Method of and system for conducting multiple contests of skill with a single performance
Abstract
A method of conducting multiple competitions of skill for a single performance is described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
Claims
exact text as granted — not AI-modified1 - 14 . (canceled)
15 . A method of providing a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
generating the closed group of participants by selecting participants from a list of participants; generating a game application specific to the closed group of participants, wherein the game application provides a same sequence of events for each participant; initiating the competition including notifying participants of the closed group to download a game application for the competition; executing the game application, wherein each participant is permitted to play the game application at any time during a specified time period, wherein executing the game application includes adjusting data files for the game application to affect computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element; synchronizing the game application with content by detecting and delivering the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; and providing a score and ranking for each participant based on the participant's performance during execution of the game application.
16 . The method of claim 15 wherein the competition is a daily competition.
17 . The method of claim 15 wherein the competition is conducted over a period of time longer than a daily competition.
18 . The method of claim 15 wherein initiating the competition includes sending a text message or similar push notification to each of the participants of the closed group.
19 . The method of claim 15 wherein the closed group comprises participants selected by another participant to participate in the competition.
20 . The method of claim 15 wherein the score and ranking for each participant is sent to all participants upon completion of the participant's game.
21 . The method of claim 15 wherein the score and ranking for each participant is sent to all participants upon completion of a last participant's game of the group.
22 . (canceled)
23 . (canceled)
24 . The method of claim 15 wherein the competition begins at a random time.
25 . The method of claim 15 wherein the competition begins at a scheduled time.
26 . A method of providing a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
generating the closed group of participants by selecting participants from a list of participants; generating a game application specific to the closed group of participants, wherein the game application provides a same sequence of events for each participant; executing a game application, wherein each participant is permitted to play the game application at any time during a specified time period, wherein executing the game application includes adjusting data files for the game application to affect computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element; synchronizing the game application with content by detecting and delivering the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; and providing a score and ranking for each participant based on the participant's performance during execution of the game application.
27 . The method of claim 26 wherein the competition is a daily competition.
28 . The method of claim 26 wherein the competition is conducted over a period of time longer than a daily competition.
29 . The method of claim 26 further comprising initiating the competition including sending a text message or similar push notification to each of the participants of the closed group.
30 . The method of claim 26 wherein the closed group comprises participants selected by another participant to participate in the competition.
31 . The method of claim 26 wherein the score and ranking for each participant is sent to all participants upon completion of the participant's game.
32 . The method of claim 26 wherein the score and ranking for each participant is sent to all participants upon completion of a last participant's game of the group.
33 . The method of claim 26 wherein the competition begins at a random time.
34 . The method of claim 26 wherein the competition begins at a scheduled time.
35 . The method of claim 26 further comprising initiating the competition including notifying participants of the closed group information on how to play the game online.
36 . A method of providing a competition with a closed group of participants programmed in a non-transitory memory of a device, the method comprising:
generating the closed group of participants by selecting participants from a list of participants; generating a game application specific to the closed group of participants, wherein the game application provides a same sequence of events for each participant; initiating the competition including notifying participants of the closed group to download a game application for the competition and sending a message or similar push notification to each of the participants of the closed group; executing a game application, wherein each participant is permitted to play the game application at any time during a specified time period, wherein executing the game application includes adjusting data files for the game application to affect computer-generated gameplay, wherein affecting the computer-generated gameplay involves utilizing lock outs precluding further response to a game element; synchronizing the game application with content by detecting and delivering the content and ensuring the computer-generated gameplay is synchronized with the content for each participant; and providing a score and ranking for each participant based on the participant's performance during execution of the game application.
37 . The method of claim 36 wherein the competition is a daily competition.
38 . The method of claim 36 wherein the competition is conducted over a period of time longer than a daily competition.
39 . The method of claim 36 wherein the closed group comprises participants selected by another participant to participate in the competition.
40 . The method of claim 36 wherein the score and ranking for each participant is sent to all participants upon completion of the participant's game.
41 . The method of claim 36 wherein the score and ranking for each participant is sent to all participants upon completion of a last participant's game of the group.
42 . The method of claim 36 wherein the competition begins at a random time.
43 . The method of claim 36 wherein the competition begins at a scheduled time.Join the waitlist — get patent alerts
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