim 2 , in which the second action is an action that does not correspond to an expected winning amount of money of the plurality of expected winning amounts of money that is lower than a highest of the plurality of expected winning amounts of money and is determined based on an emotional appeal. 
     
     
         4 . The method of  claim 2 , in which the second wager includes a choice to pursue a high paying outcome in the first game even though winnings by the computer opponent have an expected value that is highest by not pursuing the high paying outcome. 
     
     
         5 . The method of  claim 2 , further comprising:
 controlling, by the at least one processor, determining a third wager of a third amount of money to be placed by the computer opponent to the first remote device player in the first game, in which the third wager is determined (i) based on the plurality of expected winning amounts of money and (ii) so that the third wager is expected to yield the highest of the plurality of expected winning amounts.   
     
     
         6 . The method of  claim 2 , in which the second action includes at least one of: a decision to check, a decision to raise, a decision to call, or a decision to fold. 
     
     
         7 . The method of  claim 2 , in which determining the second action includes determining the second action to follow a set of rules that govern actions of the computer opponent. 
     
     
         8 . The method of  claim 7 , in which the set of rules identify which action will be taken in each possible state of the first game, and in which the second action is determined in response to the first game being in a state that the set of rules associates with the second action. 
     
     
         9 . The method of  claim 2 , in which determining the second action includes approximating human actions. 
     
     
         10 . The method of  claim 2 , in which determining the second action includes determining the second action based on a programmed strategy that simulates a personality. 
     
     
         11 . The method of  claim 2 , in which the second action is determined based on an artificially intelligent algorithm that controls the computer opponent. 
     
     
         12 . The method of  claim 2 , further comprising controlling, by the at least one processor, generating, an electronic signal to dispense a payment at a payment output device of the second remote device player. 
     
     
         13 . An apparatus comprising:
 at least one processor configured to control:   transmitting a first display signal to cause display of an interactive graphical user interface indicating a first set of cards on a display screen of a first remote device player in a first game;   transmitting a second display signal to cause display of a second interactive graphical user interface indicating a second set of cards on a display screen of a computer opponent to the first remote device player in the first game;   detecting a first wager of a first amount of money from the first remote device player in the first game;   determining a plurality of expected winning amounts of money, in which each of the plurality of expected winning amounts of money corresponds to a respective one of a plurality of possible wagers based on a current state of the first game, in which the plurality of possible wagers include different amounts of money being wagered;   determining a second wager of a second amount of money to be placed by the computer opponent to the first remote device player in the first game, in which the second wager is determined (i) based on the plurality of expected winning amounts of money and (ii) so as to pursue a high paying outcome in the first game even though winnings, of the plurality of expected winning amounts, would be optimized by not pursuing the high paying outcome;   detecting a first action by the first remote device player in the first game;   determining a second action to be taken by the computer opponent in the first game;   determining an outcome of the first game;   transmitting a third display signal to cause display of the interactive graphical user interface indicating an outcome on the display screen of the first remote device player;   automatically identifying a second remote device player;   tracking a current location of the first remote device player based on a real time location information signal from the first remote device player;   comparing in real time the current location of the first remote device player to at least one predetermined location of a second game;   while the current location of the first remote device player is determined to be proximate a given location of the at least one predetermined location of the second game, transmitting a fourth display signal to cause a first alert that the current location of the first remote device player is proximate to the given location, of the at least one predetermined location, of the second game, to be rendered at the first remote device player;   transmitting a fifth display signal to cause a second alert that the first remote device player is about to play the second game to be rendered at the second remote device player;   detecting a second wager of a second amount of money from the second remote device player on an outcome of the first remote device player; and   determining an outcome of the second game.   
     
     
         14 . The apparatus of  claim 13 ,
 in which the at least one processor is configured to control determining a third wager of a third amount of money to be placed by the computer opponent to the first remote device player in the first game, in which the third wager is determined (i) based on the plurality of expected winning amounts of money and (ii) so that the third wager is expected to yield the highest of the plurality of expected winning amounts.   
     
     
         15 . The apparatus of  claim 13 , in which the second action includes at least one of: a decision to check, a decision to raise, a decision to call, or a decision to fold. 
     
     
         16 . The apparatus of  claim 13 , in which determining the second action includes determining the second action to follow a set of rules that govern actions of the computer opponent. 
     
     
         17 . The apparatus of  claim 16 , in which the set of rules identify which action will be taken in each possible state of the first game, and in which the second action is determined in response to the first game being in a state that the set of rules associates with the second action. 
     
     
         18 . The apparatus of  claim 13 , in which determining the second action includes approximating human actions. 
     
     
         19 . The apparatus of  claim 13 , in which determining the second action includes determining the second action based on a programmed strategy that simulates a personality. 
     
     
         20 . A non-transitory storage medium configured to store a plurality of instruction which, when executed by at least one processor, controls:
 transmitting a first display signal to cause display of an interactive graphical user interface indicating a first set of cards on a display screen of a first remote device player in a first game;   transmitting a second display signal to cause display of a second interactive graphical user interface indicating a second set of cards on a display screen of a computer opponent to the first remote device player in the first game;   detecting a first wager of a first amount of money from the first remote device player in the first game;   determining a plurality of expected winning amounts of money, in which each of the plurality of expected winning amounts of money corresponds to a respective one of a plurality of possible wagers based on a current state of the first game, in which the plurality of possible wagers include different amounts of money being wagered;   determining a second wager of a second amount of money to be placed by the computer opponent to the first remote device player in the first game, in which the second wager is determined (i) based on the plurality of expected winning amounts of money and (ii) so as to pursue a high paying outcome in the first game even though winnings, of the plurality of expected winning amounts, would be optimized by not pursuing the high paying outcome;   detecting a first action by the first remote device player in the first game;   determining a second action to be taken by the computer opponent in the first game;   determining an outcome of the first game;   transmitting a third display signal to cause display of the interactive graphical user interface indicating an outcome on the display screen of the first remote device player;   automatically identifying a second remote device player;   tracking a current location of the first remote device player based on a real time location information signal from the first remote device player;   comparing in real time the current location of the first remote device player to at least one predetermined location of a second game;   while the current location of the first remote device player is determined to be proximate a given location of the at least one predetermined location of the second game, transmitting a fourth display signal to cause a first alert that the current location of the first remote device player is proximate to the given location, of the at least one predetermined location, of the second game to be rendered at the first remote device player;   transmitting a fifth display signal to cause a second alert that the first remote device player is about to play the second game, to be rendered at the second remote device player;   detecting a second wager of a second amount of money from the second remote device player on an outcome of the first remote device player; and   determining an outcome of the second game.   
     
     
         21 . The non-transitory storage medium of  claim 20 , in which the second wager includes a choice to pursue a high paying outcome in the first game even though winnings by the computer opponent have an expected value that is highest by not pursuing the high paying outcome.

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