US2023211221A1PendingUtilityA1

Method and goals for flying disc game

Assignee: RAMSAGER MICHAEL PAULPriority: Jun 16, 2017Filed: Jul 29, 2022Published: Jul 6, 2023
Est. expiryJun 16, 2037(~10.9 yrs left)· nominal 20-yr term from priority
A63B 67/06A63B 63/00A63B 2071/024A63B 2210/50A63B 2067/061A63B 2209/00A63H 33/18
35
PatentIndex Score
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Claims

Abstract

A catching game for two to six players. Each team stands behind their own goal—the two goals are 12 yards apart. Each team member takes turns trying to throw a flying disc (Frisbee) through the opposite goal (12 yards away). The person throwing must stand behind their own goal—either directly behind it or next to it, but no closer than 12 yards away. Their Opponents also stand behind their own goal and will try to catch the Frisbee if it comes through this goal. Once caught or dropped, this player then tries to throw it back towards the other team's goal where their opponent is also standing behind waiting to try to catch the Frisbee. Players take turns in catching and throwing and can only score points if the Frisbee goes through their opponent's goal and is not caught.

Claims

exact text as granted — not AI-modified
1 . (canceled) 
     
     
         2 . A method of playing a flying disc game, the method comprising:
 placing two products onto the ground a fixed distance apart, each of said products comprising
 a pair of side posts, 
 a first crossbar connected perpendicularly to each of the side posts, 
 a second crossbar connected perpendicularly to each of the side posts, and parallel to the first crossbar, whereby the side posts and first and second crossbars together define a substantially rectangular target area, and 
 an elongate target suspended from the second crossbar by a tether, whereby the elongate target is positioned between the pair of side posts; 
   
       wherein said placing is carried out such that the pair of side posts are perpendicular to the ground to thereby form first and second goals;
 each of two teams, containing one or more players, being located behind or adjacent to its goal, and taking turns to throw a flying disc toward its opponent's goal, whereby points are scored by a throwing team for the following: 
 a) throwing a disc completely through an opponent's goal, between the pair of posts and beneath the second crossbar, and the disc is not caught; 
 b) throwing a disc completely through an opponent's goal to contact the elongate target, and the disc is not caught; and 
 c) throwing a disc completely through an opponent's goal between the first and second crossbars, and the disc is not caught. 
 
     
     
         3 . The method according to  claim 2 , wherein each game is played to a predetermined point value, and scoring throw a) is worth 1 point, scoring throw b) is worth  3  points, and scoring throw c) is worth 7 points. 
     
     
         4 . The method according to  claim 2 , whereby additional points are scored by a throwing team for:
 d) an opponent who introduces a body part over or through their own goal when catching a thrown disc.   
     
     
         5 . The method according to  claim 4 , wherein each game is played to a predetermined point value; and scoring throw a) is worth 1 point, scoring throw b) is worth  3  points, scoring throw c) is worth 7 points, and scoring throw d) is worth  2  points. 
     
     
         6 . The method according to  claim 2 , wherein catches by an opponent, to prevent a scoring throw, must be one-handed. 
     
     
         7 . The method according to  claim 6 , wherein catches by an opponent, to prevent a scoring throw, may first be tipped one-handed before being caught one-handed by the opponent's teammate. 
     
     
         8 . The method according to  claim 1 , wherein when throwing a disc, a player must be located behind or adjacent to that player's goal. 
     
     
         9 . The method according to  claim 1 , wherein when throwing a disc, a player must be located behind or adjacent to that player's goal except when an opponent's immediately preceding throw lands and comes to rest before reaching the said player's goal, in which case said player is allowed to instead throw the disc from the spot where the opponent's immediately preceding throw comes to rest.

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