Game toy
Abstract
One objective is to provide a trading card game that prevents the game progress from becoming monotonous. A game toy played with a first player and a second player includes a play field configured such that a first placement region that is provided for each of the players and that allows a physical game component associated with a game element to be placed thereon is visually identifiable and an indicator configured to indicate which one of the players currently takes their action turn during game progress. The indicator includes a marker movable in accordance with at least one of placement of the physical game component in the first placement region and use of the physical game component during game play, and the indicator indicates which one of the players currently takes their action turn by using a position at which the marker is placed.
Claims
exact text as granted — not AI-modified1 - 13 . (canceled)
14 . A game toy played with a first player and a second player, comprising:
a play field comprising a first placement region that is visually identifiable, the first placement region provided for each of the players and that allows a physical game component associated with a game element to be placed thereon an indicator configured to indicate which one of the players' turn it is to take action to progress game play, wherein the indicator includes a marker movable in accordance with at least one of placement of the physical game component in the first placement region and use of the physical game component during game play, and wherein the indicator indicates which one of the players' turn it is to take action according to a position at which the marker is placed.
15 . The game toy according to claim 14 , wherein the indicator has a second placement region that allows the marker to be movably placed thereon, and the second placement region includes a first area and a second area which are visually identifiable,
wherein if the marker is placed in the first area, the indicator visually indicates that it is the first player's turn to take action to progress game play, and wherein if the marker is placed in the second area, the indicator visually indicates that it is the second player's turn to take action to progress game play.
16 . The game toy according to claim 15 , wherein the indicator is integrated with the play field.
17 . The game toy according to claim 14 , wherein the indicator includes a display device to display information as to which one of the players' turn it is to take action,
wherein a display area of the display device includes a display region that allows the marker to be movable therein and comprises a first area and a second area which are visually identifiable, wherein if the marker is placed in the first area, the indicator visually indicates that it is the first player's turn to take action to progress game play, and wherein if the marker is placed in the second area, the indicator visually indicates that it is the second player's turn to take action to progress game play.
18 . The game toy according to claim 15 , wherein a boundary region between the first area and the second area comprises a third area which is visually identifiable,
wherein if the marker is moved and placed in the third area and if the placement position of the marker before the movement is within the first area, it is the first player's turn to take action to progress game play, and wherein if the placement position of the marker before the movement is within the second area, it is the second player's turn to take action to progress game play.
19 . The game toy according to claim 18 , wherein visual information provided by the indicator comprises a movement path of the marker across the first area, the second area, and the third area,
wherein a plurality of cells each configured to indicate the position at which the marker is to be placed are provided in the movement path in each of the first area and the second area, and wherein a single cell configured to indicate the position at which the marker is to be placed is provided in the third area.
20 . The game toy according to claim 19 , wherein each of the cells in each of the first area and the second area is associated with a natural number that increases as the cell is located farther away from the single cell located in the third area.
21 . The game toy according to claim 20 , wherein each of the players is capable of at least one of placing the physical game component provided for the player in the first placement region and presenting the physical game component as a physical game component to be used.
22 . The game toy according to claim 21 , wherein the physical game component comprises a first numerical value information that is referenced when placed in the first placement region or presented as a physical game component to be used,
wherein when the physical game component is placed in the first placement region and is presented as a physical game component to be used, the next position of the marker is determined based on the first numerical value information.
23 . The game toy according to claim 22 , wherein when the physical game component is placed in the first placement region and is presented as a physical game component to be used during the first player's turn, the next position of the marker is determined as the cell located away from the cell at which the marker is currently positioned in a direction from the first area to the second area along the movement path by a first number of cells indicated by the first numerical value information, and
wherein during the action turn of the second player, the next position of the marker is determined as the cell located away from the cell at which the marker is currently positioned in a direction from the second area to the first area along the movement path by a second number of cells indicated by the first numerical value information.
24 . The game toy according to claim 14 , wherein the game elements each associated with one of the physical game components comprises a character capable of performing an action when the physical game component is placed in the first placement region associated with any one of the players and producing a predetermined effect when presented in order to use the physical game component.
25 . The game toy according to claim 24 , wherein the physical game component comprising a character associated therewith for the first player and placed in the first placement region on the first player's turn is configured to select any one of the physical game components each having a character associated therewith for the second player and placed in the first placement region and performing a battle action against the selected physical game component of the second player, and
wherein the physical game component comprising a character associated therewith for the second player and placed in the first placement region on the second player's turn is configured to select any one of the physical game components each having a character associated therewith for the first player and placed in the first placement region and performing a battle action against the selected physical game component of the first player.
26 . The game toy according to claim 25 , wherein the physical game component comprises a second numerical value information referenced when a battle action is performed, and
wherein the play field further comprises a third placement region in which when a battle action is performed between the physical game component for the first player and the physical game component for the second player, the physical game component having a smaller value indicated by the second numerical value information is placed as being inactionable.Join the waitlist — get patent alerts
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