US2023201723A1PendingUtilityA1

Methods, systems, apparatuses, and devices for facilitating provisioning of a virtual experience in a gaming environment

Assignee: RED SIX AEROSPACE INCPriority: May 4, 2021Filed: Dec 22, 2022Published: Jun 29, 2023
Est. expiryMay 4, 2041(~14.8 yrs left)· nominal 20-yr term from priority
G01C 25/005A63F 2300/8017A63F 13/65A63F 2300/5553A63F 13/577A63F 13/803A63F 2300/8082G02B 27/0172G09B 9/302B64D 43/00G02B 2027/0141G09B 9/003G09B 9/44G08B 7/06G09B 9/16G09B 9/245
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Claims

Abstract

A computer system, includes a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to maintain a virtual environment, manage a virtual asset within the virtual environment, map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position and determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset, wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle.

Claims

exact text as granted — not AI-modified
What is claimed is: 
     
         1 . A computer system, comprising:
 a memory in communication with a processor, the memory storing instructions that when executed by the processor cause the processor to:
 (a) maintain a virtual environment; 
 (b) manage a virtual asset within the virtual environment; 
 (c) map a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position; and 
 (d) determine a measurement between the position of the real vehicle in the virtual environment to the virtual asset; 
 wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle. 
   
     
     
         2 . The system of  claim 1 , wherein the real vehicle is a car. 
     
     
         3 . The system of  claim 2 , wherein the real vehicle is operated by a driver. 
     
     
         4 . The system of  claim 1 , wherein a viewing angle provided to the user is determined by a virtual line-of-sight determined by a straight line between the virtual asset and the virtual representation of the real vehicle. 
     
     
         5 . The system of  claim 4 , wherein a user's view of the virtual representation of the real vehicle is obstructed when another virtual asset or virtual representative of another real vehicle is in the virtual line-of-sight. 
     
     
         6 . The system of  claim 1 , further comprising a second virtual asset controlled by a second user in the virtual environment, wherein an interaction between the virtual asset and the second virtual asset results in a disruption in the control of at least one of the virtual asset and the second virtual asset. 
     
     
         7 . The system of  claim 6 , wherein the interaction is a collision. 
     
     
         8 . The system of  claim 1 , wherein an interaction between the virtual asset and the virtual representation of the real vehicle results in a disruption in the control of the virtual asset. 
     
     
         9 . The system of  claim 8 , wherein the interaction is a collision. 
     
     
         10 . A method, comprising:
 maintaining a virtual environment;   managing a virtual asset within the virtual environment;   mapping a geospatial position of a real vehicle into a position within the virtual environment representative of the geospatial position; and   determining a measurement between the position of the real vehicle in the virtual environment to the virtual asset;   wherein one or more attributes of the virtual asset are controlled by a user playing a game comprising the virtual environment and wherein the user controls the virtual asset with respect to a virtual representation of the real vehicle.   
     
     
         11 . The method of  claim 10 , wherein the real vehicle is a car. 
     
     
         12 . The method of  claim 11 , wherein the real vehicle is operated by a driver.

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