US2022323854A1PendingUtilityA1

Information processing system and information processing method

Assignee: SONY CORPPriority: Feb 20, 2017Filed: Jun 20, 2022Published: Oct 13, 2022
Est. expiryFeb 20, 2037(~10.6 yrs left)· nominal 20-yr term from priority
A63F 2250/26A63F 13/30A63F 2250/02A63F 13/45A63F 13/79A63F 2300/204A63F 13/20A63F 13/216A63F 13/21
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Claims

Abstract

[Object] To provide an information processing system and an information processing method capable of controlling content that is to be provided in association with a location in consideration of feelings of persons who are present at the location.[Solution] Provided is an information processing system including: a communication unit that receives at least information related to a feeling of a user who is present in a predetermined region; and a control unit that controls content that is associated with the predetermined region and is to be provided to the user, on the basis of the feeling of the user who is present in the predetermined region, which is specified on the basis of the information received by the communication unit.

Claims

exact text as granted — not AI-modified
1 . An information processing system, comprising:
 circuitry configured to
 control a game space of a positional information game, wherein a user terminal executes the positional information game to access the game space, based on a location of the user terminal in a real space; 
 obtain sensing data related to a user of the user terminal present in a predetermined region in the real space, wherein the user is not playing the positional information game; 
 determine a status of the user based on the obtained sensing data; and 
 control a game content in a particular game space associated with the predetermined region in the positional information game, based on the determined status of the user. 
   
     
     
         2 . The information processing system according to  claim 1 , wherein the circuitry is further configured to associate rare content in the positional information game with the particular game space, when determining, based on the obtained sensing data, that the status of the user is that the user is in trouble. 
     
     
         3 . The information processing system according to  claim 1 , wherein the circuitry is further configured to decrease the game content associated with the particular game space in the positional information game, when determining, based on the sensing data, that the status of the user is that the user is offended. 
     
     
         4 . The information processing system according to  claim 1 , wherein the circuitry is further configured to
 receive, from the user terminal, as the sensing data, information related to a feeling of the user along with positional information indicating the location of the user terminal in the real space,   determine the status of the user based on the received information related to the feeling of the user, and   control the game content in the particular game space associated with the predetermined region, based on the status of the user who is present in the predetermined region, which is specified by the received positional information.   
     
     
         5 . The information processing system according to  claim 1 , wherein the circuitry is further configured to
 receive, from the user terminal, as the sensing data, information related to a feeling of a user from a sensor that senses user who is present in the predetermined region,   determine the status of the user based on the received information related to the feeling of the user, and   control the game content in the particular game space associated with the predetermined region based on the status of the user who is present in the predetermined region, which is specified by the received positional information.   
     
     
         6 . The information processing system according to  claim 4 , wherein the circuitry is further configured to increase or decrease the game content in the particular game space associated with the predetermined region based on the status of the user who is present in the predetermined region. 
     
     
         7 . The information processing system according to  claim 1 , wherein the circuitry is further configured to decrease the game content in the particular game space associated with the predetermined region when determining that the status of the user who is present in the predetermined region, but is not playing the positional information game, is that the user is uncomfortable. 
     
     
         8 . An information processing method, comprising:
 controlling a game space of a positional information game, wherein a user terminal executes the positional information game to access the game space, based on a location of the user terminal in a real space;   obtaining sensing data related to a user of the user terminal present in a predetermined region in the real space, wherein the user is not playing the positional information game;   determining a status of the user based on the obtained sensing data; and   controlling a game content in a particular game space associated with the predetermined region in the positional information game, based on the determined status of the user.   
     
     
         9 . The information processing method of  claim 8 , further comprising associating rare content in the positional information game with the particular game space, when determining, based on the obtained sensing data, that the status of the user is that the user is in trouble. 
     
     
         10 . The information processing method of  claim 8 , wherein the step of controlling the game content further comprises decreasing the game content associated with the particular game space in the positional information game, when determining, based on the sensing data, that the status of the user is that the user is offended. 
     
     
         11 . The information processing method of  claim 8 , further comprising:
 receiving, from the user terminal, as the sensing data, information related to a feeling of the user along with positional information indicating the location of the user terminal in the real space, and   determining the status of the user based on the received information related to the feeling of the user,   wherein the step of controlling the game content further comprises controlling the game content in the particular game space associated with the predetermined region, based on the status of the user who is present in the predetermined region, which is specified by the received positional information.   
     
     
         12 . The information processing method of  claim 8 , further comprising:
 receiving, from the user terminal, as the sensing data, information related to a feeling of a user from a sensor that senses user who is present in the predetermined region, and   determining the status of the user based on the received information related to the feeling of the user,   wherein the step of controlling the game content further comprises controlling the game content in the particular game space associated with the predetermined region based on the status of the user who is present in the predetermined region, which is specified by the received positional information.   
     
     
         13 . The information processing method of  claim 11 , wherein the step of controlling the game content further comprises increasing or decreasing the game content in the particular game space associated with the predetermined region based on the status of the user who is present in the predetermined region. 
     
     
         14 . The information processing method of  claim 8 , wherein the step of controlling the game content further comprises decreasing the game content in the particular game space associated with the predetermined region when determining that the status of the user who is present in the predetermined region, but is not playing the positional information game, is that the user is uncomfortable.

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