Shooting game in three-quarters view
Abstract
A non-transitory computer-readable storage medium that stores a game program causing a computer to execute functions includes moving each of a game medium in a game field including a plurality of regions, along respective paths set in accordance with a movable path and a moving speed set in the game medium associated with a first player and an attribute of the region; displaying a selection object so that the selection object is shown in at least one of the plurality of regions according to an operation by a second player; changing an attribute of a region in which the selection object is shown and an attribute of regions contained in an influence range set in the selection object; and moving, when the attribute of the region in which the selection object is shown is changed, the game medium according to the attribute of the region in which the selection object is shown, the movable path and the moving speed set in the game medium.
Claims
exact text as granted — not AI-modified1 . (canceled)
2 . A non-transitory computer-readable storage medium storing computer-readable instructions that, when executed by a computer, cause the computer to perform a game method comprising:
moving a first game medium of a plurality of game mediums in a game field including a plurality of regions; displaying a selection object in a first region of the plurality of regions according to an operation by a first player; and changing a parameter of the first game medium associated with the first region, wherein a winner of the game is determined based on a number of buildings destroyed based on movement of the first game medium, or based on destruction of a predetermined building based on movement of the first game medium.
3 . The non-transitory computer-readable storage medium according to claim 2 , wherein displaying the selection object includes animating the selection object to fly out to the first region in which the selection object is displayed.
4 . The non-transitory computer-readable storage medium according to claim 2 , wherein the first game medium is moved based on an operation received from a second player.
5 . The non-transitory computer-readable storage medium according to claim 2 , wherein changing the parameter of the first game medium includes changing the parameter of the first game medium when the first game medium passes through the first region after the selection object is displayed in the first region.
6 . The non-transitory computer-readable storage medium according to claim 2 , wherein the parameter of the first game medium is continuously changed after the first game medium passes through the first region.
7 . The non-transitory computer-readable storage medium according to claim 2 , wherein the parameter includes at least one of a moving speed, a moving direction, a moving path, an offensive power, a physical strength and state information of the first game medium.
8 . The non-transitory computer-readable storage medium according to claim 2 , wherein the parameter includes the physical strength of the first game medium, and the physical strength of the first game medium is reduced when the selection object is displayed.
9 . The non-transitory computer-readable storage medium according to claim 2 , wherein the parameter includes the moving speed of the first game medium, and the moving speed of the first game medium is reduced when the selection object is displayed.
10 . The non-transitory computer-readable storage medium according to claim 2 , wherein an item that supports the first game medium is displayed when the selection object is displayed.
11 . A method of controlling a computer to execute a game, comprising:
moving a first game medium of a plurality of game mediums in a game field including a plurality of regions; displaying a selection object in a first region of the plurality of regions according to an operation by a first player; and changing a parameter of the first game medium associated with the first region, wherein a winner of the game is determined based on a number of buildings destroyed based on movement of the first game medium, or based on destruction of a predetermined building based on movement of the first game medium.
12 . A computer that executes a game program, comprising:
a display; and circuitry configured to: move a first game medium of a plurality of game mediums in a game field including a plurality of regions; display a selection object on the display in a first region of the plurality of regions according to an operation by a first player; and change a parameter of the first game medium associated with the first region, wherein a winner of the game is determined based on a number of buildings destroyed based on movement of the first game medium, or based on destruction of a predetermined building based on movement of the first game medium.Join the waitlist — get patent alerts
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