Systems and methods for distributing geolocation-specific benefits to unique digital articles based on real-world information
Abstract
Systems and methods to distribute geolocation-specific benefits to unique digital articles, based on real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record player-configurable sensitivity of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; determine geolocation information for the first and second player; evaluate whether to distribute and/or adjust the benefits, based on the real-world information and the geolocation information; and provide the (adjusted) distributions of benefits accordingly.
Claims
exact text as granted — not AI-modifiedWhat is claimed is:
1 . A system configured to distribute geolocation-specific benefits based on real-world information, the system comprising:
an online gaming platform including one or more hardware processors configured by machine-readable instructions to:
execute, within the online gaming platform, an instance of a game to facilitate presentation of the game to players, and implement in-game actions in the instance of the game in response to in-game action instructions by the players, wherein the presentation of the game is based on views determined during execution of the instance of the game, wherein the players include a first player and a second player; and
manage player accounts associated with the players, wherein the player accounts include a first player account associated with the first player and a second player account associated with the second player, wherein the first player account includes a first account inventory including a first unique digital article that is associated with a first in-game player-controllable character, wherein the second player account includes a second account inventory including a second unique digital article that is associated with a second in-game player-controllable character; and
a registry server including one or more processors configured by one or more machine-readable instructions to:
implement a permanent registry; and
record and execute, on the permanent registry, executable code configured to (i) obtain real-world information from a real-world information server, and (ii) perform one or more evaluations whether to distribute benefits based on the real-world information, wherein the benefits include a first benefit and a second benefit;
wherein either the one or more processors included in the registry server or the one or more hardware processors included in the online gaming platform are further configured to:
determine first geolocation information for a first current location of the first player;
responsive to the first geolocation information indicating the first current location of the first player meets a first set of one or more requirements for an increase of the first benefit, adjust the first benefit such that the adjusted first benefit is greater than the first benefit;
provide a first distribution of the adjusted first benefit to the first unique digital article, based on the one or more evaluations;
determine second geolocation information for a second current location of the second player;
responsive to the second geolocation information indicating the second current location of the second player fails to meet a second set of one or more requirements for a second increase of the second benefit, do not adjust the second benefit; and
provide a second distribution of the second benefit without adjustment to the second unique digital article, based on the one or more evaluations.
2 . The system of claim 1 , wherein either the one or more processors included in the registry server or the one or more hardware processors included in the online gaming platform are further configured to:
wherein adjusting the first benefit such that the adjusted first benefit is greater than the first benefit is further based on a current real-world time meeting a first set of time-based requirements for the increase of the first benefit.
3 . The system of claim 1 , wherein, by virtue of ownership, the first in-game player-controllable character is configured to be controlled by the first player in the instance of the game and the second in-game player-controllable character is configured to be controlled by the second player in the instance of the game.
4 . The system of claim 1 , wherein the events in the real world include competitions in professional sports, wherein individual ones in a series of potential distributions correspond to individual ones of the competitions.
5 . The system of claim 4 , wherein the first execution of the executable code is associated with a first competition selected from the individual ones of the competitions.
6 . The system of claim 5 , wherein adjustment of the first benefit requires that timing information associated with the first geolocation information indicates the first player attended the first competition.
7 . The system of claim 1 , wherein at least one of the one or more evaluations is specific to the first unique digital article, and wherein at least one other of the one or more evaluations is specific to the second unique digital article.
8 . The system of claim 1 , wherein the first unique digital article is associated with a first sensitivity to receive distributions of benefits including the first benefit, wherein the first sensitivity is configurable by the first player, and wherein the one or more evaluations are further based on the first sensitivity.
9 . The system of claim 1 , wherein the second unique digital article is associated with a second sensitivity to receive distributions of benefits including the second benefit, wherein the second sensitivity is configurable by the second player, and wherein the one or more evaluations are further based on the second sensitivity.
10 . The system of claim 1 , further comprising:
the real-world information server including one or more particular processors configured by particular machine-readable instructions to:
determine the real-world information based on events that have occurred in the real world, external to the real-world information server and the system; and
transfer the real-world information to at least one of the registry server and the permanent registry;
11 . A method of distributing geolocation-specific benefits based on real-world information, the method comprising:
executing, within an online gaming platform, an instance of a game to facilitate presentation of the game to players, and implementing in-game actions in the instance of the game in response to in-game action instructions by the players, wherein the presentation of the game is based on views determined during execution of the instance of the game, wherein the players include a first player and a second player; managing player accounts associated with the players, wherein the player accounts include a first player account associated with the first player and a second player account associated with the second player, wherein the first player account includes a first account inventory including a first unique digital article that is associated with a first in-game player-controllable character, wherein the second player account includes a second account inventory including a second unique digital article that is associated with a second in-game player-controllable character; recording and executing, on the permanent registry, the executable code, wherein the executable code is configured to: (i) obtain the real-world information from a real-world information server, and (ii) perform one or more evaluations whether to distribute benefits based on the real-world information, wherein the benefits include a first benefit and a second benefit; determining first geolocation information for a first current location of the first player; responsive to the first geolocation information indicating the first current location of the first player meets a first set of one or more requirements for an increase of the first benefit, adjusting the first benefit such that the adjusted first benefit is greater than the first benefit; providing a first distribution of the adjusted first benefit to the first unique digital article, based on the one or more evaluations; determining second geolocation information for a second current location of the second player; responsive to the second geolocation information indicating the second current location of the second player fails to meet a second set of one or more requirements for a second increase of the second benefit, not adjusting the second benefit; and providing a second distribution of the second benefit without adjustment to the second unique digital article, based on the one or more evaluations.
12 . The method of claim 11 , wherein adjusting the first benefit such that the adjusted first benefit is greater than the first benefit is further based on a current real-world time meeting a first set of time-based requirements for the increase of the first benefit.
13 . The method of claim 11 , wherein, by virtue of ownership, the first in-game player-controllable character is configured to be controlled by the first player in the instance of the game and the second in-game player-controllable character is configured to be controlled by the second player in the instance of the game.
14 . The method of claim 11 , wherein the events in the real world include competitions in professional sports, wherein individual ones in a series of potential distributions correspond to individual ones of the competitions.
15 . The method of claim 14 , wherein the first execution of the executable code is associated with a first competition selected from the individual ones of the competitions.
16 . The method of claim 15 , wherein adjustment of the first benefit requires that timing information associated with the first geolocation information indicates the first player attended the first competition.
17 . The method of claim 11 , wherein at least one of the one or more evaluations is specific to the first unique digital article, and wherein at least one other of the one or more evaluations is specific to the second unique digital article.
18 . The method of claim 1 , wherein the first unique digital article is associated with a first sensitivity to receive distributions of benefits including the first benefit, wherein the first sensitivity is configurable by the first player, and wherein the one or more evaluations are further based on the first sensitivity.
19 . The method of claim 1 , wherein the second unique digital article is associated with a second sensitivity to receive distributions of benefits including the second benefit, wherein the second sensitivity is configurable by the second player, and wherein the one or more evaluations are further based on the second sensitivity.
20 . The method of claim 11 , further comprising:
determining the real-world information based on events that have occurred in the real world, external to the real-world information server and the system; and transferring the real-world information to at least one of the registry server and the permanent registry;Join the waitlist — get patent alerts
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