Methods, systems, apparatuses, and devices for facilitating provisioning of a virtual experience in a gaming environment
Abstract
A computer system, includes a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to maintain a virtual environment, manage a virtual asset within the virtual environment, map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position and determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset, wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A computer system, comprising:
a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to:
(a) maintain a virtual environment;
(b) manage a virtual asset within the virtual environment;
(c) map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position; and
(d) determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset;
wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle.
2 . The system of claim 1 , wherein the real vehicle is a car.
3 . The system of claim 2 , wherein the real vehicle is operated by a driver.
4 . The system of claim 1 , wherein a viewing angle provided to the user is determined by a virtual line-of-sight determined by a straight line between the virtual asset and the virtual representation of the real vehicle.
5 . The system of claim 4 , wherein a user's view of the virtual representation of the real vehicle is obstructed when another virtual asset or virtual representative of another real vehicle is in the virtual line-of-sight.
6 . The system of claim 1 , further comprising a second virtual asset controlled by a second user in the virtual environment, wherein an interaction between the virtual asset and the second virtual asset results in a disruption in the control of at least one of the virtual asset and the second virtual asset.
7 . The system of claim 6 , wherein the interaction is a collision.
8 . The system of claim 1 , wherein an interaction between the virtual asset and the virtual representation of the real vehicle results in a disruption in the control of the virtual asset.
9 . The system of claim 8 , wherein the interaction is a collision.
10 . A method, comprising:
maintaining a virtual environment; managing a virtual asset within the virtual environment; mapping a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position; and determining a measurement between the position of the real vehicle in the virtual environment to the virtual asset; wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle.
11 . The method of claim 10 , wherein the real vehicle is a car.
12 . The method of claim 11 , wherein the real vehicle is operated by a driver.Join the waitlist — get patent alerts
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