US2023083874A1PendingUtilityA1

Animation production method

Assignee: ANICAST RM INCPriority: Jul 29, 2020Filed: Oct 14, 2022Published: Mar 16, 2023
Est. expiryJul 29, 2040(~14 yrs left)· nominal 20-yr term from priority
G06T 15/04G06T 13/40G06T 2219/2004G06T 19/20
66
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Claims

Abstract

To allow free animation production in virtual space an animation production method executing: a step of placing a virtual camera for shooting a character in a virtual space; a step of placing a first plate object with a first image attached as a texture under the foot of the character in response to an instruction from a user; a step of placing a second plate object with a second image attached as a texture in response to an instruction from the user; a step of correcting the posture of the second plate object such that the second plate object is perpendicular to the first plate object; and a step of generating an image captured by the camera.

Claims

exact text as granted — not AI-modified
1 . (canceled) 
     
     
         2 . An animation production method comprising:
 a step of placing a character in a virtual space;   a step of placing a virtual camera for shooting the character in the virtual space;   a step of placing an object including a surface in the virtual space;   a step of correcting a posture of the character when the character is dragged and overlapped on the surface of the object such that a plane of the character is parallel to the surface and limiting an inclination of the character to a predetermined degrees increments after the plane becomes parallel to the surface; and   a step of generating an image captured by the camera.   
     
     
         3 . The animation production method according to  claim 1 , the method further comprising:
 a step of moving the character in response to the instruction from the user;   a step of correcting the posture of the character.   
     
     
         4 . The animation production method according to  claim 1 , wherein the object is a level instrument. 
     
     
         5 . The animation production method according to  claim 1 , wherein the object has three surfaces perpendicular to each other, wherein in the step of correcting the posture, the posture is corrected when the character is dragged and overlapped on one of the surfaces such that the plane of the character is parallel to one of the surfaces. 
     
     
         6 . The animation production method according to  claim 4 , wherein in the step of correcting the posture, the posture is corrected when one of the surfaces is selected from a list or by a button, wherein the list or the button indicates one of the surfaces.

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